The wider debate is about hugging really.
The old mass recruit v "elite" tribe in early world development is another aspect of it.
Some tribes/families/blocs can grow to large size without being very aggressive, but instead by recruiting & then eating the weaker or inactive members.
It's worth making a distinction between gameplay strategy & personal preference & enjoyment in this debate.
Some feel that it makes strategic sense to grow large before the mass wars begin.
Others believe that such a strategy is boring & leads to members having large accounts but little battle experience.
Having a prolonged period without war can lead to inactivity.
Many feel that the whole point of this game is to relieve RL stress by sending out troops rather than actually hitting your boss/teacher/parent, so in that case war really is preferable!
I've seen both strategies employed effectively, but in general would have to agree from experience that often a smaller battle-hardened tribe who are used to playing as a team can overcome a much larger tribe (points & villages) that have less practice in playing together.
At the same time there is no real reason why a "family" can not gain that experience & maintain aggression.
It's just not done as often.
All too often players join families for (the illusion of) security, which is a leading reason why many others see them as weak.
**NOTE: I'm not buying into any arguments of where the families currently playing on this world stand in this regard
LOL aye.... sorry did nay mean to disappear.. but me thought me was getting a little heavy handed and nay wanted to get to out of controll
and me nay has nothing real bad to say right now.. ye all be attacking and killing.. and it nay be internals..LOL.. so no reason fer me to spew me hate.. me likes what me see now. ... even if ye are still in a stinky family..LOL
That is 500 more points than the normal village your tribe nobles. I just dont see why you decided to cat it instead of nobling it.