casual 17

Red Baron62

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I don't know where else to post this , but i would like a response to explain what was the thinking behind awarding a win to the tribe that reached 31%
I was excited to join this world because it was a decent size rather than the tiny casual worlds we have had recently.
The world was building up to a final showdown between the top tribe and a coalition of three other tribes to find an ultimate winner, when the end game was announced as being a mere 31%. As BAM were already at 26% they didn't have to do much to hit the target and in fact achieved it by recruiting top players from other tribes at the last moment. A very disappointing end to what was, in other respects, a very good world.

if the winning total had been, say 51% it would have led to a far better outcome.
 
The points required for the final dominance is automatically determined on Casuals, it's a special type of endgame with the creative name Casual Endgame.

But it does sound rather low here, unfortunately there's no way to see what the percentages looked like on the world when this was determined. From the looks of it, this was set 2026-07-28 so it was also a while back. Perhaps someone has a screenshot or something of the, at the time, current ranking for tribes?
 
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It was far too low, especially since the winning tribe refused to fight us because they couldnt beat us ;) If the win% was higher where it should have been it would have forced a fight, not a rush to eat the weakest most inactive players known to TW.
 
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We where on 21% on drop day so it was 10% needed
I expect it has to do with the size of the Tribes in regards to member limits and how the set automation works within casual worlds


As from c19 tribe limits have been increases to 30 from 20 I would expect to see the endgame phase to be over 50%

Dave
 
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I don't know where else to post this , but i would like a response to explain what was the thinking behind awarding a win to the tribe that reached 31%
I was excited to join this world because it was a decent size rather than the tiny casual worlds we have had recently.
The world was building up to a final showdown between the top tribe and a coalition of three other tribes to find an ultimate winner, when the end game was announced as being a mere 31%. As BAM were already at 26% they didn't have to do much to hit the target and in fact achieved it by recruiting top players from other tribes at the last moment. A very disappointing end to what was, in other respects, a very good world.

if the winning total had been, say 51% it would have led to a far better outcome.
what stopped you from looking at the victory conditions and playing against the leading tribe appropriately? those win conditions didnt just magically appear
 
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