Farming (LA) FarmGod

Deleted User - 11398828

Guest
Author
Warre
Contributors
N/A
Quickbar Entry
javascript: $.getScript('https://higamy.github.io/TW/Scripts/Approved/FarmGodCopy.js');
Public?
Public
- Note from Moderation Team -
Please note that while this script is Approved for use, it is considered
illegal to leave your computer(*) and have it farm for you automatically. You must be actively playing while using the script. Any form of unattended activity will be considered botting and punished accordingly.
(*) For example, by using a weight or similar and/or keep actions going while away from screen



FarmGod

Micro farming at the beginning of the game, it takes a lot of time and often doesn't happen efficiently... this script changes that!
FarmGod offers the possibility to make a farm planning for your entire account based on a few options (= efficient) and still keep the comfort of LA when sending the farms.
  • Once activated on the LA page you will see a pop up with several options:
    Schermafbeelding 2023-01-22 om 22.27.40.png
    • The warning pops up if your LA settings aren't correct and show you how they should be, the filters may seem strange this way but that's to give the script all the necessary information. Don't worry, villages with full losses are automatically filtered out ;)
    • The settings themselves are self-explanatory, just make a choice and adjust it as needed throughout the stages of the game.
  • After clicking on "Plan farms" you will see the result on the LA page:
    Schermafbeelding 2023-01-22 om 22.28.05.png
    • Farms can be sent by clicking the buttons or by pressing enter, enter can also be held down to send multiple farms automatically.
  • Repeat these steps as often as desired, because the time between farms is always checked, it can never go wrong!

Enjoy!


Update from the scripts mod team:
The script host has beeen changed from the original host:
to:

This was done since the original host went down and apparently is not coming back anymore, got confirmation for this from the original script author so in order to allow players to use this script, there is now a new working script hosted by higamy.

Lots of thanks to the original script author, Warre, who wrote this script that is loved by many.
 
Changelog
2023-10-08: Change of host
Last edited by a moderator:
Upvote 8
If FarmGod is not working for anyone since the attack break, delete all reports with "Visit" in the title and then FarmGod should start working again. It was not built to ignore these reports so it breaks the code when it gets to one of these.
Hi , I have a little problem just with the "how much time between the attacks", I have set it to 30 min span, but I have very close 3 barbarians 10min distance with lc ,so my problem is when the attacks land on those barbarians and I launch the script again it shows those barbs even if it didnt pass the 30min time span. So to be precise after 10mins barbs are showed in the script
 
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Hi , I have a little problem just with the "how much time between the attacks", I have set it to 30 min span, but I have very close 3 barbarians 10min distance with lc ,so my problem is when the attacks land on those barbarians and I launch the script again it shows those barbs even if it didnt pass the 30min time span. So to be precise after 10mins barbs are showed in the script
That's because the script only checks outgoing attacks, and not past reports. It would take longer to load if it checked past reports, as well as being a lot more complexity for quite a niche case. So I won't look to "fix" this.
 
That's because the script only checks outgoing attacks, and not past reports. It would take longer to load if it checked past reports, as well as being a lot more complexity for quite a niche case. So I won't look to "fix" this.
Ok thanks for the reply
 
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Doesn't load anymore. Behavior is same as during holiday ceise fire, meaning the script opens but doesn't plan farms at all.
 
Doesn't load anymore. Behavior is same as during holiday ceise fire, meaning the script opens but doesn't plan farms at all.
The issue is exactly the same as last time. It breaks if you have reports where your troops visited, go delete those or override them with fresh attacks across entire Farming Assistant
 
The issue is exactly the same as last time. It breaks if you have reports where your troops visited, go delete those or override them with fresh attacks across entire Farming Assistant
That's not correct. There are no visitor reports in the reports. It still freezes.
 
Would it be possible to add an option to determine the maximum number of attacks per village?
We always have villages that are close by with 50 attacks and only 5-10 fields further on hardly any more attacks land.
 
Anyone else experiencing issues where the script doesn't respect the time between farm runs on a given village? Any workarounds?
 
My script worked yesterday but today it never stops loading. Any ideas about what might be the issue?
 
It seems that this script has stopped working on the mobile app. I assume it has something to do with the most recent TW update.
 
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