Clyde Charts

Fleezus Clyde

Forum Personality 2017
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I apologize for my recent hiatus I've been rather under the weather and hardly able to play let alone log the forums but I'm feeling slightly better now & after glancing at the forums briefly decided to post something to shake things up again.

I am going to post a "power ranking" of sorts for the top 7 tribes to try to form a fairer system than the current game offers. Essentially I will be calculating a score based off in game stats & my intention is to provide a "clearer" idea of who is actually deserving of Rank 1, not just the points of the top 40 players. If I have time I will extend past top 7 but I also have a few other posts I wish to make first. For the record this is not my personal opinion of how the tribes should be ranked but I feel it's fairer than just analyzing points as the game does.

Points will be broken down as so:
1. -> 10 points
2. -> 9 points
3. -> 8 points
4. -> 7 points
5. -> 6 points
6. -> 5 points
7. -> 4 points
8. -> 3 points
9. -> 2 points
10. -> 1 points
11-50. - 0.5 points
51-100. - 0.25 points

The categories will be:
Total Points (modifier x0.25)
Points of Top 40 (modifier x1)
ODA (modifier x1)
ODD (modifier x1)
ODT (modifier x1.25)
Total number of villages (modifier x1)
Points Per Player (modifier x1)
Number of Players in the top 50 for points (modifier x0.5)
Number of Players in the top 50 for ODA (modifier x1)
Number of Players in the top 50 for ODD (modifier x1)
Number of Players in the top 50 for ODS (modifier x1)
Number of Players in the top 50 for Resources Plundered in a day (modifier x1)

The scores will be added up & Tribes reassigned ranks based on their aggregrate score.

So as of today the tribes would be ranked as so:

1. ~IL~
Total Points (modifier x0.25): Rank 1 [2.5]
Points of Top 40 (modifier x1): Rank 1 [10]
ODA (modifier x1): Rank 2 [9]
ODD (modifier x1): Rank 2 [9]
ODT (modifier x1.25): Rank 2 [11.25]
Total number of villages (modifier x1): Rank 1 [10]
Points Per Player (modifier x1): Rank 2 [9]
Number of Players in the top 50 for points (modifier x0.5): Rank 1 [5]
Number of Players in the top 50 for ODA (modifier x1): Rank 1 [10]
Number of Players in the top 50 for ODD (modifier x1): Rank 1 [10]
Number of Players in the top 50 for ODS (modifier x1.25): Rank 1 [10]
Number of Players in the top 50 Resources Plundered in a day (modifier x1): Rank 1 [10]
Total Score: 105.75

2. AA
Total Points (modifier x0.25): Rank 2 [2.25]
Points of Top 40 (modifier x1): Rank 3 [8]
ODA (modifier x1): Rank 1 [10]
ODD (modifier x1): Rank 1 [10]
ODT (modifier x1.25): Rank 1 [12.5]
Total number of villages (modifier x1): Rank 2 [9]
Points Per Player (modifier x1): Rank 3 [8]
Number of Players in the top 50 for points (modifier x0.5): Rank 3 [4]
Number of Players in the top 50 for ODA (modifier x1): Rank 3 [8]
Number of Players in the top 50 for ODD (modifier x1): Rank 2 [9]
Number of Players in the top 50 for ODS (modifier x1.25): Rank 2 [9]
Number of Players in the top 50 for Resources Plundered in a day (modifier x1): Rank 3 [8]
Total Score: 97.75

3. ~Sky~
Total Points (modifier x0.25): Rank 4 [1.75]
Points of Top 40 (modifier x1): Rank 4 [7]
ODA (modifier x1): Rank 3 [8]
ODD (modifier x1): Rank 5 [6]
ODT (modifier x1.25): Rank 3 [10]
Total number of villages (modifier x1): Rank 5 [6]
Points Per Player (modifier x1): Rank 5 [6]
Number of Players in the top 50 for points (modifier x0.5): Rank 3 [4]
Number of Players in the top 50 for ODA (modifier x1): Rank 6 [5]
Number of Players in the top 50 for ODD (modifier x1): Rank 3 [8]
Number of Players in the top 50 for ODS (modifier x1.25): Rank 3 [8]
Number of Players in the top 50 for Resources Plundered in a day (modifier x1): Rank 4 [7]
Total Score: 70.75

4. Creati
Total Points (modifier x0.25): Rank 3 [2]
Points of Top 40 (modifier x1): Rank 2 [9]
ODA (modifier x1): Rank 5 [6]
ODD (modifier x1): Rank 12 [0.5]
ODT (modifier x1.25): Rank 6 [6.25]
Total number of villages (modifier x1): Rank 3 [8]
Points Per Player (modifier x1): Rank 1 [10]
Number of Players in the top 50 for points (modifier x0.5): Rank 2 [4.5]
Number of Players in the top 50 for ODA (modifier x1): Rank 2 [9]
Number of Players in the top 50 for ODD (modifier x1): Rank - [0]
Number of Players in the top 50 for ODS (modifier x1.25): Rank 5 [6]
Number of Players in the top 50 for Resources Plundered in a day (modifier x1): Rank 2 [9]
Total Score: 70.25

