DeletedUser107233
Guest
good to see sasuke and mr moyles back again, W14 i think i was in the Gaia family or something like that lol.
I still think old tw was the best
I still think old tw was the best
Old tw was best because we didn't merge so much like these days, and we didn't have scripts or cos or w/e... we were setting alarms overnight to be able to noble someone during their sleep, we timed snipes using attack planner, etc )
I remember Gaia. I was in Fail, great tribe...best tribe from all worlds I've been in...
You did that? I used to set alarm to let me know I should go to sleep cause I had work in 3 hours, and I should take a Nap? I slept on my desktop keyboard more than my pillows ;rOh, I miss the days when the alarm clock was ringing because of the noble train is ready to be sent ....... and not now, when it wakes me for work..
Just say you miss getting gang-banged and eventually rimmed
Old tw was best because we didn't merge so much like these days, and we didn't have scripts or cos or w/e... we were setting alarms overnight to be able to noble someone during their sleep, we timed snipes using attack planner, etc )
I read this earlier today and I was feeling all nostalgic and thinking yea, it was so better in the old days!
Then I just happened to be looking at a web site and saw this:
[spoil][/spoil]
and thought Jeeesh I really prefer this:
[spoil][/spoil]
The previous now makes my eyes bleed.
This is not really anything to do with what you said specifically. I just found it interesting to compare. I'm sure others have much better images and nostalgia to share. Just happened to be what I came across today after reading this.
I never ever want to go back to the place where I am getting up at 3am to send trains and snipe. Hence the need for co-players and scripts, I suppose. Nostalgia's great but there are a lot of positive additions to the game though, that thankfully, kept it alive long enough for us to still be able to come and reminisce about how things used to be. It's like anything I suppose we tend to look back on the past more fondly. I do - but seeing this made me appreciate the benefits of some of the changes too.
The premium features were really bad until they added the option to sell for premium. Now it's customers vs. suppliers, and the suppliers usually have more skill.
People saying you have to pay are wrong. You don't have to pay, you have to farm. If you farm well enough you'll have excess resources to sell and you'll be able to use those premium features for free.
The premium features were really bad until they added the option to sell for premium. Now it's customers vs. suppliers, and the suppliers usually have more skill.
Well guys, InnoGames has to make profit and for the game to survive they have to put in such features. Ofcourse, they do give an unfair advantage to the ones with more amount of PP with them.
But, it throws a new challenge at the experienced players.
Also, the newer players will have more chances of surviving and if they are good, they can make lot of progress.
I do not accept the premise that they had to put in these p2w features, Tribal Wars existed for a long time without such features. It is logical to assume they were also making a profit from TW during this time, otherwise Innogames would have gone bust, instead they have become a very successful business off the back of the profits they made from TW.
You're assuming that it will only be inexperienced players that will be using these p2w features. What is an experienced player suppose to do when he comes up against a competent/reasonable player that uses these features constantly?
Now you're assuming that all newer players will be using these features. What happens to the newer player who comes up against an experienced player using the p2w features?
Sorry to break it to you mate, but an experience player will beat a noob every time. I don't care if it's a noob using premium features or a pro using premium features, or both.
I don't care if there are two good players, one is using premium, and the other not. The better player still wins. ESPECIALLY on this world! I mean a 250ms gap between nobles? FCS mate that's a 750 MS train as a minimum. If the player is actually good he can cut the train coming at him. Or perhaps call for support. Maybe backtime? Like seriously? this is a game of skill.
PP buys you points, but points don't win wars. And for everyone waiting for the old cliche that "troops win wars" You're wrong. Skill wins wars. Being able to outplay your opponent is what matters the most. In some cases being able to outplay your opponents entire turtle tribe to make sure their troops are in the wrong place. Or seeing when your target goes to sleep and launching your train then. Perhaps talking into an alliance and getting some mates to send in counter snipes. (later on you can send them yourself.) This is a game of tactics and skill, where the overall goal is to get more points. Premium gives you a short hand advantage, but the growth of someone who knows what their doing will pass up the growth of those who are just throwing their wallets at the screen.
For example, i started this world a week late and havn't bought a single PP for real cash. I currently have 3,249 PP that i have made from selling resources during the first week, and i have already made those resources back tenfold by using the p2w features to reduce the build cost of smithy and farm levels. I've also managed to climb into the top 150 whilst doing this, and easily have enough PP to pay for my premium and FA for a good year or so.
So in summary, yes of course p2w does give players an advantage, but the effects are dramatically reduced if you know how to use the system correctly.
You should check the drop in number of players playing in 2007/8 and today. Check statistics and you will get an idea. Also, who does not like to make more money, if it is on offer?
He will have to excel,that is it. If you have skill, you survive and thrive and make PP and use it. Most experienced players also use p2w. Actually, almost everyone does. A few might bitch about it, but they themselves will be cutting cost of farm by 20%. :lol:
I said that about quests. Read it properly. I said quests help the newbies to understand on how to build a village and not just mines.
Then I just happened to be looking at a web site and saw this:
[spoil][/spoil]
and thought Jeeesh I really prefer this:
[spoil][/spoil]
The previous now makes my eyes bleed.
This is not really anything to do with what you said specifically. I just found it interesting to compare. I'm sure others have much better images and nostalgia to share. Just happened to be what I came across today after reading this.
I never ever want to go back to the place where I am getting up at 3am to send trains and snipe. Hence the need for co-players and scripts, I suppose. Nostalgia's great but there are a lot of positive additions to the game though, that thankfully, kept it alive long enough for us to still be able to come and reminisce about how things used to be. It's like anything I suppose we tend to look back on the past more fondly. I do - but seeing this made me appreciate the benefits of some of the changes too.