It does annoy me when people come out with this 'significant tribe' business. Significant to who? What standards do you base this mightiness on? A great deal of it is little more than snobbery and ignorance on the part of players who think they know it all, and the whole absurd idea of TW fame.
I'm going to use the example of w28 - a new world by anyone here's standards.
When the settings were announced there was a hell of a lot of excitement about them, small tribe limit, fast speed... There was lots of premades and a lot of the usual suspects did initially intend to join the world.
Then when the world opened the settings proved to be slightly different. A lot of the usual suspects just left and some just failed and got bored.
The three biggest tribes that are on the world still were all originally pre-mades though. PWO, SITH and DRINK.
PWO are a damn good tribe - well lead and some very skilled players in there. Lead by Bloodangel.
SITH were made up mainly of players who had played another war game before and decided to make the change to another game - the were complete n00bs but also had enough about them be able to not only make the jump to another game, but also outdo everyone else who was playing the world.
DRINK! led by Aifos (and Koss until he quit the world) has a number of good players, who tend to hide the fact in the midst of their god awful family - but the are well lead and are the type of tribe that allow new players to develop for the future.
They all offer something to TW and to the players in them. And they all offer something for the future of TW Community. And there's still plenty of people who played w28 who rate themselves who simply FAILED on w28 and where beaten by those tribes.
Why is this relevant? Because saying that too many world are opening up neglects something very big. Fewer worlds may mean the competition is tougher - it may mean that the very best players have more of a challenge. Is that a good thing? Like hell it is!
There needs to be enough worlds opening to allow a new player base to come through and expand. If the standard of player on any world isn't up to the mighty standards of some individuals is that a bad thing? NO. It still provides enjoyment for OTHER people and it still gives people an arena to learn skills and principles. Not every player on w28 will play another world in the future but they still buy their premium points and they still have a nice healthy community there. Some of those players WILL come back and play other worlds in time and will get involved in other tribes of 'note'. The fact that they might happen to mainly keep themselves to themselves is more a testiment to the fact that is a largely a world without the most notorious egos on it.
I'd say those were all things that were pretty significant. They are still important roles within the grander scheme of TW and highlight exactly why opening new worlds is important. Even worlds with a 'lesser' reputation, and 'lesser skilled' players (which frankly I find an absurb idea as the successful tight knit tribes on these worlds do have the skills and ability to compete with a bigger challenge if they had faced it and this whole idea is a complete myth)
As I said before - if you had worlds out there with huge expanses of barbarians, dead external forums, lack of activity in game, and players not purchasing enough premium points I could see your argument.
The fact is, Tribalwars isn't just about a bunch of 'elite' players and it most definitely shouldn't be. Nor is it about Old Skool snobbery and how much 'better' it was on World X. How in the hell do you know? How in the hell do you judge?
The way I see it, the current opening is just about bang on.
- It does allow for world to develop enough and players to bond. Yeah tribes have to deal with inactivity, but that would happen to an extent anyway.
- World hoppers actually seem to be the same players who world hop on EVERY world anyway, which just indicates that they like the early stages of a world and I can't see much wrong with that either.
- The game has different attractions to different people. Some people just like early game.
- In reality 3 months of your life playing an online game is a long time. The fact that the most hardcore TW players play for a lot longer sometimes forgets that. New worlds opening all the time allows players to come and go.