Feedback Changes to the Premium Exchange

DeletedUser110779

Guest
Wont this problem just continue to exist with these guys just going over to selling tw accounts with pp on em instead. ?
 

tudadar

Well-Known Member
Reaction score
78
It seems lame to make it so the premium cant be transferred. Someone paid full price for the transferrable premium points and the people that end up with them are getting a inferior version of it which is not what someone bought in the first place. Is that even allowed? When buying the premium the buyers were told they had to wait the 30-90 days for payment or whatever to clear but nothing else. In the past I believe you guys made people have to wait 2 months to xfer prem made in the exchange.

If this system you guys made is broken you could always go back to either of the last 2 forms of tribal wars premium trading or make another. The first was having people make market offers through the market using merchants and others accept them using their own merchants. It was uncapped and 1k resources the first few days would sell for 200+ premium (around world 74). The second used market offers also but capped the prem you could get for 1k resources at 15-20 prem (around world 80ish)

There really is no reason to prevent someone from giving premium they earn to their friends or tribemates. Someone paid full price for it and it was earned. Not being able to xfer the points really is not what the system was made for. Its just milking it and taking advantage so more people have to purchase points and lots rot unused.
 

DeletedUser

Guest
Seems like inno made a reasonable decision to me. I appreciate it.
 

*Shadow*

Member
Reaction score
6
Dear Support, I promise you this time: No mentions of bans (personal or general)

Third time's charm (thanks for deleting my feedback by the way. I love writing texts). So, this will be shorter:
- If Innogames cannot keep the Premium Exchange as a viable option for players to gain free PP, then maybe the approach to reduce some Prem features may be the way to go.
- TW had the most players when things like the AM or the LA were not introduced
- Pay to win is scaring off many experienced players who prefer activity over paying
- The fanbase is dwindling due to some intransparent decisions that confuse the community
-> If money really is the issue, then: Back to the roots! Less features! People will be more inclined to pay 200 PP for the PA instead of: 200 for PA, 200 for AM, 3x150 for +20% res.


Not all is bad, of course. I love the paladin skill system (except for the inability to chose the next skill but having to rely on chance - or PPs!). The flags are good game changers as well. They are even quite fair, as everyone has the chance to earn them without spending PP at all and gaining an advantage, as well as a reward by endurance! Not by paying!

The flags are the right approach. Leave the PP-heavy features behind and many more players will pay less PP, but will still pay. The user numbers might again reach the magical numbers they did back in 2009/2010. But not if you continue this way.


- Shadow
 

*Shadow*

Member
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6
Lul. This guy is anti-AM.

Mods please delete his post.


Thanks, I have had enough deletions for one evening already^^

I am anti AM, yes. You know what and why? I have managed an account for 7 years that ended up having almost 5000 villages. That really was an achievement back then (in 2013). You could help yourself with legal scripts to ease some of the effort like mass-recruiting scripts. BUT these scripts were ruled out after the AM was introduced. So by making fun of me, you are in the end, happy to pay more for features that were once for free.
I long for the worlds that would actually use the map from K0 to K100 and would offer fun for more than a couple of months to interested players.
 

DeletedUser

Guest
it's still free if you pp farm for a minute or two. Pretty awesome that Inno lets us get features for free if we don't want to pay for them.

and yeah even you acknowledged scripts only "ease some of the effort". Congrats on managing 5000 villages in 2013.
 

oldmannie

Guest
Well I would like to suggest that you check your detection protocols as I think they are at fault for flagging up misuse when there is none
And please do not say they can not be wrong as I remember the banks saying ATMs could not be wrong back in the 1980s
99% of players are honest so why punish they for the few that do wrong ?
 

DeletedUser81551

Guest
-> If money really is the issue, then: Back to the roots! Less features! People will be more inclined to pay 200 PP for the PA instead of: 200 for PA, 200 for AM, 3x150 for +20% res.

Lol you gotta be kiddin' when suggesting to remove AM and LA from the game o_O

Mods delete his post pl0x.
 

Mintyfresh

Skilled Soldier 18 & Master Commander 21 & 22
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4,382
I noticed some of the issues, didnt realise it was widespread to the point of requiring pp to be non transferable though. Not a huge deal in the grand scheme of things i guess
 

pellegrina

Active Member
Reaction score
22
I have been playing this game since the time when the only "paid" option available was PA, so have seen how things evolved over time.
To be quite honest, I have never needed to resort to what is (essentially) cheating to get enough PP. Since the market option has been put in place all you have to do to get a decent amount of PP is to start a couple of worlds just as a trader. Within the first few weeks you can easily make thousands of PP quite legally, and if you are using your normal account (I only have one, have always only had one, and am quite happy that way!) that is sufficient for PA, AM and all the rest. OK, if you want to spend thousands of PP to buy resources at the start and try to gain an advantage you may have to work a bit harder, but isn't that all part of the game?

