Conor's Compilation

DeletedUser

Guest
Awesome title, right? :icon_razz:

Anywho, as we all know, it is nearly every tribe that one joins that one sees a "Guide" section, with members and leaders alike rushing around looking in past worlds and past tribes, and trawling through these forums, looking for guides to teach their members how to play. On World 37, I started a "Training Time" sort of thing with a group of noobs I essentially recruited to my tribe for that purpose, and over time, due to that, wrote quite a fair amount of guides in a very beginner-friendly manner, explaining everything step by step and with pictures, so that they'd learn the basics of this game. I then carried this over to World 43 where I joined on the rim for the sole purpose of training some "noobs", and wrote several more guides.

Now, those of you who know me will probably oh-so-happily point out that I'm not exactly great at start-up, this isn't a guide for that. This is a guide so that you can train your members in the technical aspects of this game (sending trains, splitting trains, etc). These guides were written a while ago, so certain things in them (such as referring to the sub-150 MS trains being illegal) will be out of date. That being said, the majority of the guides on these forums are (somewhat) out of date anyway, but the methods stay the same. :icon_razz:

Anyway, I'll include a contents here, and then the guides in separate posts.

Contents:

1. Guide Gallery
2. Splitting a Train (#1)
3. Splitting a Train (#2)
4. How to Send a Noble Train (#1)
5. How to Send a Noble Train (#2)
6. Renaming (Tagging) Attacks (#1)
7. Renaming (Tagging) Attacks (#2)
8. Premium - The Basics
9. Dodging​

There are a few other things that I'd like to add when I feel in the mood of writing more guides - such as the "T" method for trains, the "Cancel" method for splitting, so on and so forth. Hopefully this topic will go somewhat to relieving the annoyance of finding guides for new tribes, even if they don't use any of the guides written by myself, the Guide Gallery that I put together should be of some use.

Thanks,
-Conor
 

DeletedUser

Guest
Guide Gallery

[spoil]This thread will serve as a respository for guides. It will give you links to guides that were written by other people for countless aspects of this game. Please read them all in your own time, as they are extremely beneficial.

This compilation will be broken into 5 different groups so you can find what you are searching for easier - Great Guides, Leading, Farming, Premium, Other

Note: This list will be added to as time goes on.

Guide List:

Too Godly for a Number
[spoil]1. This Guide is extremely comprehensive. Paradise (along with a major headache from large amounts of reading) awaits! [/spoil]

1) Great Guides:
[spoil]1. Overall TW Guide/FAQ

2. The Ultimate Guide to Quitting (Don't quit please)

3. Guide to Offense

4. How to Deal with Incomings

5. Comparing Troop Builds

6. Zenron's Guide to TW

7. Stop the Hackers!

8. Guide to Defense

9. Another Guide to Defense

10. Overall Guide to TW

11. Very Comprehensive PnP Guide

12. Fun Guide to PnP

13. The Packet System Explained (Relevant to this world)

14. Brilliant Beginner's Guide

[/spoil]

2) Leading.
[spoil]1. My Guide to Leading

2. Managing a Tribe

3. Leadership Guide

4. Monty's Leadership Guide
[/spoil]

3) Farming
[spoil]1. Guide to Farming

[/spoil]

4) Premium
[spoil]1. Renaming Attacks - Another Option

2. Premium - Oh My!

3. Guide to your Quickbar

4. Mihaip's Premium Guide - Part 1

5. Mihaip's Premium Guide - Part 2

6. Mihaip's Premium Guide - Part 3[/spoil]

5) Other
[spoil]1. Effects of Nobling a Village

2. Another Guide on Splitting

3. Manipulation

4. Catapult Strategies

5. Guide to Rams

6. Analysis of Attack Units

7. Timing Troop Movements

8. Animated Noble Train Guide

9. Stop the Hackers V2.0

10. Guide to PnP

11. Basic FAQ

12. Paladin Items

13. How to Split a Train (Another Guide)

14. How to Cheat in an Exam Situation

15. Guide to Finding a Tribe

16. Guide for Beginners

17. Another PnP Guide

18. Non-Premium Guide

29. Dodging a Backtiming

20. Dodging when Offline

21. How to Take a Screenshot
[/spoil]​
[/spoil]
 
Last edited by a moderator:

DeletedUser

Guest
Splitting a Train

#1

[spoil]Todays Lesson: Splitting a train.

Note: I will be using light cavalry as the train, they will act as the Noblemen. I will also be using scout / light cavalry as the support, they will act as what you would send to split the train.

Firstly, we must look at what is splitting. To know that, you must know what a train is. A noble train is a string of four or five nobles in a short time-span. To split a train means to get support in between the noble train. This means that somewhere between the first and last noble you are trying to land support.

Anyway, on to the splitting. Now you have your noble train incoming and most people think "Panic!" and when that happens, you've already lost. You have to keep your cool at all times. So, you notice the noble train incoming:

GUIDE1.jpg


Your next thing to do is think about it. People who noble tend to have a large offense with them, so standing and defending would be pointless. Dodging would also be pointless as they'll just take your village - so you decide to split the train. Now, how do you go about this? Well, it's quite simple really.

You look at your village and check - do you have more than one village? If you do, you go to that village and try to support your own village. You notice something like this:

GUIDE3.jpg


Now, by looking at that you notice your support arrives early. So what do you have to do? You have to wait, be patient, and wait until the time is right to send. My advice to you would be once it gets to five minutes before you have to send the noble to split the train, to watch the clock tick down to make sure you don't miss it.

So, the time passes and you get ready to send your support to split the train. What you are aiming to do is get it between the first and fourth noble. Usually, people send their nukes (offensive attack) with their first noble, so the second/third/fourth noble to be split is fine.

So you line it up and get it ready to go. You must use Opera as your broswer for this. You open another window in the background and send support from the village to your village under attack. It will look like this:

GUIDE4.jpg


And now you wait and wait until the clock reaches the correct time to send. Once it's the right time to send it, you click OK on the support window as quickly as possible. If you have split the train successfully, your support should land between the first and last noble. Here's how it turned out for me:

GUIDE5.jpg


If you have any questions regarding this, post them here and I'll explain.

-Conor[/spoil]

#2

[spoil]Todays Lesson: Splitting a train.

Note: I will be using axes as the train, they will act as the Noblemen. I will also be using axes as the support, they will act as what you would send to split the train.

Firstly, we must look at what is splitting. To know that, you must know what a train is. A noble train is a string of four or five nobles in a short time-span. To split a train means to get support in between the noble train. This means that somewhere between the first and last noble you are trying to land support.

Anyway, on to the splitting. Now you have your noble train incoming and most people think "Panic!" and when that happens, you've already lost. You have to keep your cool at all times. So, you notice the noble train incoming:

GUIDE11-1.jpg


Now you must think about what to do. You realise that your best chance at survival is to split the train. Now, you immediately realise that this is quite a good train, and as such, the other splitting method you know may not do the job. So, you opt to use this method instead.

