Elite VS Mass recruting-Debate

DeletedUser

Guest
Ever hear the phrase "mass recruiting noobs" or "elitist pigs"?

Ofcourse you have. If youve played this game for any length of time then you have probably heard about or even participated in the longest running debate in TW history. One still as heated and controversal as the day it started.

Chances are you have read countless articles,been the target of numerous posts and skimmed through various arguments some verbose and lengthy others incoherent and abrupt all claiming to extol the virtues of whatever side of the disscusion they happen to be on but in reality dedicating paragraph after paragraph,line after line to "picking holes" in the propositions of those they are at odds with ultimately failing to make a single valid point that sways the reader either way.

In my opinion this is a topic that needs to be argued out(till a logical conclusion is reached) and then laid in the ground with as little ceremony as possible. Lets face it its funeral is long overdue. It has stood the test of time for all the wrong reasons outlasting every other topic of discourse in the game.

It is the go to topic for seemingly experienced players wanting to prove their worth to the TW community and has not only been responible for some intresting (and slightly colurful) posts but in the intervening years has succeded in accquiring a life of its own seemingly ressurecting at will;an ever waking corpse able to keep death at bay regardless of how many bullets we succede in putting in it.

In the past week it has reared its ugly head again(albeit under a different guise) and i dont know about the rest of the TW community but i tire of these "second comings". That is why i thought to start a post within which the topic can debated extensively the opinions of TW indigenes can be aired publicly and a lasting conclusion reached (hopefully). Here goes nothing...


Elitist pigs:

Usually the Forte of the TW nobility(or amateurs wanting to look experienced) not to mention the gusto of the TW community this is either a tribe with a self imposed member limit lower than that specified by the game or a tribe populated by players belived (at least by themselves) to be the best of the best;players who have proven themselves on prior worlds and whose actions not words speak for them.

Considred by many to be the preffered format for any self respecting tribe it is one that has its advantages but is fraught with complications as well.On one hand elite tribes are very easy to manage. They are made up of very few players and as such devoid of the hustle bustle and clutter that permeates much bigger tribes.

They are usually made up of active players who communicate efficiently,execute the plans of the tribe effectively,are known to be involved in intensive player screening before addmitance and to put the icing on an almost flawless cake do not tolorate inactivity. A big advantage in this format is the spirit of Camaraderie it fosters among its members. Members of the tribe know who the other members are and in general are more willing to fellow tribe mates.

Usually they have the minimum amount of naps and very few alliances andbecause they realize thats its just them against the world they are quick to offer assistance to members who are in need. The downside to all this is that quite simply put there arent enough of them and unless they are super active and able to stay ahead of the world OR have alliances that they can lean on for support they will usually end up attracting a lot of attention to them selves, becoming the focus of more than a few schmes and the victims of "gangbangs".

For example OUZO a tribe on world 41 accused of mass recruting had a 'cat party" and effectively destroyed a rival elite tribe not to mention a potential headache for the whole K inside of 3 hours with just cats and no troops. To say the world was shocked at the turn of events was an understatement.

Also elite tribes have a way of boxing themselves in;isolating themselves from the rest of the world if you will.Their policies on diplomacy usually does em in at the end. They have a bad habbit of falling apart when a prominent member of the aristocracy quits. This is because the tribe is usually built around one or two membersand the minute they quit the tribe falls apart.Darkx founder of VIEW (W 41) can attest to this. He quit the tribe because of real life problems and under members of the tribe scattered to the winds.


Mass recruiting noobs:

So called because they either recruit indiscrimately or recruit as many members as the world allows.

What can i say about them that hasnt been said already. Considered to be the den of amateurs,constantly flamed on the forums most self respecting TW players steer clear of them;many prefering to quit worlds all together than to be numbered in their ranks.

And with good reason. Most MRN's have absoultely no scrupples when it comes to recruting members. Their doors are pretty much open to every one be they amateurs or vetrans, a policy that sees a lot of chaff brought in with the wheat inadvertedly lowering the quality of the tribe.

And As if all this wasnt bad enough MRN's are usually amonsgt the most disorganized tribes in the game. For starters their forums are infested with spam,their aristocracy inefficient and weighed down by countless (not to mention pointless) messages/obligations,their members pretty much left to their own devices causing friction and (ultimately factions) to arise within the tribe and ofcourse theirs the small issue of a complete lack of cohesion and cordination brought on by ineffective leadership all of which leads to the eventual demise of the tribe.Rememebr SPAM (w 41).

But mass recruting tribes arent all bad. Infact if you ask me as far a tribes go they show the most promise. They have a huge pool of members from which to draw from as well as a habbit of dominating an area. Even at their most disorganized they represent -at the very least a constant source of irritation for other players in their K mostly cuz (lets face it) regardless of how inexperienced a player is a spear is still a spear.

Think of MRN's as an army of ants.for the most part harmless but when left to run amok in huge numbers can do great damage.



So whats the problem exactly?

