Even wrapped it with pink packing paper and drew a heart on it with the words "from our lovely .net community... jk... they hate you now"
On a serious note, I can definitely see why a lot of people, if not all, are against this feature, so I've also made sure they are aware of this. But, in case this is not reversed, I am interested in hearing from you what makes this feature OP. I can read the hundreds of posts in this topic saying it is bad, but only 5-6 of them actually bring up valid and constructive feedback. Please note that when we send feedback to our development team, they also need argumentation. Just 'it sucks' isn't cutting it.
So I am begging you to be detailed in explaining why, even if you need to repeat what others said. What makes it so bad? Do you see a way that it could be improved (if not reverted) to make it less OP? Help us out!
Innogames, Developers, Big boy chief of staff. Here's my thorough response to "Times support" implementation to this one-time excellence of a game.
We'll start of by going through why this game has been having success. Yes it's gotten new players, lost some, other come back. That's what happens to strategy games, they're not this "high octaine" game that are thriving today. Tribalwars
MAINLY and yes,
underlined because this is important. Tribalwars mainly runs on oldschool TW fanatics that have been around since the early years, people that come back to the game and join worlds now and then to play with their fellow mates and against their favorite enemies. New players rarley come by by themselves to strategy games like this, mostly others that play get them in to the game and show them why this game is so good as it is. Anyway enough of this part, I just want you to remember that you have to respect and take your hard-core- old- schoolers- high PP spending veterans seriously if we get this furious about a change.
Let's take the Church or Watchtower as examples here. My opinion and I am certain I share the same thought as a high percentage of us TW addicts that those implementations are FINE, some love em, some hate them can't make everyone happy right? Although it brings some change to the game, change of strategies, it's fun and yet again, it's a fine implementation because every world is not the same. Even the smithy "levels" bring other tactics to the playing field, again it's not in every world, people adapt and play a world if the settings suit them.
A very important notice here is that these additional features in a game are STRATEGY focused, they effect gameplay, they force people to play a little bit different which is good, otherwise it would get boring after 100 worlds of playing the same world setting. NOW let me get in to why this "timed support" is really bad, firstly it narrows the skill-gap between experienced players and new closer down the success ladder. Learning how to time support, snipe nobles etc is all planning and proper excecution made by one player. One player that has taken the time and patience to learn it. That thing you would be taking away from us, learning that is not hard, it just takes commitment. This makes a new player the best noble sniper out there, it's not even a competition? It's just set by keyboard strokes and that's it, one train sniped.
This game has always been about strategy and well excecuted team efforts, now you've given a "noob" a gun to a swordfight.
Careful with change, change is good when they're measured, this is clearly not well thought. Yes everyone is bursting out but you have to see it as a negative vibe. Me and others will give you the proper response to this awful change.
Why is it "OP"? - Because you don't need to be online certain times to save yourself or a buddy of yours, you just type in some timestamps, EVEN MILISECONDS? Will you implement "Timed Attacker" aswell then? Will every attack and noble snipe his on the exact same milisecond? This is basically a bot. Inactivity increases, skill means less, you lose players, you lose PP-spenders and you lose respect. If you really want to try it, do it on 2 worlds, NOT 1, 2 and mark my words that the second world-release will be a total flop, probably even the first one. People will be curious and probably try it and realize that it's something ridicilous and it's not something that is "Tribalwars". We will boycott.
Final thing, you have to measure curiousity and implementation by stats, Q&A's and other interests where the community has a word, that way you'll get better response than just releasing a scandal.