So, you go to another of your villages and try to support the village under attack by the nobles. You right click the Send Troops option and then click Open in Background Window. You open the support command window and notice this:

GUIDE12.jpg


As can be seen, it arrives too early. So you decide that you are now definitely going to use this slightly harder and longer way to split the train, as you have the time.

So, you go back to your map (in the village you are splitting from) and click on the village where the noble train is going. You then click Open in Background Tab for the Send Troops option between 5-10 times (depending on the amount of troops you have. The more tabs, the better.

So, I have used 10 tabs. I have 250 axes for this example, so I'll put 25 in each (obviously in real time, you'd use more troops than this to split). So I fill in the 25 axes in each tab and I click Support. I then (just like the noble train) go through each tab and right click the OK button.

So, I now have it like this:

GUIDE13.jpg


Now, you wait, as you did with the first guide. With the first guide, you sent when it got to the right time. However, as you have multiple tabs now, you start sending 1-2 seconds before the time you are supposed to.

Remember, use the noble train method:

Enter - 2 - Enter - 2 - Enter - 2 - Enter - 2 - Enter - 2 etc..

Here is the result of that:

GUIDE14.jpg


As you can see, we successfully achieved what we wanted to do - split the train. However, lots of the support landed either before or after the train, and it could be killed. Therefore, you cancel all support that is not landing in between the train.

So, the final result is this:

GUIDE15.jpg


This is the method I would encourage you use, providing you are decent at the switching tabs and sending quickly (like noble trains). You are almost guaranteed then to get the split as you are sending before, through and after the train due to the multiple tabs - so even if lag occurs, you are prepared for that.

So, that is how you split a train

If you have any questions regarding this, post them here and I'll explain. After this, I am done with splitting and moving on to another topic, so please ask any questions now if you have them.

-Conor[/spoil]​
 

DeletedUser

Guest
Sending a Noble Train

#1

[spoil]Todays Lesson: How to Send a Noble Train in Under 500 Milli-Seconds

Note: I will be using rams as the train, they will act as the Noblemen.

So I've decided that now it's time to show you how to send an extremely quick noble train. The advantages of this means it is extremely hard for others to split it.

Firstly, we must look at what is a noble train. A noble train is a string of four or five nobles in a short time-span. Now, let's get right into it:

- So, you pick your target. You then click on their village and open four tabs for it. Do that by doing the following:

NOBLINGGUIDE1.jpg


You should then have four tabs open, all of which are on your rally point. You then enter your troops. Put the majority of your troops in the first attack, with small amounts in the others. Here's what it should look like:

NOBLINGGUIDE2.jpg

NOBLINGGUIDE3.jpg

NOBLINGGUIDE4.jpg

NOBLINGGUIDE5.jpg


^ Note the four tabs as shown before.

- Click attack on each tab. You then have each tab looking look this:

NOBLINGGUIDE6.jpg


^ Note you don't necessarily have those troop numbers. But each tab should have their attack command window up like that.

- Next, you RIGHT CLICK on each of the OK buttons. You'll notice when you've done this as it'll change a bit. It'll then look like this:

NOBLINGGUIDE7.jpg


^ All your OK buttons on your attack command windows should then look like this.

- So now you have all the tabs lined up. Troop numbers in. Attack button clicked. And the OK button ready to tap.

- Next, it's time to send the attacks. This is where all the above work comes in handy. You go back to your first tab and get yourself ready. All you have to do then is click the following buttons (in the following pattern):

Enter - 2 - Enter - 2 - Enter - 2 - Enter

Then, you should have an attack like the following:

NOBLINGGUIDE8.jpg


That just about covers it.

This is the way to send a quick train.

If you have any questions regarding this, post them here and I'll explain.

-Conor[/spoil]

#2

[spoil]Todays Lesson: How to Send a Noble Train in Under 200 Milli-Seconds

Note: I will be using rams as the train, they will act as the Noblemen.

So I've decided that now it's time to show you how to send an extremely quick noble train. The advantages of this means it is extremely hard for others to split it. However, unlike the other noble train guide (#1) I showed you - this one is far more unreliable and should not generally be used when attacking others. It is more for bragging purposes, enhancing your skill and showing us that you can do it.

Note #2: This guide is extremely similar to the first guide except for the actual sending of the attacks part.

Firstly, we must look at what is a noble train. A noble train is a string of four or five nobles in a short time-span. Now, let's get right into it:

- So, you pick your target. You then click on their village and open four tabs for it. Do that by doing the following:

NOBLINGGUIDE1.jpg


You should then have four tabs open, all of which are on your rally point. You then enter your troops. Put the majority of your troops in the first attack, with small amounts in the others. Here's what it should look like:

NOBLINGGUIDE2.jpg

NOBLINGGUIDE3.jpg

NOBLINGGUIDE4.jpg

NOBLINGGUIDE5.jpg


^ Note the four tabs as shown before.

- Click attack on each tab. You then have each tab looking look this:

NOBLINGGUIDE6.jpg


^ Note you don't necessarily have those troop numbers. But each tab should have their attack command window up like that.

- Next, you RIGHT CLICK on each of the OK buttons. You'll notice when you've done this as it'll change a bit. It'll then look like this:

NOBLINGGUIDE7.jpg


^ All your OK buttons on your attack command windows should then look like this.

- So now you have all the tabs lined up. Troop numbers in. Attack button clicked. And the OK button ready to tap.

- Next, it's time to send the attacks. This is where all the above work comes in handy. You go back to your first tab and get yourself ready. This part is more complicated than in the previous guide, but if you follow the following steps it should work fine:

(i) Go to the first tab.
(ii) Hold down the "2" button on your number-pad. You will notice that it switches between the four tabs extremely quickly as you hold this down.
(iii) Position your cursor over the OK button in the attack windows (whilst still holding 2 down)
(iv) Begin rapidly clicking OK and keep doing so for about 20 seconds. (whilst still holding 2 down)

What this does is it lags the server (for you, only). It doesn't send the attacks as you are rapidly switching between the tabs and constantly clicking OK so the page doesn't have time to refresh. Due to this, when you finally do stop clicking OK and it refreshes, the attacks are extremely close together.

However, there are a few drawbacks of this:

(i) Often you get it under 150 milliseconds and it is therefore illegal and will have to be cancelled.
(ii) Your nuke often does not come first in the attack. For that reason it is not recommended for first-timers as you will have to send your four nobles with a small escort each, and time your nuke (at ram speed) in front of the first noble (or cancel and resend until the nuke comes first)

However, all that being said - it is a good trick to know.

Then, you should have an attack like the following:

Jan 18, 2010 15:50:07:806
Jan 18, 2010 15:50:07:814
Jan 18, 2010 15:50:07:896
Jan 18, 2010 15:50:07:936


Note: That attack is 130 Milliseconds from start to finish and is therefore illegal, and will have to be cancelled as I pointed out earlier is often the case.

That just about covers it.

This is the way to send a quick train.