Well for the most part a lot of TW players have a deep seated belif that elite tribes are superior and (9 out of 10 times) more succesful. The question is is this true? and if it is does this mean that tribes that place emphasis on quantity are destined to fail?

Personally i dont belive it is. The way i see it the quality of content will always determine the character of a tribe which in turn determines performance.

To be sure loads of players are found in MRN's but quality not quantity is usually the determinant of success. In reality most TW players have been seduced by the romantic nature of elitisim and its inherent features that they consider any tribe that dosent stay true to this "concept" a faliure before it even gets off the ground.

In my opinion TW players need to disabuse their minds of the notion that smaller is better. Just because a tribe is
considered to be elite in nature does not mean it will succede. The success or faliure of a tribe boils down to the quality of its members. As long as you have quality quantity is both ideal and irrelevant..

Granted there is a higher chance of having noobs in a tribe that mass recruits but it has been my experience that the problem with MRN's isint size but leadership and that where their are noobs their is potential. The greatest players in this game started out as noobs. Even noobs can be transformed into battle hardned vetrans. We were all noobs once. At least i was.

Sumarilly we all know that a screening process is preffered to mass recruting. Never the less we shouldnt attack tribes just because they hapen to have 150 members. Instead look at the performance of these members before you pass judgement.



eIo
 
Last edited by a moderator:

DeletedUser

Guest
but it is a very well presented post and a well rounded argument if i may say so nice post Eiodain
 

DeletedUser

Guest
Interesting discussion. From my experience in both mass recruited and premades the ultimate success factor comes down to discipline and the ability to achieve coordination. Discipline is actually easier with mass recruited tribes, anyone kicked quickly becomes another farm or gets nobled. In premades, you have preexisting relationships that can get strained and the fighting can be more bitter and personal. In almost every world, its the well disciplined premades that jump to the top spot and take the core Ks. Less disciplined premades still do well individually but the lack of cohesion often drives the leadership to frustration and the tribe to failure.

Ultimately, any successful tribe needs to have a core of talented players that can match up to the competition in the tribes starting K and a source of new blood to keep the tribe alive as the talent quits. Anyone can be taught this game if they are willing to learn and remain active. The best early game players tend to also be the first to quit once a new world opens so without new players to replace them the early top tribes collapse.
 

DeletedUser

Guest
Combine the 2 categories and make a Mortal Kombat contest.
The best to survive(i mean teach the ones ones and than push them in to a war and you get a nice way to find who is good and who isnt)
 

DeletedUser

Guest
I think you will find that it is simply the word elite has become overused, and any tribe that appears look 'decent' is considered to be full of decent players, and if looked on as set to succeed. Most premades fail because they do not have the 'talent' needed to pull of being a low member tribe. I think you will find in all the history of .net premades. Very very few were elite.
 

DeletedUser8993

Guest
I wonder of the so called elite tribes how many players actually stay the course or do they get burned out? If they come from a previous world its frustrating to go from say 800 vills to just one cause there is so little you can do until you have around 20 vills.
 

DeletedUser

Guest
I wonder of the so called elite tribes how many players actually stay the course or do they get burned out? If they come from a previous world its frustrating to go from say 800 vills to just one cause there is so little you can do until you have around 20 vills.

Then they are not truly elite, an important quality of an elite player is the ability to adjust to the situation.
 

DeletedUser

Guest
Nobody said that they are unable to adjust themselves to a situation, just unwilling to do so because it's rather frustrating because game play is so slow.
 

DeletedUser

Guest
Well for the most part a lot of TW players have a deep seated belif that elite tribes are superior and (9 out of 10 times) more succesful.The question is is this true? and if it is does this mean that tribes that place emphasis on quantity are destined to fail?

I wouldn't really say one is "better" than the other. They are both normally destined to fail. Elite tribes do have a higher chance of living longer if they keep to themselves (not posting much in terms of PNP, just keep it in game). The problem with elite tribes is their need to draw a massive amount of attention to themselves due to the egos that come with amassing so many good players under one banner. Attention that you don't need at the start of a world is never a good thing. Elite tribes also tend to be more respected than mass recruiting tribes.


To be sure loads of players are found in MRN's but quality not quantity is usually the determinant of success.In reality most TW players have been seduced by the romantic nature of elitisim and its inherent features that they consider any tribe that dosent stay true to this "concept" a faliure before it even gets off the ground.

I think people are in love with the "fantasy" of the elite tribe that wins in the end since they want an exciting world that isn't filled with a bunch of mass recruiting tribes that all ally or merge into each other. Most worlds end up this way and become very boring fairly quickly. At the end of the day quality is a lot more than quantity, although quantity has its uses a tribe should always aim for quality players instead of trying to recruit as many as possible.

