One Last Shot...
Contributing Poster
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Hello fellow community peeps!
The latest Community Thinktank is focused on flags, in particular focusing on how to make this aspect of the game fairer to the entire community. I'd like to start off by stating what I see as the positives and negatives that come with flags.
The positives
A few ideas
1. Have flags as an 'alternate' world setting.
It could be any ratio of worlds (every other one, 2 in every 3 or whatever suits the game best) but could be an option for exploring. This would allow players who are new to have some worlds that, upon joining, won't have an immediate disadvantage from the lack of flags.
2. Alter flag quests.
New accounts could be given an improved selection of flags during the initial startup quests, which accounts who have played on a previous world would not get. In my mind, this would be some flags 2-3 levels higher but of course, that would be a matter of opinion and discussion as well. A new player receiving a yellow flag instead of a grey flag on several occasions immediately begins to address the imbalance between new accounts and older accounts.
3. Starter flag package.
New accounts could be given a package of several flags upon registering (for the purposes of an example, say 15 random flags ranging from red to green). Again, this would ensure new players immediately get put onto a fairer starting platform where they have some more valuable flags to compete with. This particular suggestion I can see being a problem with accounts being used to gain flags and then trade them for less valuable flags (eg luck flags which seem to be unused by many players), so these starter flags I would envisage being locked to an account in a similar manner to premium gained through the market.
The driving force behind each of these suggestions is how to level the playing field between brand new accounts and older accounts, whilst ensuring that accounts who have spent months and years building up a collection of those elusive black flags don't completely lose their hard earned advantage.
We would love to hear your thoughts on this matter!
The latest Community Thinktank is focused on flags, in particular focusing on how to make this aspect of the game fairer to the entire community. I'd like to start off by stating what I see as the positives and negatives that come with flags.
The positives
- Rewards players who stick with the game
- Players who play worlds for longer periods of time build up 'better' flags, so it is an extra encouragement to not 'quit' a world as you can gain more flags, quicker, as you get larger.
- Flags add an extra element of strategy to the game that helps in all sorts of circumstances (such as farming, troop building, attacking, defending, resources from mines, minting coins)
- Entirely new accounts are at a disadvantage for months in many aspects (farming potential, resources from mines, total cost of nobles, strength attacking / defending, amount of troops able to be built in a village etc).
- Having this setting on every world means every new account suffers on every new world.
A few ideas
1. Have flags as an 'alternate' world setting.
It could be any ratio of worlds (every other one, 2 in every 3 or whatever suits the game best) but could be an option for exploring. This would allow players who are new to have some worlds that, upon joining, won't have an immediate disadvantage from the lack of flags.
2. Alter flag quests.
New accounts could be given an improved selection of flags during the initial startup quests, which accounts who have played on a previous world would not get. In my mind, this would be some flags 2-3 levels higher but of course, that would be a matter of opinion and discussion as well. A new player receiving a yellow flag instead of a grey flag on several occasions immediately begins to address the imbalance between new accounts and older accounts.
3. Starter flag package.
New accounts could be given a package of several flags upon registering (for the purposes of an example, say 15 random flags ranging from red to green). Again, this would ensure new players immediately get put onto a fairer starting platform where they have some more valuable flags to compete with. This particular suggestion I can see being a problem with accounts being used to gain flags and then trade them for less valuable flags (eg luck flags which seem to be unused by many players), so these starter flags I would envisage being locked to an account in a similar manner to premium gained through the market.
The driving force behind each of these suggestions is how to level the playing field between brand new accounts and older accounts, whilst ensuring that accounts who have spent months and years building up a collection of those elusive black flags don't completely lose their hard earned advantage.
We would love to hear your thoughts on this matter!
- How could flag imbalance between new accounts and established accounts be addressed?
- What are your thoughts on the possibilities suggested above?
- Are there any other possible ways of rectifying this issue?
- ...
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