Feedback - Classic 2

JawJaw

Awesomest CM Ever
Reaction score
2,210
Dear community,

Today we wish to inform you that our newest Classic round will open its doors upcoming Thursday, March 9th around 10 AM. Pre-registrations have already opened, so make sure to join us on this awesome world!

We wish to thank all of you for your suggestions. We have carefully reviewed them and took them into account when deciding these settings.

>> Pre-register now!

You can join the discord channel of this world:
- I am already on the Tribal Wars International Discord server -
Simply type !classic2 to make the classic channel accessible
- I am not yet on the server -
Click this link

General Settings:
- Building speed: 3.00 (300%)
- Unit Speed: 0.6 (180%)
- Production Factor: 42 (10.080/h)

Game:
- Archers: Activated
- Paladin / Statue: Yes, one per player, without Skills
- Bonus Villages: Deactivated
- Barbarian Villages: Grow and shrink to 1500 points
- Church and Belief: Deactivated
- Watchtower: Deactivated
- Militia: Deactivated
- Morale: Deactivated
- Achievements: Activated
- Noble production: Coins
- Loyalty: 25-35 (load 1)
- Technologies: Simple
- Beginners protection: 5 days
- Beginners protection ratio: Deactivated
- Scavenging: Deactivated

Other:

- Nightmode: Deactivated
- Choose starting direction: Activated
- Attack timing: Milliseconds (50)
- Fake limit: Deactivated
- Limit Nobleman walking distance: Deactivated

Extra :

- Victory conditions: Dominance (a tribe needs to hold 70% of player villages for 12 days)
- Tribelock: Deactivated
- Tribe limit: 12
- Flags: Deactivated
- Haul: No Haul
- Farm limit: Deactivated
- Support outside tribe: Über (*)
- Multi-village: Deactivated

Premium Features:

- Premium Account: Activated
- Account Manager: Activated
- Farm-Assistant: Deactivated
- Building time reduction: Deactivated
- Finish immediately: Deactivated
- Building cost reduction: Deactivated
- +20% Production: Deactivated
- Trading with the merchant: Deactivated
- Premium Exchange: Deactivated


We hope you enjoy these settings! Make sure to let us know your feedback in the feedback topic!

Have fun!

Your Tribal Wars Team


(*) Supporting units can only be sent to players of your own tribe. Supporting players without a tribe or players of other tribes is not possible. Additionally, when leaving a tribe all support in tribe mates' villages is withdrawn and all support in own villages from other players is sent back. Any support that was underway, and subsequently arrives to a player who is not in the same tribe, will visit and immediately come home
 

Math Debator

Non-stop Poster
Reaction score
62
Cool, no haul. Time to get 5 of my friends to build me villas so I dont have to waste troops on my first 10 conquers
 

venomrulz

New Member
Reaction score
3
Cool, no haul. Time to get 5 of my friends to build me villas so I dont have to waste troops on my first 10 conquers

You know thats true for any world. Whenever TW allows choosing starting direction, many players opt for using multi accounts to push their main account. They dont even need 5 friends to accomplish this.
 

Aretas

Non-stop Poster
Reaction score
341
the difference is that on a full haul world I don't really care as I have the option to out farm said person in the long, and likely the short haul. Pushing becomes a much bigger difference and problem on no haul worlds were the general strategy is to just pit whore to lv 30 pits anyways. There is no "catch up" option available to people who don't push start themselves. Was excited for the world the I first heard about it, but now plan on skipping it.
 

Aretas

Non-stop Poster
Reaction score
341
Sad that when a clear majority asked for full haul that it still ended up being no haul. on the suggestion page 27 people asked for full haul, 2 people for limited haul, and 13 people for no haul. Just over twice as many people were looking for a full haul world, or at least some amount of farming available to them, Seems the majority here was clearly ignored, no surprise that inno didn't listen to their community again I suppose.
 

AuroraMoon

Non-stop Poster
Reaction score
166
settings could of been a little better but all round decent
if there were no co-players this would be a great one - activity and skill seem to be the main factors

expecting to see alot of backstabs due to tribe limit and uber support though
and unfortunately seems some already plan to cheat via pushing.... so sad...
 

DocJunior25

New Member
Reaction score
3
you guys get dull haul worlds everytime a new regular world comes out. We havent had a no hauls limited hauls since 100 and then 85 before that as far as regular worlds go. So quit complaining. This is Inno throwing us old school players ( Alot of which the returning players are) a bone. I have been gone so long they deleted my forum account. Wish we would get a regular world no hauls but Inno seems to hate those of us that prefer those. Thanks for the classic world while we are locked up. But can we please have a real one soon?
 

Math Debator

Non-stop Poster
Reaction score
62
you guys get dull haul worlds everytime a new regular world comes out. We havent had a no hauls limited hauls since 100 and then 85 before that as far as regular worlds go. So quit complaining. This is Inno throwing us old school players ( Alot of which the returning players are) a bone. I have been gone so long they deleted my forum account. Wish we would get a regular world no hauls but Inno seems to hate those of us that prefer those. Thanks for the classic world while we are locked up. But can we please have a real one soon?
The HP before the current one (last summer) was a limited haul world...
 
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