--------------------------

The key to having a successful tribe is having a decent balance of both. Slow recruitment with a huge emphasis in quality is the way to go. A lot of elite tribes tend to be snobbish and snub all that come their way looking for an invite which will ultimately lead to their demise in the end. Same way with simply recruiting whomever comes to you for an invite will weaken the core of your players. I find that simply merging and recruiting everyone around you is the "easy" way out and not the way the game was intended to be played. A tribe should never need 150 members to be successful. If they feel this is the case then it just means they're the type to have the "safety in numbers" mentality and its hard for anyone to respect or look up to that line of thinking.
 

peaceful player

Guest
Yes, I agree that well if an "elite tribe" was made a little larger or a "mass" tribe had more skill they would succeed so a mixture is likely to succeed.
I think that on around 100 player-per tribe worlds 30 is a good number.
 

DeletedUser

Guest
I wonder of the so called elite tribes how many players actually stay the course or do they get burned out? If they come from a previous world its frustrating to go from say 800 vills to just one cause there is so little you can do until you have around 20 vills.

I feel its just the opposite.

Managing 350+ villages takes far less time for me compared to when I just had a few -- thanks to mass recruiting/minting scripts, etc.

The only time consuming part is a grand battle plan.

When you have a few villages you have to be extremely active -- farm your butt off, watch for incoming, send lots of attacks (scouting/farming). Backtime, time things more carefully.

In fact, I would say it takes a good player to play well in the beginning (and active)...since there are more tricks you can use. In the late stages of the game backtiming and sniping are rarely needed or used.
 

peaceful player

Guest
I don't use scripts:icon_redface:. I think that when you get 15+ vills you need to have either, Loads of time on your hands.
Scripts
Dual.
Just personal thoughts concerning that
 

DeletedUser

Guest
So whats the problem exactly?

Well for the most part a lot of TW players have a deep seated belif that elite tribes are superior and (9 out of 10 times) more succesful.The question is is this true? and if it is does this mean that tribes that place emphasis on quantity are destined to fail?

No matter whether you have a hundred or ten players in your tribe: it's activity and activity only that will determine whether you fail or succeed. And a big player usually means he's invested more in his account than a small player, so there you go.
Apart from that, experience will always prevail. Some players simply quit when they see they're getting incomins: it makes them flip. That won't happen when you've got a little more experience.
 

DeletedUser

Guest
I dont mean to be rude man but i think thats kind of shallow.Activity is all well and good but the way i see it there are more aspects to a game than "activity", just as their are more aspects to war than just the actual battle. Granted players in a tribe could be active but they could be actively doing nothing, point whoring or even involved in the business of sim building.

Activity is all well and good but its what you do with it thats really important.

I agree on experience tho but i also think the samething applys.A frnd once told me that if the actual creators of TW were to play on a world full of hardcore vetrans they would probably have as hard a time as the rest of us.Why? Simply becuase Tw is a game populated by humans and humans are unpredictable.

And lets not forget meta gaming.No amount of experience that you have in game can prepare you for a battle against a meta gamer (unless you happen to be versed in this art yourself).On alll the strategy games i have played i look out for and avoid the metagamers.Players who have an understanding of the inner workings of the game (numbers statistics calculations).Cuz regardless of what you throw at them theyll just keep coming.

Activity and Experience can only go so far.Their comes a time when u throw down your spear get on ure knees and beesech lady luck to intervene...


eIo
 
Last edited by a moderator:

nasme

Guest
Brings to mind a possible experiment, I wonder how an elitest world would work out?
Basically a world with a 10 member tribe limit, this would see who really are elite, or who can really work together,
Some person is likely to say this is like speed, but I mean a whole world like this, speed its very fast, (hence the name) so I'd want to see how something like this turns out in the long run,
 

DeletedUser

Guest
Brings to mind a possible experiment, I wonder how an elitest world would work out?
Basically a world with a 10 member tribe limit, this would see who really are elite, or who can really work together,
Some person is likely to say this is like speed, but I mean a whole world like this, speed its very fast, (hence the name) so I'd want to see how something like this turns out in the long run,

Only support from intribe.

Otherwise im afraid yourd have etc

richard1
richard2

etc etc

Good idea in principal , hard idea to execute and not be abused
 

DeletedUser

Guest
Or a world populated with vetrans. that way mass recruting is a non issue cuz every ones a pro...?
 

DeletedUser

Guest
that would be good but would never work. Even if support only from in tribe

(which by the way is a stupid setting, because how do you support your new villages quickly if they are long range nobles and you can't time support cause its not your tribe)

You would still get families 10 + tribes large.
 

DeletedUser

Guest
Brings to mind a possible experiment, I wonder how an elitest world would work out?
Basically a world with a 10 member tribe limit, this would see who really are elite, or who can really work together,
Some person is likely to say this is like speed, but I mean a whole world like this, speed its very fast, (hence the name) so I'd want to see how something like this turns out in the long run,

Can anybody say family tribes?

Cause that's all there would be on that type of wold.
 

DeletedUser

Guest
Brings to mind a possible experiment, I wonder how an elitest world would work out?
Basically a world with a 10 member tribe limit, this would see who really are elite, or who can really work together,
Some person is likely to say this is like speed, but I mean a whole world like this, speed its very fast, (hence the name) so I'd want to see how something like this turns out in the long run,

This is basically the current high performance world. Atm there's literally only 6 people left, 5 of which from the same tribe lol
 
Top