-Conor[/spoil]​
 

DeletedUser

Guest
Renaming (Tagging) Attacks

#1

[spoil]Hey Guys,

Obviously, knowing how to deal with incomings is extremely important. However, probably the most important (and often most forgotten) aspect of dealing with incomings is quite simple - don't panic.

Now, luckily for all of us, a site called TWFarmReport was opened and is available for use in this game. Now, this site is extremely important and I'm going to explain how you deal with incomings here. Make sure you read it carefully:

1 - Go to TWFarmReport
2 - Click [Login] and then [Create an Account]
3 - Fill in the required information (Do not use the same pass/username you use for this world)
4 - Log in
5 - Go to [Utilities]
6 - Go to [AttackID Calculator]
7 - Select World 47

Now you have a screen where you can enter the Attack ID of an incoming attack. To explain how to get the ID of an attack, read below:

1 - Click on the incoming
2 - You'll notice the link is something like:

Code:
http://en47.tribalwars.net/game.php?village=47077&screen=info_command&t=8364348&id=9257724&type=other

3 - Find the part of the link that says "&id=" and then there is a number (in the above link, its 9257724)
4 - Copy this number (9257724 in this example) and paste it into the [AttackID Calculator] on TWFarmReport

Then, you click the "Search" button. A lot of people use TWFarmReport to send their farming runs. Every time someone uses it, TWFarmReport records the Attack ID of that farming run. As such, it is extremely accurate.

What this does is, it tells you the ID of the attack just before the one going to you, and the ID of the attack just after the one going to you. It then tells you the time these were launched. It then estimates (from the time gap between the one before and after the one launched on you) when the attack was launched on you and will tell you a time.

As such, even if you are not online when you are launched on, you can get a bloody good idea (essentially 100% accurate) idea of what the attacks hitting you are, and as such, prepare accordingly.

This only works for premium users as you need premium to rename attacks.

Thanks
Conor[/spoil]

#2

[spoil]Use the Premium Guide to set up your quickbar, then return here.

Clickattacks.png


Clickattack.png


Clickagain-1.png


The first two pictures explain themself. The third picture is where it gets hard. You first need click where it says "Click 1". After that the "Pop up" appears. The script in your quickbar has run the calculations and has calculated what time the attacks were sent. As you can see, the attacks in the above picture could have been rams or nobles. I was online, so I knew the attacks were sent roughly 2mins ago. This means that once you are online, you can tag ANY ATTACK.

If you are not online and have no sitter, it becomes guess work, but I will let you figure that out youself[/spoil]​
 

DeletedUser

Guest
Premium - The Basics

[spoil]This guide will be explaining the basic uses of Premium and why you should have it. Please remember that it is quite cheap (about 3 euro a month) and is easily got - Credit Card, Phone SMS, etc. We encourage everyone who can do so to get it.

1) Misc.

Settings.png


^ Ensure the settings beside the arrows are as shown.

2) Groups.

Groups along with scripts have knocked hours and hours off my TW play. Alot of people dont use groups, I am shocked when I come across players that dont. I will use my world 29 account to explain how to group properly. They look as follows, I will explain each of their importance below:

groups-1.png


D-R (Defensive Recruit): All defensive villages, no matter what K go in here. Villages in this group are also placed in Kxx-D
Noble: These are villages that have nobles in them or that you intend to build nobles in. Villages in this group only go in this group.
O-R (Offensive Recruit): All offensive villages, no matter what K go in here. Villages in this group are also placed in Kxx-O
Special: These are normally my cat and scout villages. Villages in this group only go in this group.
k43-O: All Offensive villages in your K go here. They also go in O-R.
k43-D: All Defensive villages in your K go here. They also go in D-R.

You can create a kxx-D and kxx-O for every K you are in.

3) QuickBar

quickbar.png


I'll explain all of these and some basic scripts you should have.

To edit quickbar, go to settings, Edit Quickbar.

(i) HQ: Script not changed. Simply changed the name from "HeadQuarters" to "HQ" to take up less space.

(ii) Recruit: This is in place of the Barracks, Stable and Workshop.

Code:
Name: Recruit 
Image: {graphic}/buildings/barracks.png
Target: {game}&screen=train

(iii) Rally Point: Unchanged.

(v) TWStats:

Code:
Name: TWstats
Image: http://en21.tribalwars.net/graphic/a.../forum_mod.png
Target: http://twstats.com/en43/index.php

TWMaps:

Code:
Name: TWmap
Image: http://en21.tribalwars.net/graphic/a...ghts/found.png
Target: http://en43.tribalwarsmap.com/

-- Line Break --

Rename: This is used for tagging attacks.

Code:
Name: Rename 
Image:
Target:

 javascript:function V(){return 1;}window.onerror=V;function Z(){a=1;b=1;c='{unit} ({coords}) {player} F{distance} {sent}'; p=['Scout','LC','HC','Axe','Sword','Ram','***Noble***'];d=document;function J(e){return/\s\(((\d+)\|(\d+))\)\sK/i.exec(e);}function K(e){f=parseInt(e,10);return(f>9?f:'0'+f);}function L(g,e){return g.getElementsByTagName(e);}function N(g){return g.innerHTML;}function M(g){return N(L(g,'a')[0]);}function O(){return k.insertRow(E++);}function W(f){return B.insertCell(f);}function P(g,e){g.innerHTML=e;return g;}function X(e){C=B.appendChild(d.createElement('th'));return P(C,e);}function Y(f){return K(f/U)+':'+K(f%(U)/T )+':'+K(f%T);}U=3600;T=60;R='table';S='width';s=L(document,R);for(j=0;j<s.length;j++){s[j].removeAttribute(S);if(s[j].className=='main'){s=L(L(s[j],'tbody')[0],R);break;}}D=0;for(j=0;j<s.length;j++){s[j].removeAttribute(S);if(s[j].className='vis'){k=s[j];if(t=k.rows)D=t.length;break;}}for(E=0;E<D;E++){l=t[E];m=(u=l.cells)?u.length:0;if(m){u[m-1].colSpan=5-m;if(N(u[0])=='Arrival:')Q=new Date(N(u[1]).replace(/<.*/i,''));else{if(N(u[0])=='Arrival in:')v=N(u[1]).match(/\d+/ig);}if(E==1)G=M(u[2]);if(E==2)w=J(M(u[1]));if(E==4)x=J(M(u[1]));}}y=v[0]*U+v[1]*T+v[2]*1;n=w[2]-x[2];o=w[3]-x[3];F=Math.sqrt(n*n+o*o);H=F.toFixed(2);E=D-2;s=L(k,'input');i=s[1];h=s[0];h.size=T;B=O();P(W(0),'Distance:').colSpan=2;P(W(1),H+' Fields').colSpan=2;B=O();X('Unit');X('Sent');X('Duration');X('Name to');c=c.replace(/\{coords\}/i,w[1]).replace(/\{distance\}/i,H).replace(/\{player\}/i,G);for(j in p){z=Math.round([9,10,11,18,22,30,35][j]*T*F/a/b);A=z-y;if(A>0){I=Y(z);B=O();P(W(0),p[j]);P(W(1),A<T&&'just now'||A<U&&Math.floor(A/T)+' mins ago'||Y(A)+' ago');P(W(2),I);C=W(3);q=C.appendChild(i.cloneNode(1));r=C.appendChild(h.cloneNode(1));r.id='I'+j;r.value=c.replace(/\{duration\}/i,I).replace(/\{sent\}/i,new Date(Q-z*1000).toLocaleString().replace(/.\d{4}/i,'').replace(/(\w{3})\w*/i,'$1')).replace(/\{unit\}/i,p[j]);q.onmousedown=new Function('h.value=d.getElementById(\'I'+j+'\').value;');}}}Z();

That should explain the very basics of it. There are, of course, countless other things that will need to be explained.

