Jumpish
Well-Known Member
- Reaction score
- 44
@One Last Shot...
Correct me if I'm wrong, I'm under the impression that
you are assuming that new players don't want to stick around because of the advantages that veterans have other than the veterans' familiarity with the game.
But let's suppose the assumption is correct.
The flags became like achievements that most games offer nowadays.
I believe flags system is a GOOD thing for both the new players and veterans. If it's executed correctly, it will allow both veterans and new players to stick around. Veterans stick around to finally use the bonus they really wanted, and new players stick around to earn the bonus.
This is the entire premise of the flags system, which is great.
The problems lie in how the system was executed.
There is very little sense of progress in earning the flags. Farming these flags require lots of PPs (which veterans arguably say PPs are easy to farm) OR progress considerably into the game enough to earn these.
To me, the pace of earning the gray flags in completing early quests is the perfect pace. It makes me feel like I've earned something and am benefiting from the system. Then this feeling of progress quickly tapers off because in order to earn green or yellow ones, you need to do considerably more like earn 5000 points. Without using PP, it takes around 2 to 3 weeks to reach this point and all you've earned is a lousy yellow or green flag that may not even have the effect you want.
Then the table is turned. You look at people who have black or purple flags and see the purchase flags button.
No matter how hard you try, you know it'll be many years to earn those. Many years to FARM those.
So, my suggestion is to revamp the pace of earning flags to be much quicker (not necessarily give valuable green or yellow flags but give grey ones more often so players have a choice to upgrade them).
Even revamping the UI of the flag system to hide the unearned flags instead of showing everything may trick the new players to stay & invest too much to turn back. Giving too much information can be overwhelming for the new players.
To also bear witness as a player from W23 (where all 100 continents were actually filled with players),
Tribal Wars has already lost the players who've spent thousands of hours when PP system was introduced for constructing buildings, buying/selling resources, buying/selling flags. It's a financial move and I don't think it's wrong.
However, when you come back and say flags give unfair advantages over the new players and to give an example for arguments' sake, take away the flag system, Tribal Wars will lose the remaining player base which has gladly stayed & paid $$$ and/or the time to earn these advantages.
Correct me if I'm wrong, I'm under the impression that
you are assuming that new players don't want to stick around because of the advantages that veterans have other than the veterans' familiarity with the game.
But let's suppose the assumption is correct.
The flags became like achievements that most games offer nowadays.
I believe flags system is a GOOD thing for both the new players and veterans. If it's executed correctly, it will allow both veterans and new players to stick around. Veterans stick around to finally use the bonus they really wanted, and new players stick around to earn the bonus.
This is the entire premise of the flags system, which is great.
The problems lie in how the system was executed.
There is very little sense of progress in earning the flags. Farming these flags require lots of PPs (which veterans arguably say PPs are easy to farm) OR progress considerably into the game enough to earn these.
To me, the pace of earning the gray flags in completing early quests is the perfect pace. It makes me feel like I've earned something and am benefiting from the system. Then this feeling of progress quickly tapers off because in order to earn green or yellow ones, you need to do considerably more like earn 5000 points. Without using PP, it takes around 2 to 3 weeks to reach this point and all you've earned is a lousy yellow or green flag that may not even have the effect you want.
Then the table is turned. You look at people who have black or purple flags and see the purchase flags button.
No matter how hard you try, you know it'll be many years to earn those. Many years to FARM those.
So, my suggestion is to revamp the pace of earning flags to be much quicker (not necessarily give valuable green or yellow flags but give grey ones more often so players have a choice to upgrade them).
Even revamping the UI of the flag system to hide the unearned flags instead of showing everything may trick the new players to stay & invest too much to turn back. Giving too much information can be overwhelming for the new players.
To also bear witness as a player from W23 (where all 100 continents were actually filled with players),
Tribal Wars has already lost the players who've spent thousands of hours when PP system was introduced for constructing buildings, buying/selling resources, buying/selling flags. It's a financial move and I don't think it's wrong.
However, when you come back and say flags give unfair advantages over the new players and to give an example for arguments' sake, take away the flag system, Tribal Wars will lose the remaining player base which has gladly stayed & paid $$$ and/or the time to earn these advantages.