5. IPOD
Total Points (modifier x0.25): Rank 5 [1.5]
Points of Top 40 (modifier x1): Rank 5 [6]
ODA (modifier x1): Rank 6 [5]
ODD (modifier x1): Rank 3 [8]
ODT (modifier x1.25): Rank 5 [6]
Total number of villages (modifier x1): Rank 4 [7]
Points Per Player (modifier x1): Rank 7 [4]
Number of Players in the top 50 for points (modifier x0.5): Rank 7 [2]
Number of Players in the top 50 for ODA (modifier x1): Rank 6 [5]
Number of Players in the top 50 for ODD (modifier x1): Rank 4 [7]
Number of Players in the top 50 for ODS (modifier x1.25): Rank 4 [7]
Number of Players in the top 50 for Resources Plundered in a day (modifier x1): Rank - [0]
Total Score: 58.5

6. BOOB
Total Points (modifier x0.25): Rank 6 [1.25]
Points of Top 40 (modifier x1): Rank 6 [5]
ODA (modifier x1): Rank 4 [7]
ODD (modifier x1): Rank 4 [7]
ODT (modifier x1.25): Rank 4 [8.75]
Total number of villages (modifier x1): Rank 7 [4]
Points Per Player (modifier x1): Rank 6 [5]
Number of Players in the top 50 for points (modifier x0.5): Rank 5 [3]
Number of Players in the top 50 for ODA (modifier x1): Rank 5 [6]
Number of Players in the top 50 for ODD (modifier x1): Rank - [0]
Number of Players in the top 50 for ODS (modifier x1.25): Rank 7 [4]
Number of Players in the top 50 for Resources Plundered in a day (modifier x1): Rank 7 [4]
Total Score: 55

7. KoBK.
Total Points (modifier x0.25): Rank 7 [1]
Points of Top 40 (modifier x1): Rank 7 [4]
ODA (modifier x1): Rank 7 [4]
ODD (modifier x1): Rank 6 [5]
ODT (modifier x1.25): Rank 7 [5]
Total number of villages (modifier x1): Rank 6 [5]
Points Per Player (modifier x1): Rank 6 [5]
Number of Players in the top 50 for points (modifier x0.5): Rank 6 [2.5]
Number of Players in the top 50 for ODA (modifier x1): Rank - [0]
Number of Players in the top 50 for ODD (modifier x1): Rank 5 [6]
Number of Players in the top 50 for ODS (modifier x1.25): Rank 6 [5]
Number of Players in the top 50 for Resources Plundered in a day (modifier x1): Rank 5 [6]
Total Score: 48.5
 

DeletedUser121402

Guest
screamed like a lil landlubbin spoiled lass when me saw yer name up here again me hearty! welcome back!
 

Serious George

Non-stop Poster
Reaction score
203
I want a recount. Creati in 4th. It just can't be possible.

Stop using objective measures. I don't like facts.
 

Zalinor

Non-stop Poster
Reaction score
203
I'd be interested to see another one of these using scaling factors. I.e % of accounts in the top 50 farmed be interesting to then see a true score for creati.

Got one thing right through IL #1
 

Slightly Sober

Guest
Or wecould do amount of members and points came from merges

Would be difficult to calculate for tribes like Creati for example, where you merged in 4-6 members from Under. Then those 4-6 accounts merged in other accounts formerly from Under. Other tribes have had these same circumstances occur. Let us not make it more complicated for Fleez or he might leave us again.
 

DeletedUser119333

Guest
Would be difficult to calculate for tribes like Creati for example, where you merged in 4-6 members from Under. Then those 4-6 accounts merged in other accounts formerly from Under. Other tribes have had these same circumstances occur. Let us not make it more complicated for Fleez or he might leave us again.

why does everyone forget to mention that their whole start up is based on merging on accounts from their own tribes constantly, away from their clusters, expanding their farming greatly without even taking casualities?
everyone does forgeth that! ZzZz
 

DeletedUser119333

Guest
Why isn't yours?

Late merge isn't the exact same thing, you know that. I have done internals too though taking no casualities, if that's what you mean. If though you meant asking me why haven't i done so, probably cause i don't have plebs to grow their villages for me would be a fine answer. :)
 
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DeletedUser110019

Guest
Late merge isn't the exact same thing, you know that. I have done internals too though taking no casualities, if that's what you mean. If though you meant asking me why haven't i done so, probably cause i don't have plebs to grow their villages for me would be a fine answer. :)


ya you just wait for your barbs in your area to grow on their own time!

LIKE A MAN
 
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