If you have any questions, feel free to ask[/spoil]​
 

DeletedUser

Guest
Dodging

[spoil]Todays Lesson: What is dodging, how to dodge, when to dodge, when not to dodge.

Unlike the other guides, this will be wholly text. Unfortunately that does mean there is a lot for you to read, comprehend and understand but it is necessary that you do it if you wish to learn this.

Doding is an aspect of the game that is often overlooked. It is seen as a cowardly thing to do, a waste of time, a pointless exercise, a needless experiment. However, you would never hear such claims from a truly experienced player, only from the ignorant who havn't witnessed the damage that not dodging can cause.

What is dodging?

This is quite simple, really. Doding as a whole is probably the most simple aspect of the game that you will need to learn and master. Dodging is when you notice you have an incoming attack (or several) and decide that instead of splitting the attacks, or instead of stacking against them, or instead of leaving your troops in, you'll send them out.

Please note that there is an aspect of dodging that most people forget about - resources. If you are going to dodge, you dodge everything. This includes all troops, all resources, everything.

How to dodge:

This is extremely simple, again. To dodge, toy simply need to follow these steps:

Troops:

(i) Look at the incoming attacks(s) you wish to dodge. Note their time. For this example we will say they are 3 hours out.
(ii) Go to your map and locate a village that you deem to be a good place to dodge too - also known as Barbarian or Bonus villages. Do not dodge your troops against a player.
(iii) Click on a village, and click Send Troops.
(iv) Send all your troops here and click Attack. Check the distance time.
(v) Since the attack is 3 hours out, you need the distance of that village from you to be 1 hour 30 minutes or more away from you. This is because if you then send them, it'll take 1 hour 30 up, and 1 hour 30 return. That'll then be 3 hours and they'll return right afterwards.
(vi) If the village is not suited, repeat the above steps until you locate a suiting village.
(vii) Send off the troops.

Resources:

This, as I said, is an aspect that is often overlooked. Do not make that mistake. Make sure you use as many of your resources as possible. Here's what to do:

(i) Upgrade your Hiding Place to level 10.
(ii) Cancel all offers you have on the Market (these can be plundered).
(iii) Use up your resources evenly. This means to put them on things so that everything is used. Put a building or two in the queue to use up wood and clay, put some light cavalry or heavy cavalry in queue to use up the iron, put some axes in queue to use up the wood, put some rams or catapults in the queue to use up the clay.

When to dodge and when not to dodge

Knowing when to dodge and when not to dodge is far more important than knowing how to dodge or what it is. If you cannot grasp this part, then everything you have learned about dodging up until this point is rendered useless.

Now, I will say one thing. Although I will give you multiple scenarios here, I cannot account for all scenarios. What you, as a learning player, to become good, must do is learn to adapt. Adapt to the settings, to the world, to the changes in dominance, to the new styles and so on and so forth. If you cannot adapt quickly, you will not survive.

So, let's look at this.

Clearly, if you have an incoming noble train, you do not dodge. Dodging would quite simply mean all their nobles pass through, and you will likely lose your village. However, that being said, if you get an incoming of 1-2 nobles, then yes, your best bet is to dodge the first one to see what their offense is like and see then what your next approach should be.

When you are being attacked, you should be online or have a sitter to tell the speed of the attack. Once you have checked the speed, you then decide what to do. If the speed of the attack is noble, as explained above, you dodge in some instances, you don't in others. If the speed is ram, catapult, then you have to look at the circumstances. Are you stacked? If yes, do not dodge. Is the village offensive? If yes, dodge. Is the village defensive? If yes, you have to decide whether or not to dodge and that depends entirely on your own circumstances. My advice would be if you can get more of your own troops in there, do so to kill the troops with the advantage of a wall. If the defense is not fully built, I'd dodge. If you are being hit with troops of the speed spear, sword, light cavalry, heavy cavalry, paladin - then I'd dodge. The simple fact is they won't steal any resources nor kill any troops if you dodge properly, and as such it's simply a waste of time for them and they won't do it, thus making yourself more secure.

When it comes to scouts, you should always dodge all your troops except your scouts. This means sending everything you have out of the village but leaving your scouts behind (and possibly sending more scouts in to back up your current ones there) in the hope that you'll kill enough of his to stop him seeing your troops, and possibly your buildings.

That is really all I can say on dodging. If you have any questions on it, feel free to ask. However, as I said, it is probably the easiest thing you will learn here.

Thanks,
-Conor[/spoil]​
 

DeletedUser

Guest
Conor, I love you.

And thats all.

Thank you and Good day.
 

DeletedUser

Guest
All the above guides are written with BB-Codes that work in game. As such, if a member (or leader) wishes to take any of these guides, all they have to do is quote the guide in question, and copy and paste it into their forums, and the BB codes will also work there.

I also transferred AI's TW Dictionary into In-Game and edited all the BB Codes so that it will work in game, if people would like to use it there (I'll include it at the end of this post).

Yup, I know none of these guides are new, but felt like sharing them anyway, as maybe someone will gain benefit from them.

-Conor

AI's Tw Dictionary - InGame Form

[spoil]Credit: Agent-Incognito

Linky to Thread: Clicky!

Agent Incognito said:
Welcome, players!

As you have probably noticed, this is a dictionary of TW terms. As distinct from a guide. Use as a dictionary. Not advisable to read all in one sitting. Warned.

You will see that it is divided into 5 (genuine) spoilers: acronyms, general/common usage, beginner, medium, advanced. These sections denote the type of terminology you will find contained within. Obviously the more experienced players won’t need to peruse the beginner section (except for lolz), and so on. The acronym/common/beginner spoilers are written with the ultra new player in mind, and worded accordingly.

All terms are currently accurate, to the best of my knowledge, and that of the players who proofread this prior to publication. If you feel there are any grievous mistakes, or terms that have been left out (and I’m sure there’s bound to be a few) by all means contact me through the public forum mail and let me know what the issue is and I’ll see what I can do to fix it. (This does not include complaints about terms being in what you may feel to be the wrong section. I’m quite accepting of the fact there’s unlikely to be 100% harmonious agreement - ever - on how this has been broken down. It ain’t changing, so don’t bother mailing me about it.)

