JawJaw
Awesomest CM Ever
- Reaction score
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Hi everyone,
Over the past months, we have very often had discussions and questions about Pushing. This topic serves to openly discuss the pushing rule on itself, come up with definitions for pushing, and how you, as a player, would like to see it enforced.
If you haven't already done so, we would recommend reading through the following threads that have already touched these topics to get some ideas:
Current Rules
On World 125 (Non-premium, No-Haul) we extended this with:
Problem Description
One of the main problems with Pushing is how the situation is interpreted. An account can not serve for the primary benefit of another, but when does such an account become a benefit of another? On world 125 we have seen a significant amount of reports against players that were either cooperating on a tribal level or another bunch of players that were just lucky with how their attacks went. Each of these situations led to an outrage when the team did not find sufficient evidence to support a ban.
The main problem in enforcing is that there are many in-game situations that can lead to pretty easy takeovers that can be interpreted as pushing by the player but are not as obvious for the team. For example, a user just sent out all his troops scavenging (not en125) and the attacker was lucky with sneaking a noble in. This is just one of the situations that can occur.
As a team, we can not share our findings on a specific investigation due to privacy legislation, which limits us enormously in explaining how these investigations happen. However, we would really like to work with you to find a suitable and enforceable definition and policy for pushing. One of the things to keep in mind is that such enforcement policies can not be defined on a world level. A policy needs to work on every world within this game market (Tribal Wars International), which makes finding rules that fit every situation and eventuality extremely difficult.
Exactly for this reason, pushing cases are only ever investigated by Senior Staff on a case-by-case basis, checking off every possibility.
Expectations
In summary, what we would like to start here is an open discussion/debate about:
Over the past months, we have very often had discussions and questions about Pushing. This topic serves to openly discuss the pushing rule on itself, come up with definitions for pushing, and how you, as a player, would like to see it enforced.
If you haven't already done so, we would recommend reading through the following threads that have already touched these topics to get some ideas:
Current Rules
4.4. Creating and/or using one or more accounts for the primary benefit of another account ("pushing"), as well as profiting from such behavior, is forbidden.
On World 125 (Non-premium, No-Haul) we extended this with:
- Account merges will not be allowed for the first 40 days of the world. If you intend to play together, join together.
- The market can not be used to freely send resources, at any point during the runtime of the world. Only 1:1 trades will be allowed. This will be enforced on a setting level.
Problem Description
One of the main problems with Pushing is how the situation is interpreted. An account can not serve for the primary benefit of another, but when does such an account become a benefit of another? On world 125 we have seen a significant amount of reports against players that were either cooperating on a tribal level or another bunch of players that were just lucky with how their attacks went. Each of these situations led to an outrage when the team did not find sufficient evidence to support a ban.
The main problem in enforcing is that there are many in-game situations that can lead to pretty easy takeovers that can be interpreted as pushing by the player but are not as obvious for the team. For example, a user just sent out all his troops scavenging (not en125) and the attacker was lucky with sneaking a noble in. This is just one of the situations that can occur.
As a team, we can not share our findings on a specific investigation due to privacy legislation, which limits us enormously in explaining how these investigations happen. However, we would really like to work with you to find a suitable and enforceable definition and policy for pushing. One of the things to keep in mind is that such enforcement policies can not be defined on a world level. A policy needs to work on every world within this game market (Tribal Wars International), which makes finding rules that fit every situation and eventuality extremely difficult.
Exactly for this reason, pushing cases are only ever investigated by Senior Staff on a case-by-case basis, checking off every possibility.
Expectations
In summary, what we would like to start here is an open discussion/debate about:
- What is pushing? What is it to you?
- How would you define pushing?
- How can the team enforce a rule on pushing?
- Should the team intervene at all or should pushing just be an allowed thing (for everyone equally) as long as the other rules are respected
- How should pushers be punished? What is the punishment?
- How would a definition of pushing work if we keep allowing village gifting?
- Should village gifting also become disallowed?
- How would this work compared to a merging rule?
- A combination of "thresholds" or one clear line?
- How do we detect pushing?
- Give clear arguments and definitions that can not be countered/circumvented with a daily situation within the game
- Keep in mind that "there was no ODA gain" does not work to cover all eventualities of an in-game situation
- eg. scavenging = no troops home = easy conquer does not fit an accurate detection method
- Keep in mind that Tribal Wars encourages tribal cooperation for as long as there is a benefit for all parties involved
- Keep in mind there needs to be actual proof and not suspicion.
- Keep in mind a rule, policy or definition needs to fit every world's situation (a rule for a specific rule or setting will not be accepted)
- Keep in mind that "there was no ODA gain" does not work to cover all eventualities of an in-game situation
- Keep in mind that our players are very competitive in nature. They would love to report everyone for pushing, simply for every conquest ever achieved. Take every argument with a grain of salt.
- Give clear arguments and definitions that can not be countered/circumvented with a daily situation within the game
- ... we will expand on this list on the go and as the discussion goes forward ...
As always with ThinkTank threads, we expect you to follow the rules and only contribute if you have something constructive to add to the discussion.
Non-constructive posts will be removed and your account suspended from this section.
Non-constructive posts will be removed and your account suspended from this section.
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