I just find it interesting how Innogames ignores the rights of people playing in the current situation in order to bring in a new dispensation. At the cost of people who have invested in purchasing premium to enjoy the functions of the current dispensation. You sell me a burger and take back the trimmings while I am eating.
If you want to reduce the lifespan of the casual worlds by losing the players on it, that actually play casually, then this will definitely achieve that. If you want to lose the casual style of player to permanently shrink your client base, then this change will most likely also achieve that.
How about you compensate me by refunding and cancelling my last premium purchase and then I can stop playing right now.
And why don't you simply set an end date on the casual worlds. End game phase ends on dominance or 180 days?
So I can’t even earn flags from defeating opponents either? I think admin need to change this. If you don’t want people from gaining flags through nobles then fine but stopping players from earning flags after defeating opponents is counter productive. I might as well not attack anyone. Admin need to change the rules so it makes it fair for all players.
Do you really think that fairness is one of the check boxes in the process that these kind of decisions go through? Lets see.
The reason for stopping earning progress flags is to prevent the worlds from being dragged out by players simply planning it together and doing so to get more flags.
I don't have a problem with that actually because it makes sense.
But why the heck stop it in casual12 which has not even reached its end game phase. The picture does not support the intention.
I would think that casual worlds should have the count-down start from the time that attack restrictions are lifted.