Now, whilst I'm sure you're all capable of working this out for yourselves, it should be noted that any examples of tactics, when applied to a concept, do not cover the full extent of what one can do IG. All suggestions are written solely to assist with the understanding of a concept, by giving a concrete scenario. This is not a guide, it is a dictionary. (Or to put it another way, don't whinge at me about the fact your favourite use for X-concept isn't written here.)

Lastly, this could not have been possible without the invaluable help of several other players. In order of people I most notably harassed, I’d like to thank Jamm, Clur, CJ88P and Pervis. Whether they were helping to come up with forgotten terms, assisting with phrasing, proofreading, or just putting up with me whilst I complained about writing this, all input was and is appreciated.


Enjoy the read, all.


~ Agent Incognito.



Acronyms.

Description: Self-explanatory.

[spoil]
BP (Beginner Protection ):The first few days after a player joins a world, during which no one can attack them. The length of BP time varies from world to world.

COA: Coat of Arms. See common/general terms.

D: Defence. See beginner terms.

FTW: For the win. Used to express great approval. I.e. AI’s TW dictionary is ftw!

HC: Heavy cavalry.

IG: In Game.

IGM: In Game Message.

IGN: In Game Name.

IRL: In real life.

K: Shorthand for ‘continent’. Ie. K45.

LC: Light cavalry.

MA: Mounted Archer.

MS:
Millisecond.

NAP: Non-aggression pact. Made between tribes to signify a state of peace between each other. This generally lasts until one tribe decides they want the villages of the other, which is most often followed by the betrayed tribe posting in outrage on the PF’s.

O: Offence. See beginner terms.

ODA: Opponents Defeated as Attacker. Refers to a player’s ODA ranking, which gives an indication of how many enemy troops a player has destroyed by sending attacks at others.

ODD: Opponents Defeated as Defender. Refers to a player’s ODD ranking, which gives an indication of how many enemy troops a player has destroyed by defending against attacks others have sent.

OP: Original post / Original poster - depending on context.

OT: Off Topic / On Topic - depending on context.

PA (personal ally):
Typically a good friend up until the moment one PA nobles another.

PA/PP (premium account/points): PA or ‘premium’ is the shorthand reference to a paid account. A premium account comes with additional bonuses, beyond that of the ordinary, unpaid account.

PFs: Public Forums.

PNP: Politics and Propaganda.

QFT: Quoted for truth.

RL: Real Life. If you play TW to any great degree, RL will become a distant memory. Something spoken about in a detached, clinical way, with no real understanding of what it actually involves anymore.

ST: Server time.

STW: Speed Tribal Wars.

TBH: To be honest.

“W”: Short for world. I.e. AI sadly quit w33 and w34.
[/spoil]


Common/General Usage.

Description: Terms that aren’t particularly specific to any level of experience, but just good as general knowledge.

[spoil]
24/7 Account: An account that is played 24 hours a day, 7 days a week. Ordinarily done through multiple players logging into the one account.

7*7: The territory immediately surrounding one’s own village. This territory spans 7 tiny squares x 7 tiny squares. 7*7 is the usual map available to non premium players.

15*15: The wider territory surrounding one’s own village. This territory spans 15 tiny squares x 15 tiny squares. This is a map option available to premium players.

Academy tribe: A second tribe created by the ‘main’ tribe, into which newbs are often convinced to join on the premise they’ll be ‘taught’ how to play. In reality, these are typically associated with tribes that are more interested in points than troops, and once you reach a certain number of points, you will be allowed access to the main tribe. Generally scorned by the older TW community. Not to be confused with teaching tribes.

(Account) Sitting: Allowing another player to take control of your account, through the Settings --> Account Sitting process in game. This is most notably done in order to have someone look after your account whilst you’re away from TW. Many tribes maintain a rule explicitly stating their members may only be account sat by other tribe members. Aka the bane of many Australian players existences.

BB-codes: Codes that help you change the appearance of your text, or insert links, images or quotes into a post.

Backup time: This is when the server does the backup and you get massive lags (04:45 server time).

Banned: When a player breaks the rules (typically the ‘no multi accounts’ rule) they are banned from the world and unable to play any more. It is against the rules to discuss bans in the public forums. Bans can be appealed by sending in a ticket.

Bot check: A quick check that confirms a player is in fact a mere mortal, by requesting one clicks inside a broken circle. Aka ‘that thing that happens when Jamm tries to time attacks’, and ‘zomfg, why now, why?!’

Bug: A ‘bug’ is another term for a glitch in the tw system.

Coat of arms (COA): The picture used on a tribe or player’s profile. Generally speaking, no ultra-l33t COA is complete without at least some of the following: blood, darkness, shadows, swords or other weapons of choice, the tribe/player’s name.

Coin: A unit which you use to buy noblemen in your academy. Each additional nobleman costs one coin more than the last one. Each coin is bought with a certain amount of resources. Specific to coin-worlds. In a coin world, if your nobleman gets killed while defending or you over noble yourself, you do not need to mint the full number of coins but rather just pay 40K/50K/50K training costs.

Coordinates: The location of a village on the map. I.e. 475|724.

Co-Players: Two or more players playing the same account, most often from complimentary time zones, to ensure maximum activity on the account.

(The) Core: The four innermost continents in the map - K44, K45, K54, K55. Generally regarded as prime real estate, unless you miss the opening of the world, in which case ‘waiting for the rim’ is a pretty cool fallback position. It should be noted however that as the world grows, the core expands outwards. See Also: (The) Rim

Ego: The reason we play TW. The size of one’s ego should be directly proportional to one’s IG skillz. For reference: Duffbdat. Need I say more?

(Epic) Fail: A phrase used to express extreme disapproval of a post, poor attacks, etc. Commonly used on poor PnP posts.

Family tribe (lulz): A group of tribes joined together with a traditionally silly name. Widely renowned for having a ‘numbers > skill’ policy and poor co-ordination/organisation. No true family tribe is complete without an ascii sword. This applies to 99% of family tribes.

Family tribe (serious): A family tribe is any tribe that has multiple branches, all of which are united as one 'group', playing together with the same goals - as distinct from allies, who occasionally help each other out when it's mutually beneficial, but quite often have their own agendas. And yes, this includes brother tribes, sister tribes, academies, and so on. Any addition to the main branch.

Flaming: The art of shooting down another poster's arguments and points in the forums whilst also making fun of them.

Greys: Grey villages on the map. These include abandoned, barb/barbarian, and bonus villages.

Guides: Guides are written by (usually) experienced players, and range from detailing single strategies, to advice on how to approach world settings, etc. New players who dare to suggest they’re not interested in reading any guides, and just want someone to ‘tell them how to play’ will soon find themselves victim to a cascade of scorn and disapproval from older players.