Having worked for Inno in the past (as CoMa for another of their games) I know very well that some people will try anything to win (and spoil the game for others), and personally I think this decision is the right one. It will give players who just want to enjoy themselves some hope of being able to do so ;)
 

A Perfect Circle

Guest
I have been playing this game since the time when the only "paid" option available was PA, so have seen how things evolved over time.
To be quite honest, I have never needed to resort to what is (essentially) cheating to get enough PP. Since the market option has been put in place all you have to do to get a decent amount of PP is to start a couple of worlds just as a trader. Within the first few weeks you can easily make thousands of PP quite legally, and if you are using your normal account (I only have one, have always only had one, and am quite happy that way!) that is sufficient for PA, AM and all the rest. OK, if you want to spend thousands of PP to buy resources at the start and try to gain an advantage you may have to work a bit harder, but isn't that all part of the game?

Having worked for Inno in the past (as CoMa for another of their games) I know very well that some people will try anything to win (and spoil the game for others), and personally I think this decision is the right one. It will give players who just want to enjoy themselves some hope of being able to do so ;)

Sums up my feelings on the topic.
 

*Shadow*

Member
Reaction score
6
Lol you gotta be kiddin' when suggesting to remove AM and LA from the game o_O

Mods delete his post pl0x.

Why do I want to get rid of the LA all of a sudden? It is a fairly priced addition and I never said anything against it
What I strongly dislike though, is the fact that user made scripts were ruled out once the AM was introduced. From that day onward, TW was not primarily about the amount of activity anymore, but depended on the amount of PP players are willing to pay. I remember that scripts which would queue buildings when the player was offline were illegal. - Now it is legal - provided we buy the option^^

Admittedly, it is a nice way of Inno to grant us the option to gain the in-game currency for free, but as there seems to be trouble with the way of some players gaining the PP, a step back from the "you can pay for anything (from increased res production over to fully automated village builds)", might be the right way to go.
A majority of players will sign in on the worlds to just farm PP (me included, I admit) and then turn grey, leaving big holes in the continents. When TW was not commercialised like this, people would actually sign into a world to play it.
 

DeletedUser116724

Guest
Let’s hope this is implimentes on .US. That may be where the problem is most noticeable.

For those on .net that don’t know. There’s an ENORMOUS onion ring of empty space between the core and the rim on .US. We’re talking several fields of nothingness the whole way around the world.

Dase suggested perhaps inno should enable users to link their accounts across servers and use the pp on either account.

The other option so this doesn’t get abused would be allow users one .net account and ONE linked account to a domestic server.

**************

Personally I prefer tudadars option of going back to the original method of putting up trades for PP. it’s far more balanced, however it does lead to account pushing again (guys buying 1000 res for one PP on day one) which is the exact reason it got outlawed.
 

dase.us

Guest
It's more or less the same thing.with the current system, people use multi accounts to buy res at a normal rate from their accounts early.You are basically buying and receiving the pp on another account of your own so the fact that you buy at 1 pp or 20 pp doesn't make much of a difference.

I do agree that this is much better as there will be far less bots, if any at all because there's really no point in having bots.But if this option will be implemented on all servers, then I think you should be able to link your accounts so that you can farm pp on multiple servers to use the pp on just one of them.It's how people farmed pp without bots and it will help those people, not the ones who used bots to farm with 50+ accounts per world.

The market offers res for pp was also a pretty good thing back in the day and I think it would be a good thing to bring back and to avoid people using multis to buy res for 1 pp, you should be forced to sell your res at a minimum of 64:1 ratio, although to be honest, if you buy at 1 pp or 20 pp it doesn't make a difference since you buy res and the pp goes into your push account, so if people want to cheat they can do it no matter what changes inno makes.W100 for example there was no premium exchange and people would still use multis to trade at a 1:2 ratio in the market and gain free res.
 

DeletedUser116724

Guest
Yeah, W100 market was the dumbest thing they’ve done in a long time. Trades at 1:1 is the easiest fix in the world.

EDIT - Not the dumbest thing, but still dumb
 

AuroraMoon

Non-stop Poster
Reaction score
166
couldnt inno/TW just lock the pp gained via the premium exchange
and gifts from other members to the world that it was gained on??

if players wish to transfer the pp to a new world make it at a reduced amount
and only make it possible to transfer pp after either/both accounts have been active on a world for a month or two

while including something that monitors/tracks the pp transfers between players
should help narrow down the dodgy players.....

issues fixed (to a degree)
without completely restricting players from helping each other
 
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