I have to weigh in on a few points here.
Firstly,
You see guys, heartlessfool is the prime example of why grammar is SO important. He is understandable but his posts give me headaches trying to work out what he is saying, and at the end of the post I am upset with him even if I agree with what he is saying...
Just as a heads up, its against the forum rules to comment on spelling, punctuation and grammar. We must assume that if he writes with difficulty, he is probably not an English native, and so should be congratulated on the very good effort.
Wrong.
The thing is people like ODK think yeah the past is better but he must merge and creat the biggest family in th world so that there is no competition, then moans when wars end in a day and says why is this game not as good as the early worlds.
Play this game like it was ment to be played and it would be fun.
You obviously are very new to this game (1 year is shockingly new). The game has evolved and people have got a hell of a lot better at it, and with it they have adapted the attack Id's and so forth to make it harder. However, you seem to think all us old players pine for the old days. This is not the case, I do not miss having 15million points worth of villages all with 100's of incoming to tag (back before attack Id's were fully being exploited), and so tagging through 'train spotting'.
The game is meant to be played as an interactive game where diplomacy forms the key concept. If people wish to create families, it is their diplomatic strategy and there is evidence in favor and against it. However, making stupid claims that this is not how the game is meant to be played and is ruining the 'fun' of the game is utter bollocks.
To help you understand this, the fun of this game lies in three major elements.
1. The Most Important Factor: Meeting people, playing together and generally enjoying the community.
2. By perfecting little bits of technical skill and deploying knowledge that perhaps your opponents don't posses.
3. Enjoying the diplomatic and tribal element of the tribe system. Trying to create tribe loyalty, and a sense of tribal pride, whilst also juggling the broader inter tribal diplomatic considerations so as to not get gangbanged.
At no point do family tribes inhibit any of the major qualities, arguably they enhance the most important one, number one.
Family tribes got the bad reputation in the early days of Tribalwars because they "almost always" were mass recruiters trying to beat the member limit. It also allowed diplomacy talks to go along the lines of "we can be MORE than allies and work together in everything, so lets be considered a family." Since there was never a successful family tribe it was easy to bash them, and they harbored a lot of bad players/noble targets early on, it was frustrating trying to work around or through them.
I'm struggling to think of a world in which the winning tribe did not at some point have an 'academy/holding tribe or sister tribe'.
family tribes have killed all competition through recruitment then got big and started slaughtering tribes.
Family tribes ruin a war game but i also think these end game alliances and things are the same, this alot of the time exactly the same as a family tribe only trying to avoid the stigma attached.
This just is not the case. I have been in tribes of 10 members and faced off with big branch family tribes and won (Scion vs EZ family on w15 for those who played that world.) and I know other players that have done the same or bigger.
Its is the case and always will be, good players will beat crap players and number realistaclly won't make much difference if the better players are larger in terms of individual size (ie 10 members at 1 million points vs 60/120 members at anything from 50k to 1million.)
Points do not win wars, skill, co-ordination, and effort (getting up at 2am local time to snipe or send a train) are the winninjg components of this game. If you can make a family do it then the family will win, if you just mass recruit then you won't win.