I am not lucky, try it and see for yourself. It's simple logic, nobody is gonna waste precious troops and resources at start of game for small village. Nobody is loosing 4-5 nukes (low moral) to clean 3k village, but whatever, I gave you example on how to make easy flags, but it's easier to complain I guess.
I have only been in .net for 11 years...You are trying to say I have not seen literally hundreds, and thousands of examples of everything you are saying being a crock?
You are complaining about how it's not fair for you now, you've lost your main account and now you have to start over. Well it's your fault (either you forgot pass, or someone changed it I assume?), but I bet if you had account full of max flags you wouldn't be posting here. Btw I gave away account with many flags and 50k prem, and I am not bitching about it, just started all over.
No I am not I am at the point now with my account(my original account just not my original flag account which aged out) where I would not even benefit from this system. As an old school player I am aware of the grind and willing to put it in. If you were able to look up my suggestions I do not make them just for myself but for the betterment of the community as a whole. i am not whining about what is or is not fair to myself. Merely what I suggested when flags FIRST came out. I appreciated then the fact that they were putting something in for legacy players but also stated that their should be something to prevent such a disparity years down the road...7 years later I still believe that. I believed it when I had dozens of black flags on 4 accounts and I still agree with it when a green flag is my highest.
I think here on net I only have yellow flags, maybe few green (I don't need them for what I am doing now) and I don't complain about people who have +18 resources for example, they put in time to play and earn those flags, let them have advantage over me, simple as that,
What's next, completely deactivate haul because new players still don't know how to farm and experienced players are growing too fast due to that? Maybe even disable nobling villages for first few months of server because new players are not familiar with game, and need time to learn it?
You do know that no haul worlds are a thing? Casual worlds and extreme point ratios are a thing to prevent experienced players from attacking/nobling newer players? Literally the things you are saying are already facets of the game.