All of those things you mentioned, burritoes, have nothing to do with the actual strategy side of this strategy game:
Deciding what order/build to use for your buildings to be the most efficient given your situation and needs, is a strategy. Being around multiple times a day to click a button is not.
Deciding what troop ratios to use for your nukes for maximum efficiency as well as what your situation calls for (opponent using archers, increase MA, and how much MA/opponent stacks alot, how many rams to increase, etc) is a strategy aspect. Clicking the recruit button on 100s of villages each day is not a strategy.
Choosing which method of delivery of nobles - (noble nukes, 2-trains, full trains, etc) is a strategy. Planning your op to figure out which key villages you take first to avoid opponent defending (ie recap villages) is a strategy aspect. Physically clicking the attack button is not a strategy.
I think you get the point.
Innogames is simply working to put the onus of the game back onto the strategy aspect. Would you want to have to go and actually chop down wood, scoop clay, and mine iron as part of your daily gameplay activities? How about working the fields of your Farm in every village to ensure that your troops dont starve before you are back the next day? I personally don't.
I spent 5 years on the ingame moderation team here, ending my run at the end of November, 2014. Even then, I would be handling multiple reports a week of people 'botting' because they had a noble train landing 100ms apart. It seems like second nature to all of us that play professionally/competitively that you should/can balance, send trains, etc, but for the average TW player who is not allowed into the 'pro' tribes, they dont know about all of these things.
The professional TW community always complains that the talent pool has evaporated here, the good players have all quit, they wish worlds were bigger, more competition, etc. But each time TW implements a change designed at reducing the steep learning curve in this game, which would directly help a new class of 'pros' develop, these same players are the ones that are upset that the game is becoming 'too easy' for the newbs to play. Can't have it both ways.