Hate Mail: Hate mail is usually received after a successful attack on another player. The targeted player will send insults to the attacker, after which one of two things will usually occur. One: the recipient of the hate mail will report the sender for being insulting, and get them banned. Two: the recipient of the hate mail will post the mail in the in tribe, or public forums, and much lolz will ensue. Typical hate mail is identified through poor grammar, poor spelling, swearing, insults regarding one’s mother/sister/intelligence/lack of life, and an excess of exclamation marks.

Hugging: Aka Tribal Hugz, this is when tribes obtain as many alliances and naps as they possibly can, in order to avoid conflict. Can also be used in reference to any nice behaviour on the forums. W34 was especially good for Forum Hugz, early on.

In Game Staff: A player who has volunteered to help police and "moderate" the game worlds. Typically speaking their dedication and service to the running of the game is undervalued by many players. They do a great job! (… -slips $50 from Godsman into pocket-. Pleasure doin’ business with you.)

Infraction (forum): A player may receive what is known as an ‘infraction’ when they post inappropriately in the forums. This is like a black mark against the player, and in serious enough cases, can result in players being banned from the forums for a time. 4 infractions = instant ban, and most infractions expire after a certain time period, except for serious ones which are permanent.

Merge: When two tribes agree to join forces and create a single tribe. The community response to merges can vary depending on the stage of the game, the reasons for the merge, and the tribes that are merging.

Newb: A new player that shows promise.

N00b: A player that does not show promise. Can be either new or old.

Packages: The system of creating noblemen preferred by many "old school" players. Simply put the cost of a noblemen is "X" number of packages. "X" is determined by the following formula :
X = current number of villages + number of existing noblemen + number of noblement currently in training.
Under a package system, a nobleman which dies on offence can be retrained at the source village for a single package. However when a nobleman that gets killed on defence or is lost when a village is over nobled, the full number of packets needs to be paid to get it back. This makes defence far more strategic.

Point Whore: A player who enjoys collecting points, rather than troops. They don’t last long.

Post: Anything one writes in the forums, once posted for all to read, is a post.

Premade: A tribe that is made prior to a world opening, typically with players that have some idea of one-another’s skills and strengths. Often themed.

Pushing (legal): When a tribe sends a rim-side, or newly restarted, player resource deliveries to boost his rate of growth and dominate his area.

Push Accounts (illegal): When a player makes multiple accounts to send troop support or resources to his original account to try and gain an unfair advantage.

Quick Bar: This is a tool bar only available on premium accounts. It is the bar below the main options, which allows you to shortcut to a particular building. The quick bar can be edited as you want and used to add legal scripts to help play more easily.

Res’s: Shorthand for resources. I.e. wood, clay, iron.

(The) Rim: The outer K’s on the map. The rim is always expanding. see also: (The) Core

Rim tribe: Any tribe that forms on the rim.

Rollback: This is when a world gets set back to an earlier point in time. Typically when the last backup occurred.

Service request: Service requests can be lodged in-game, through Settings --> Service Request. Through this, players can ask for help on matters such as bugs, in-game problems, premium accounts, etc. Before sending in a service request, it is advisable to read through the q&a’s already listed, to see if your question is already answered.

Spam (PFs): Irrelevant rubbish that completely drags a thread/conversation off topic.

Spam (in-tribe): A section in the tribe forums where people may talk about whatever comes to mind, play games, etc. Aka “If that counting game keeps getting put into forums of tribes I join, I will have to noble my entire tribe just to shut them up.”

Spread Out: Used in reference to the locations of tribe members. I.e “That tribe is so spread out they’ll never be able to coordinate effectively.”

Stats: Lazy term for statistics.

Thread: A thread is created within a forum. When a player makes an initial post, they start a ‘thread’. Anyone who responds to this post, contributes to the thread.

Ticket: A ticket is a question or request to In Game Staff. It can be a question on game-play, a report of breach of rules or an appeal for an account ban.

Troll: Used to refer to players who spend their time posting irrelevant, controversial, or simply off-topic posts in the forums. Usually in an attempt to incite argument and flaming.
[/spoil]

BEGINNER.

Description: A collection of the most useful terms for new players. (May help to have looked at the acronym and general usage spoilers prior to reading this.)

[spoil]
150ms rule: No 4 attacks from the same village may be sent within a 150 millisecond time frame.

Abandoneds: Villages that were once owned by players, who have either quit or restarted.

Account check: Carried out by tribe leaders periodically, this involves account sitting a player in order to see what their account is like (troop counts, building levels, tech levels, etc). This is a relatively commonplace requirement when applying to tribes.

Act of war: Anything a player may do that causes an opposing tribe to declare war on the initial player’s tribe. Typical ‘acts of war’ include (but are not limited to): scouting players from opposing tribes, inviting players from other tribes, and attacking players from other tribes. For lesser Acts of War, see: http://forum.tribalwars.net/showthread.php?t=126340 (humour, newb, humour).

Activity check: Usually done in the form of a post in a tribe’s forums, leaders will ask for everyone to ‘sign in’ (respond) to their post, in order to make sure everyone is active. Another method is to send a circular mail to all tribe members.

Barb / Barbarian: Non-player villages already established in a world’s settings. These are good for farming early on, and many new players’ choice of a first noble target, as they don’t put up a fight.

Bonus villages: Particular to certain world settings, ‘bonuses’ are villages with special features, such as extra population, faster production times, more res’s produced, greater warehouse capacity, etc. They are part of a world from the beginning, and not owned by any players until they’re nobled.

Cats: Lazy term for catapults.

Claims: Tribes will often have a section in their forums set aside for players to ‘claim’ future noble targets, to avoid two or more players trying to take the same village.

Clearing: Describes the act of killing all the troops in an opponents village. I.e. “I just cleared player X, so now would be a good time to noble him.”

Cluster (player): A group of villages owned by a player. Its preferable to have a tight cluster (villages close together) in order to make the villages easier to defend when under attack.

Cluster (tribe): A tribe with lots of players in close proximity to one another.

[BbD / Def / Defence:[/b] Spears, swords, heavy cavalry and catapults comprise what is referred to as a player’s defence, or defence force.

Dodging: An in-game technique in which a player sends all their troops out of the village just before an attack hits, thereby saving their troops. Generally not an advised tactic when the ‘attack’ is likely to noble one’s village.

Duke: Leader of a tribe. Often characterised by in-tribe forum silence, due to the overwhelming amount of mail they have to sort through every time they log in.

Fake: In-game technique in which a player sends a ‘fake attack’ at another player - often consisting of a single axe or ram. Typically used during war to confuse and fluster enemy targets. Choose thine target wisely - if you’re not faking someone who gets worried, you’re probably faking someone who’s just going to get irritated and make it a personal mission to crush you.

Farm: Any village a player sends his troops to, to gain resources, is a ‘farm’, irrespective of whether the village is actually being played by someone or not.

Farming: The act of sending troops to another village, to gain resources. If this village happens to be played by an active player, irate mail may accompany any resources you take.

