Discussion: Start of a New High Performance Round.

DeletedUser95593

Guest
This was the exact same scenario when the last HP was released. People didn't join in hopes the next odd world would be no hauls, it wasn't and everyone who joined the HP knowing that laughed at the idiots.

Nice settings. No sniping, no stacking and plenty of prenobling/renobling, even better that it's a packet world.
 
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Time-

Guest
Isn't no haul about every 6 worlds? 65-71-77-83
I never really thought 81 was going to be no haul, way too soon compared to the previous ones.
If anything the HP no hauls are the perfect filler for the gap between the previous no haul and the next one. Especially seeing as 77 is quite a disappointing world. :p
 

DeletedUser

Guest
Yay a world with no morale !

Pity they have chosen to throw it in with a lot of other 'odd' settings

Have Inno ever heard of market research ? :icon_confused:
 

DeletedUser105718

Guest
Yay a world with no morale !

Pity they have chosen to throw it in with a lot of other 'odd' settings

Have Inno ever heard of market research ? :icon_confused:
And market research is the few people that are posting on forums?

Have you ever heard of logic? :icon_idea:
 

Metal Duck

Non-stop Poster
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This was the exact same scenario when the last HP was released. People didn't join in hopes the next odd world would be no hauls, it wasn't and everyone who joined the HP knowing that laughed at the idiots.

Nice settings. No sniping, no stacking and plenty of prenobling/renobling, even better that it's a packet world.

That sadly does seem to be the trend.

HP sucks by definition because it's nerd teams fighting against each other. I'd rather be abused by a group of; sadist, sentient, chimpanzees, than waste my time on such a server.
 

DeletedUser95593

Guest
Prenobling/renobling is more fun to do on packet worlds than coin worlds.
 

gargareth

Guest
Prenobling/renobling is more fun to do on packet worlds than coin worlds.

If its cheap rebuild then you probably want to backtime more often than normal for that (for trains anyway) because you can't (well not without sending from the precise distance within the precise few ms gap that you don't actually know yet) make the escorts die in defense like you would normally, and there is 15 noble range limit.
 

THE MURPH ALL CAPS

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no milliseconds is such an amazing setting, like looking at the settings its basically perfect and then

"farm limit 1000"
tada worst settings basically entirely ruining the game imo.

In combination with no milliseconds it is actually really really bad as the point of no milliseconds is that it removes timing nonsense but the farm limit also removes actual defending (in any kind of efficient manner) so the game basically becomes people going mass o at each other.

I mean it could possibly be interesting maybe but it would (if played well which it won't be) be weird fights with everyone having very high o percentages and using cats and things with lots of backtimes. Some speed players might find it fun i suppose. (more likely is probably that some people manage to grow quicker than everyone else (harder with no hauls obviously) and build some d to defend against smaller tribes and then manages to win

oh and its also packets which makes recapping silly oh and because of no milliseconds and being unable to defend efficiently backtiming nobles is incredibly strong as well. Also you can't stop yourself from being recapped with support because you can't defend a cap efficiently (more so than usual as farm limit as well as no wall)

just really horrible. Taking (imo) the best setting in the game and then also adding a horrible setting which manages to also make the best settings actually really horrible. New levels of bad settings.

Idk it will be essentially a different game which could be interesting but i'm tending to doubt it.

Edit:



Just to clarify (mod can correct if wrong obviously) i'm pretty sure that slowthinker is right assuming that this is done the same way it was done on uk5 and uk9.

That is that attacks landing on the same second would land based on attack id (now attack id shown is random but i would assume the game still uses an unrandomized attack id or a similar system for organising things) so things sent earlier would have earlier attack id and land earlier.
That is, if i send a train to land at xxx|yyy at time 12:34:567 and it lands at 23:45 and a nuke at time 13:57:444 and it also lands at 23:45. Then because the train was sent earlier my attacks would land like
noble 1, noble 2, noble 3, noble 4, noble 5, nuke.
So you would (if you want same second timing) need to send nukes from sufficiently further away from trains so that they would be sent first.

Also assuming cheap rebuild you might not want to send trains rather than noble nukes because trains are easier to backtime and you can't defend efficiently vs multiple nukes because of farm limit. Though also if you send from multiple vills you will have to have sent all your nukes first and so the defend then knows that all the nukes are sent once they see a noble incoming and they could (if they chose to) time a bunch of d onto that second that would be sent before any more nobles would land.

So you would get like:
Send order:
Nuke, nuke, nuke, noble (defender sees noble and knows no more nukes and so send defense to land at this vill on this second) supports, noble, noble, noble, noble (because of farm limit they might send later in the train because they can't kill much at all)

and so it would land, nuke, nuke, nuke, noble, support, noble, noble, noble, noble.

Its also the case that you can actually snipe inbetween prenukes and the nobles if you know either where the nobles are coming from (so you know when they will land) or you know how many nukes will be sent (so you know when all the nukes are done) so you can then send defense to land on the correct second but sending just a small amount of time before the train and it will land after prenukes but before the train.

Alternatively if you decide to you could try to send support at the same time as they are sending the train (incredibly unlikely to work assuming t-train as you are basically trying to send inside a potentially like 1ms gap)
so like if you know the second they will send say at 12:34 and they are say 12:00:00 precisely away and you can have people send support trains that will land at 00:34 (same time as their train) then they all send support trains then if you manage to get it so that someone support is sent inbetween the time that the nobles are sent then it will get sniped. (this sounds easy when you think of it in terms of the 50ms attack gap usually but in reality fast trains are actually sent just a few (at most) ms apart and so you are likely trying to send in a perhaps 5ms gap so its really hard to do.


what a post !
 

DeletedUser95593

Guest
Build your mines real high, don't build any troops and mail choco death ig, making sure to ignore any attacks.
 
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