Failed Vote Create Fakescript from Template

Do you like this idea?


  • Total voters
    7
  • Poll closed .

Eakshow McGee

Still Going Strong
Reaction score
973
As of now, fakescripts have to be generated through external sites or grab one that exist / make your own. Problem with this in my eyes is that it can be hard to create a script that you can change on your own to, unless you have the knowledge.

A way around this could be to implement fakescript to be generated through Troop templates, if you want a script to that send all except a few rams / cats but all Axe + LC you can do it through troop template (see below)... or maybe you want a script for your fangs, so you create a troop template with all LC/HC + All Cats.

0665ef5bf004749b8bcc6269f99d50f6.png


And when you click Generate Fakescript you get the option to do random or in order, just like you can do on FxUtility:

0a607cb109c49b1c10398ecea8cdd6d5.png


Coordinates you can easily add later directly in the script when its generated...
 

RedAlert

Senior In-Game Staff
Tribal Wars Team
Senior
Team
Script Moderator
Reaction score
622
Voting for yes. I agree with a general idea that as many things (which could be good for the game and players) which currently are found on scripts to be added in the game itself.

As a con, this might need to be thought well to be easy to use, so not too complex and in the same time also not more simple (so lacking capabilities) than it needs to be.
 

DaWolf85

Non-stop Poster
Reaction score
583
This could easily hook into the revamped Attack Planner - voting yes with that in mind.
 
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