Free Trade: Refers to the ability to send resources to players in game, via the market, without needing to make a swap for anything in return.

Gang-bang: The act of multiple players attacking the same target. Or on a larger scale, multiple tribes attacking the same tribe. Typically done to high ranking players/tribes, by lesser ranking players/tribes, whose main ambition is to take the #1 spot and, poetically, wait to be gangbanged themselves.

Inactive: A player who isn’t logging into their account often/at all.

Invite: Aka invitation. Tribes send invites to players, and once this is accepted, the player automatically joins the tribe. If you're already in a tribe, you need to leave in order to view your invitations.

Kicked: When a player is dismissed from a tribe.

Loyalty (tribe): Willingness to stick with your tribe during war.

Loyalty (village): Each village is set at 100% ‘loyalty’. This means it is 100% yours. When you are attacked by another player, with a noble, the ‘loyalty’ will lower from anywhere between 20% - 35%. When a village reaches 0% loyalty, the attacker takes control of your village, and you no longer have access to it. This is known as "nobling" someone, any troops that you have outside the village when the loyalty falls below 0 will simply disappear.

Multi accounting: A practice typically employed by newer players, where they create multiple accounts for the one world. Usually recognised by being labelled in such a creative fashion as: spartanwarrior1, spartanwarrior2, spartanwarrior3. Against the rules, and ill-advised.

Nobling: The in-game act of taking over someone else’s village. See “Loyalty (village)” for more information.

O / Off / Offence: Axes, light cavalry, heavy cavalry, rams and catapults comprise what is known as a player’s ‘offence force’. These are the units you attack other players villages with.

Pally: Lazy term for paladin.

Ranking: Determined by the number of points a player has in any given area. Each player has an overall point ranking, a K player ranking, an ODA ranking, an ODD ranking, and a combined ODD/ODA ranking. Opinions differ wildly on which ranking is the best to rise to the top in, and at what stages of the game it’s most impressive to be highly ranked in a given area.

Rax: Lazy term for Barracks.

Refugee: A player that is under attack, and looking for a tribe to join, in order to get protection from them. The general rule is to dismiss players if they’re found to be refugees, and leave them to the attacker.

Restart: When a player chooses to give up his current location, and start over. Typically done for one of two reasons. One - after joining a world, and surveying the map, a player may restart if dissatisfied with his location. Two - when getting pwned, a player may restart rather than spend any more time on a lost cause. Often when players are getting thrashed in a war, they will restart just before being nobled, so as to ruin the conquering tribe’s statistics. Restarting is only possible when in possession of a single village.

Restart mail: Aka hilarious. Mail sent out by Player A to everyone in his 7*7, or 9*9, or etc., to try and convince players it would be in their better interests to restart before they get pwned by his spear army.

Restarting in tribe territory: After being nobled, a player may be given the option of restarting in the middle of their current tribe (world specific).

Shared Forums: Used when two or more tribes create a section in their in-tribe forums where members from multiple tribes can communicate.

Sims / Sim City: Derogatory term, used in connection with players who are more interested in building up their villages than getting involved with the war aspect of TW. Often noted for only nobling low-point villages or barbarian/bonus villages, and in turn needing to build them up from scratch.

Sleep: A foreign concept to any long-term TW player. If you’re new and reading this, please contact Agent Incognito immediately with an updated definition.

Solo player: A player who chooses to play alone, without joining a tribe. Usually a technique adopted at the start of the world, whilst tribes are formed, disbanded, merged, destroyed, etc. This allows a player to establish their presence in their own territory without worrying about tribe mates, as well as giving the opportunity to observe which tribe(s) might be worth approaching for an invite.

Spy: A player who joins a tribe solely to feed information to another tribe. Used most often in war times. As a general rule, it’s best not to leave one’s public forum signature as advertising one’s original tribe, when spying.

Spear wars: Typically used in a scornful manner, when referring to tribes/players that declare ‘war’, or fight one-another, so early on that the only troops anyone is likely to have are spears, and possibly a token sword or two.

Spiking: Used in the early stages of the game, this technique involves players sending a limited number of swords (ideally) and/or their paladin to support grey villages. This causes other players in the area to lose their troops when they attempt to farm the village. A questionable technique with as many pros as cons.

Stack: A technique that involves the members of a tribe all sending support to a particular player, thus ensuring he is ‘stacked’ against an incoming attack. Also used as pre-war preparation, for players on the front line.

Suicide Troops: A technique that involves sending all of one’s troops at an enemy target that will quite likely wipe the attack out. Suiciding troops is commonly done for one of two reasons. One: a player is quitting/restarting, and chooses to suicide their troops on an enemy target first. Two: a player may choose to suicide his own troops ahead of a tribe mate’s nobling attacks on a common enemy, ensuring successful nobling.

Support: Any defence troops player A sends to player B to help against an incoming attack are then known as ‘support’. Very important one doesn’t confuse the ‘attack’ and ‘support’ buttons when sending support.

Teaching Tribe: Few and far between, a true teaching tribe is essentially a tribe established by experienced players, with the intention of bringing newer players in and teaching them the ropes of TW. Not to be confused with ‘academy tribes’.

Tech (technology) / Research: Particular to certain world settings, in which troops can be upgraded to stronger levels. Each upgrade is referred to as a ‘tech’ or ‘research’ upgrade.

Train: A series of attacks sent in quick succession, most usually including nobles, (referred to as ‘noble trains’). See Also: Sniping (Medium)

Tribe hopping: The act of switching excessively from one tribe to another. Tribe hoppers tend to get themselves a bad reputation, as the better tribes don’t have an interest in bringing in a player who’s just as likely to leave a week later. Tribe hoppers often switch tribes to avoid war.

Trip wire: A system by which players in a tribe send troops as support to one-another, in order to be alerted should a tribe mate be attacked. As a rough guide, 10 scouts are advisable for this purpose.

Turtle: A player who builds masses of defence troops, but very limited/no offence force. (See Last Apparatus for a definitive guide to turtling. He’s got it perfected.)

White wall: Stacking a village with scouts so as to prevent attackers from getting info on the level of defence.
[/spoil]


MEDIUM.

Description: Terms and techniques used by players with a competent grasp on, and understanding of, the game.

[spoil]
Backtime: An in-game technique in which Player A works out when Player B’s troops will return to Player B’s village after an attack. An attack is then arranged to hit Player B’s troops the instant they get back into the village. Typically this is conducted between two players - one player attacks, the second dodges, then backtime’s the first - although anyone can backtime a player provided they know when X’s troops return to the village.

Bookmarking: A farming technique where you copy the "resend same" link from the farm report to your bookmarks. By opening all bookmarks in a folder you can farm a huge number of villages within seconds - legally.

Cat Waves: As cats are more effective in small numbers it is better to send them in trains/‘waves’ than one huge attack. Lots of small cat-attacks sent in succession are known as cat waves.

Crippling: This is the catapulting of crucial buildings in an opponent’s village, designed to slow down or halt their growth completely. Which buildings will vary depending on the stage of the game, and in-game circumstances.

