One Last Shot...
Contributing Poster
- Reaction score
- 1,552
I'd like to alter how archers are given 'strength' ingame to better reflect historical warfare.
Walls are essential for archers - otherwise they are easily over-run. As an example, in the alleged Battle of Troy, the Greeks couldn't get past the Trojan archers who held the gigantic walls. When they got past the wall, it became a slaughter.
So, I'd like to see this.
Archers to have a base defensive level that increases in line with the wall level at the start of each battle.
For example:
Archers behind a 20 wall would have 200% of their base defensive points.
Archers behind a 10 wall would have 100% of their base defensive points.
Archers in a village with a 0 wall would just have their base defensive points.
This would make archers become inextricably linked to wall levels and make them a more interesting choice of defensive unit.
For example, Village A has 20k archers behind a level 20 wall.
The first nuke hits them at 200% defensive strength but drops the wall to 19.
The second nuke hits them at 190% defensive strength as the wall was at 19 at the start of this battle. The wall drops lower.
This may or may not require a change to archer statistics.
Walls are essential for archers - otherwise they are easily over-run. As an example, in the alleged Battle of Troy, the Greeks couldn't get past the Trojan archers who held the gigantic walls. When they got past the wall, it became a slaughter.
So, I'd like to see this.
Archers to have a base defensive level that increases in line with the wall level at the start of each battle.
For example:
Archers behind a 20 wall would have 200% of their base defensive points.
Archers behind a 10 wall would have 100% of their base defensive points.
Archers in a village with a 0 wall would just have their base defensive points.
This would make archers become inextricably linked to wall levels and make them a more interesting choice of defensive unit.
For example, Village A has 20k archers behind a level 20 wall.
The first nuke hits them at 200% defensive strength but drops the wall to 19.
The second nuke hits them at 190% defensive strength as the wall was at 19 at the start of this battle. The wall drops lower.
This may or may not require a change to archer statistics.