Well a bit further into the game, I'd make a few more comments.
Noble train timings. On some worlds it is 250ms spacing. On this world it is 100ms - and if somehow (somehow ??:icon_rolleyes
a player sends them in less time they will be spaced to that time, so if anybody does cheat (making no accusations) then their train will be 0.300 seconds first to last and there is no sanction against them.
Who cares ? Well if the aim of the world is for people to learn to snipe, defend etc and have a chance of surviving, then how can they defend against such a train unless they have a particularly favourable connection. I know that mine is not stable enough for such split level timing and assume (rightly or wrongly) that most people in a similar situation find the same thing.
I guess/believe/understand that most people learning to snipe (after using a straight forward send/cancel to duck) will bounce their troops off of another village so they can time the return.
WHY does this get retimed to the nearest second ? Surely this makes it impossible for a player to defend themselves against a noble train, defeating the ethos of a game - multiple nobles 'persuading' the village to reduce their loyalty and making it a single attack. This is not an 'elite' or speed world remember - having players build for weeks and lose in the blink of an eyelid with NOTHING they can do will not bring people back.
On a restart - it's a shame if you can't restart near your tribe - you should be in a position where you are at the same level as your neighbours and have BP. If you restart at 100-150 points and have neighbours already near 1000 points with no protection, you might well not find the future very rosy.
Whether fast growing barbs help newbies I don't know - someone could do some data analysis. I do know that it allows experienced players who rushed to LC get ahead of everybody else and get the packets to stay there.
What am I saying ? Well apart from spreading out people to penalise premades, it doesn't seem that friendly to newbies.
Fake limits is a personal thing I suppose, but as a wargame I always thought it made more sense. You 'hear reports' of an incoming attack - several hundred or thousand troops attacking would have that effect. One old fella using his spear as a walking stick would not set the coutryside alight with rumours. I know why people like to have thousands of fakes travelling at once, but for me it is a silly distraction from a wargame. Diversionary attacks yes, silly game ploys no. But that's my view.