Farm shaping: This happens in worlds with growing barbs. As they stop growing at a certain point, catting everything you don't need in your farm ensures the resource pits and warehouse grow to decent levels.

Fast tabbing: Quickly switching or closing tabs on opera using keyboard shortcuts.

Monitor: An early-game technique in which players keep track of the points of surrounding players to gauge their building progress.

Morale: A protection mechanism for smaller players. Players more than 3 times bigger than their target get a handicap that reduces the strength of their attacking troops depending on the relative difference of the size between attacker and defender by up to 30%. Some worlds have time based morale, which adds a deduction of troop strength for attacking players that are new to the world.

Nuke: A massive force of troops, larger than your average ‘100 axes, 30 LC’ attack combo. A nuke is the full space of a level 30 farm used to make offence troops. Used with the sole intention of obliterating an opponent’s army. Informing enemy players you have built up several defence nukes is a good way to provide cheap lolz.

Point Disguise: Building/demolishing hiding place levels to make it look like you have been building something else - counter-strategy to monitoring. Also has strategic value in church worlds - can be used to hide the points increase accompanying the construction of a church.

RL Excuse: An excuse given about RL, in order to leave the game, traditionally given just after one is pwned by another player. Excuses may include, but are not limited to: I don’t have time for this right now, a long-lost relative has just reappeared in the Bahamas with a small fortune, the dog ate the internet, I got an upgrade to web 2.0 and apparently TW isn't compatible.

Report deleting: Reports and mails not stored in self created folders or the archive are deleted, and the resend link expires too.

Retiring: The classier version of quitting.

Re-take: Presuming one’s village is going to be nobled, this involves timing an offence with a noble to hit after the last enemy noble, thus killing the enemy nuke that stays in the village, and re-claiming the village.

Rimming: The act of nobling all of a player’s villages, and sending him to the rim of the world. A term that is slowly becoming obsolete as players in current/future worlds will be able to restart within their tribe territory when nobled.

Rush / Rushing: The process by which a player focuses on achieving a set goal, to the (relative) neglect of all else. LC rushing, HQ rushing, and noble rushing are the usual suspects.

Sniping 1: To time support / recall defence in such a manner as to split an attackers noble train and thus prevent him from conquering your village in one stroke. This is a favoured defence tactic by experienced players when defence needs to be conserved.

Sniping 2: To noble a village that another player cleared before he/she can noble it. This is considered a low trick.

Split second: The millisecond shown in the detailed attack screen.

Time in: In-game technique in which attacks are sent to ‘time in’ with other attacks already in progress.
[/spoil]


ADVANCED.

Description: Terms and techniques used by the advanced player.

[spoil]
Academy sharing: Nobling villages with academy 3 from a tribe mate, then producing nobles, then giving the villages back.

Autofire mouse: Mouse that is used to send fast trains - often argued as cheating.

Cross defending: When two players put their defence in the other ones village. This means when one is attacked he can just pull his defence back, even if the other player is offline.

Cross Sniping: Two villages do not snipe their own attacks but the attacks of the other one.

Cupping (AKA Prenobling): Nobling yourself in order to raise the loyalty back to 25 after 4 unsuccessful noble hits, or nobling yourself in order to make multiple attackers hit themselves with their nuke/nobles.

Morale sacrifice: Allowing an enemy to noble a village before attacking him (this village may or may not be one of yours), thus getting a better morale when attacking and clearing him. Afterwards you may take both his old village(s) and his new one.

Offence-defence matching: Automated programs that match increasing ODA and ODD (can also include the delay of ODA, when all troops died) to show who has attacked whom.

Package defending: As people tend to send very limited defence when you let them choose freely how much they should send, this involves announcing a package size of defence in the tribe forum. Every time someone needs defence, everyone has to send packages according to his size (usually one package per 1000 points).

Quarantine: Deleted mails are shown as read, so you need to store unread mails in order to appear offline. These mails are ‘quarantined’.

Target blocking: NAPing with a tribe and then taking all good targets in a specific area, in order to create a wall, which can only be crossed with long range noblings, thereby keeping them out of "your" territory.

Warning call: An internet site that monitors the world data and sends a warning call to your tribe mates if the points in one of your villages go down or if a nearby enemy village looses points or goes inactive - automated external messages are possible, but not allowed any more. Messages to an external forum or to your phone are still allowed.
[/spoil]
[/spoil]​

Edit: Damn you Mo, breaking my ten-post chain.
 
Last edited by a moderator:

DeletedUser

Guest
I've been thinking for a while about translating some good TW guides for Croatian servers, as a lot of players there are new to the game, and those who know stuff, tend to not share it and use it to their advantage. I could probably write some of my own, but I would rather they read writings of someone more skilled in this game than I am. What I wanted to ask is whether I should be contacting players who wrote the guides for their permission for the translation? Of course, the players who wrote the guide would be credited for it, and since you just compiled all those guides in one thread, I'll start by asking your permission, and then start hitting the rest of the players, if needed.

Although looking at those walls of text, I'll have something to do for quite longer than I anticipated:|
 

DeletedUser

Guest
I've been thinking for a while about translating some good TW guides for Croatian servers, as a lot of players there are new to the game, and those who know stuff, tend to not share it and use it to their advantage. I could probably write some of my own, but I would rather they read writings of someone more skilled in this game than I am. What I wanted to ask is whether I should be contacting players who wrote the guides for their permission for the translation? Of course, the players who wrote the guide would be credited for it, and since you just compiled all those guides in one thread, I'll start by asking your permission, and then start hitting the rest of the players, if needed.

Although looking at those walls of text, I'll have something to do for quite longer than I anticipated:|

I have never had any issue with people sharing guides written by myself, and I have never understood why people have had issues with people doing such. Guides are there to be learnt from, to be shared amongst the community and to benefit the largest audience possible for the betterment of the game as a whole.

So yes, you have permission to use anything of mine here, or that I write in the future.
 

DeletedUser

Guest
I agree completely, and thanks. Time to start making preparations for some translation work then.
 

DeletedUser

Guest
Excellent guides. I'm glad someone took the time to write something so useful :)

My attention span would only be able to last for so long...
 

DeletedUser

Guest
*copies to notebook*

Sweet, thanks, Shlomzi. :lol:

Nice work, though. Really. I've written a couple guides for various tribes, and that is a lot of work you put into them here for all of us.
 

d4m0

Guest
Excellent, excellent (Smithers impersonation). Thanks a lot Conor :)) Good for the newbie and some noobies like me ^.^
 

Lost serenity

Guest
Very nice Conor.
Perhaps we could sticky this? I'll read through them all after school :)
 

Internal Server Error

Guest
I have seen the majority of these guides before, but kudos Conor in taking the time to make them clear and easy-to-follow.

That being said; I don't think the sticky is needed. As mentioned, there are alot of these guides lying around. Also, you can just PM DaWolf and ask him to add this to his "Guides Library".
 
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