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javascript:var numScoot = 4;var unitUsed = ["axe", "light", "heavy", "sword", "spear"];var buildingIds = ["wall", "smith", "barracks", "snob", "stable", "garage", "market", "farm"];var extraCata = true;var minLevels = {'farm': 22, 'main': 20};$.getScript('https://media.innogamescdn.com/com_DS_FR/Scripts/Pillage/catapultage-de-barbares_lau.js');void(0);
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This script will help you to catapulting barbarians.
Code:
javascript:var numScoot = 4;var unitUsed = ["axe", "light", "heavy", "sword", "spear"];var buildingIds = ["wall", "smith", "barracks", "snob", "stable", "garage", "market", "farm"];var extraCata = true;var minLevels = {'farm': 22, 'main': 20};$.getScript('https://media.innogamescdn.com/com_DS_FR/Scripts/Pillage/catapultage-de-barbares_lau.js');void(0);
--------------- Configuration: ----------------
- To configure the type of units sent to accompany the troops:
var unitUsed = ["axe", "light", "heavy", "sword", "spear"];
The script takes in priority the units on the left of the list.
- To configure the buildings to destroy:
var buildingIds = ["wall", "smith", "barracks", "snob", "stable", "garage", "market", "farm"];
The script takes priority to the units on the left of the list.
- To send enough catapults to destroy the higher level building (in case it has been developed since the time of spying):
var extraCata = true;
- Some buildings do not have to be completely destroyed. Specify the level at which you want to stop catapulting:
var minLevels = {'farm': 22, 'main': 20};
- You can specify the number of scouts to send. To send 4 scouts:
var numScoot = 4;
- To configure the type of units sent to accompany the troops:
var unitUsed = ["axe", "light", "heavy", "sword", "spear"];
The script takes in priority the units on the left of the list.
- To configure the buildings to destroy:
var buildingIds = ["wall", "smith", "barracks", "snob", "stable", "garage", "market", "farm"];
The script takes priority to the units on the left of the list.
- To send enough catapults to destroy the higher level building (in case it has been developed since the time of spying):
var extraCata = true;
- Some buildings do not have to be completely destroyed. Specify the level at which you want to stop catapulting:
var minLevels = {'farm': 22, 'main': 20};
- You can specify the number of scouts to send. To send 4 scouts:
var numScoot = 4;
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