Close to new players?

DeletedUser

Guest
Okay, hear me out on this.

Admittedly looking at our maps, at 210k we're not huge in terms of villages. We are, in fact, 14k below W1, which is the smallest world that's closed to new players. We're certainly nowhere near W23's 300k+, which is somehow still open. Practically speaking, we've not even hit the point where anyone's gotten to the corner K's. Nonetheless I'm somewhat confused as to why any new player would want to start on this world in the first place. Not just that, but I'm not sure if it's fair letting them start here, full stop. Looking around the rim K's, I can't actually find one that doesn't have a 1mil+ player firmly embedded in it. Gods forbid you should be unlucky enough to start in somewhere like K5/6 too, right next to the 3mil mass that is Bilge Rat.

I'm sure someone's going to pick out the obvious argument - morale. Obviously if someone's started with their tiny little 200 point village, a big ole 1mil player isn't going to be able to touch them, right? Well, yes. But at the same time, no. By the time that little 200-point player hits, say, 40k, maybe if you've still got a player as small as 300k, they're going to start getting nobled. Maybe they get "lucky" - maybe the only players around are too big to worry about trying to noble anything off of player like that until they at least hit 200k or so. That's the trouble though. Being that small, none of the established tribes are going to recruit them and the inevitable conclusion is that no matter how long it eventually takes, that player is still 8-10 months behind every other player in the area and that is going to make the difference. It might take until the point where they hit a good couple of hundred thousand points (which would take a lot of time for themselves), but at the end of the day, all that's going to happen is sooner or later someone a lot larger who started a heck of a lot earlier is going to come along, clear all their villages and noble them.

Given that and given quite how large the gap is between existing players and any player who is to now start here, I have got to wonder why this world isn't closed to new players?
 

DeletedUser

Guest
It never hit the village cap or the player cap for getting closed. It never even got to the standard lag prevention 2-3day lock
 

DeletedUser

Guest
It never hit the village cap or the player cap for getting closed. It never even got to the standard lag prevention 2-3day lock

I realise and I realise we're nowhere near as bad as W27, which is almost in the same stage of the world as W12 is, despite having a third of the total villages. I just actually can't see a hope in heck for anyone who starts here now, so it seems smarter to push them onto one of the newer worlds rather than having them waste their time here only to eventually clutter up the map with one more 1.8k barb.
 

DeletedUser

Guest
W27 is an experiment though, it wasn't supposed to become a major world to begin with :) I liked the experiment, it was an interesting twist, should have em give us another one of those "wait wut?" worlds.
 

DeletedUser

Guest
It is reasonable for new players to start worlds so late after the world is opened only if the barbs grow to the villages full capacity .

In this world no one who will join now will survive unless they have big friend in very big tribe willing to help them .

While in other worlds were the barbs grow to 12,154 points most players would take a barb rater than fight you for your village while suffering major losses due to the morale problem.
 
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