Best Attack / Defence army + build lvls ?

Push

Guest
Post your ideas on the best troops/buildings for attack villages

and defence villages.

much apreciated :) :icon_biggrin::icon_razz:
 

Push

Guest
Well... how many

Axe,LC,Ram,AC,Cata

Could you fit in a 10k + point vilage/9k+:icon_rolleyes:
 

servy

Guest
offensive village you should have several hundrad rams, a lvl 25 barracks, and a lvl 20 stable. Keep those two buildings constanly queued with axes and LC until you've filled up the farm space. Should be around 6k axe 3k LC.

For defense either build half spears half swords or 4 Heavy Cavalry for every spearman. This usually ends up around 10k/10k spears/swords or 8k spears 1k HC.
 

lazarethrites

Guest
You can also go with a 9:5:1 ratio for a quick build defense .

SP:SW:HC

It has worked well for my tribe and can max pop in under 21 days:icon_eek::icon_idea:
 

Push

Guest
Thanks for replys but what about building lvls i mean all lvls for attack villages and defence eg. keep in mind the layout is not meant for lvl 1,2,3 rams/spears ect.. and the world is a coin world ^^

Use this layout-

Attack village=

Village Headquarters -
Barracks -
Stable -
Workshop -
Academy - 1
Smithy -
Rally point - 1
Statue - 1
Market -
Timber camp -
Clay pit -
Iron mine -
Farm -
Warehouse -
Hiding place -
Wall -

Also if you could please give a reason for some of the lvls eg. keep hiding place 10 for when you are being farmed ect.. (I am talking about built up villages like 9-11k pointers).

Also people with maxed out buildings on all could you please post how much population it takes?, thanks alot best regards push :)
 

K-MaGic

Guest
For offensive village:



HQ(headquarters)-20/25-to upgrade faster if your wall is damaged by the rams or your buildings have been attacked by catapults and downgraded
Barracks -25-fast recruitment of troops
Stable -20-fast recruitment of ponies
Workshop -i keep it at level 3 in offensive villages
Academy - 1
Smithy -20-must to make noblemen
Rally point - 1
Statue - 1
Market -20-i don't use it much,but you can send a lot of resources
Timber camp -30-2400 resources per hour
Clay pit -30-2400 resources per hour
Iron mine -30-2400 resources per hour
Farm -30-farm space for a lot of troops,a must
Warehouse -30-400k resources fit in it,a must
Hiding place -when you have 5+villages you don't even have to worry about it,when you have under 5 villages get it to level 10-you can always rebuild few levels of wall
Wall -20-1020 basic defense,107% bonus defense

Defensive village:

HQ-20
Barracks -25
Stable -15
Workshop -0
Academy - 0
Smithy -15
Rally point - 1
Statue - 1
Market -25-to deliver resources to your offensive villages
Timber camp -30
Clay pit -30
Iron mine -30
Farm -30
Warehouse -30
Hiding place -0
Wall -20

Some troops to build:

when you have more than 5 villages it is good that you split up your villages.half the villages for offense,half for defense.
in offensive villages you should have this:
5/6k axe
1.5/2k light cavalry
500/1k mounted archers
300 rams
i use 1 scout-or two.they always work:)
4 noblemen for fast nobles
if you wish you can also have some cats-how much you want.but if you want to noble someone,don't use them.you will just have to rebuild more.

In defensive villages i use this:
5/6k spears
5/6k swords
4/5k archers
500/1k heavy cavalry

That should help you.If you need more help ask.
 
Last edited by a moderator:

darkaniken2

Guest
On the scouts for defensive, have about 100, so that when other people scout you, your scouts will kill them.
 

Push

Guest
yeah but..shouldent you have like 100 scouts in an attack village.. or should you have about 1k
 

K-MaGic

Guest
1k scouts=2k farm space.that is 2k axe more:)


I use only 1 scout in my attacks,and he has never died:lol:
 

darkaniken2

Guest
Depends. Defensive, 1k is prolly a good idea. Attack villages shouldn't have scouts. You should scout with a defensive village.
 

Push

Guest
good idea, is it good to have pure HC villages?


so its quick support?


You should have -

Attack village - :axemen:,:lightcavalry:,ac,:ram:,:nobleman:
Defence village - :swordsman:,spear,:heavycavalry:
support village - all :heavycavalry:

???

so like..

Attack village - 5k :axemen: 2k :lightcavalry: 500:ram: 4 :nobleman:
defence village - 6k spear 6k :swordsman:1k :scout: 3k archer?
support village - 3k :heavycavalry: ??

please reply if this is ok and/or is there any problems with it?
 

servy

Guest
pure HC villages just get wiped out by a LC strong army. You're better off just making a spear/HC army. Basically replace the swords with HC.

You shouldn't have too many scout villages (although they are indespensible early on while farming). You should have just a few with 2-3+k scouts. If you're in a war situation where you are constantly being scouted by small scouting fakes then it is a good idea to spread 50-100 scouts into each village, but don't acutally but that many in a village. Build a lot in a few villages and send them out as support. This way if you don't need them for defense you can actually use them in offense.

Cats are practially useless once you stop farming. Some people insist on hitting rally points, but this tactic is so easily countered I don't think it's worth the effort. You more likely to just assume you opponent won't counter it and leave yourself more vunerable.
 

K-MaGic

Guest
500 rams???

lol,no!!!300 rams is enough to make a wall from level 20 to 0 in one attack:)
trust me:

5/6k axe
1 scout
1k/1.5k LC
500/1k MA
300 rams
4 noblemen
 

Push

Guest
Nah

6k axe / 3k lc / 250-300ram

Why need ac when the rams bring the wall down so u can get to the archers?
 

K-MaGic

Guest
do you think that LC or axe will kill those archers???what if you hit a villages supported only by archers???what will you do then?don't be stupid...I know i was in the beginning,did the same.but now i kill everything...