A couple of bugs are being fixed. There is currently a serious bug that occurs when server time is not UTC/GMT, preventing snipes from being generated. This is a priority, and a more complex problem than I expected. I hope to have an international fix soon. EDIT: This seems to be fixed, which was easier than I thought. Please report any timing issues here. The use of defensive power instead of population for sniping has been added prematurely without testing, but this does not seem to be the cause of the problem. The minimumSnipePopulation option has been replaced with minimumSnipeDefense, with a default of 10,000. (Approx. 75 sp+sw) This can be a single value or an object, with sub-values infantry, cavalry, and archer. If only a number is provided, it will be split evenly between infantry and cavalry defense. The main post will be updated and these comments will be deleted once the feature has been fully completed.