Does the separation of the individual premium features (something i havent seen before personally) imply that for future worlds some of these will be active and some will be inactive?
For regular worlds no. For 150 perhaps, but for HP definitely. Note that this is just the way I am used to announcing worlds. I noticed previous management didn't do it this elaborate. So the announcement isn't implying any future changes, it is just how I do it to give a larger insight in the settings.
There's also no way you spent a "ton" on worlds without advanced premium features.
Average monthly cost $4.91. Not a ton. Not even close.
In no part did he say specifically on "worlds without advanced premium features". He's been playing for over 10 years, that's potentially 120 months at your $4.91 cost. $589.20 from 1 players and he very well could have spent money for the advanced features at some point as well. Just because he hates those options doesn't mean he hasn't used them. I fall into this category too.I am sick and tired of being taken for granted by inno I have given them a ton of money over ten years and they dont seem to care what I think.
That's $525k revenue per year. That is based on the most cost effective method of which few are actually going to implement. The volume would have been higher in the past as well.That's 19,157 players, half paying for premium and AM is $43,749
- https://press.innogames.com/innogames-continues-production-from-duesseldorf-in-hamburg,With a revenue of more than 160 million EUR and 400 employees from 30 nations, InnoGames is Germany’s leading developer and provider of mobile and online games. The company is best known for Forge of Empires, Elvenar and Tribal Wars. InnoGames’ complete portfolio encompasses six live games and several mobile titles in production. After ten years of consecutive growth, InnoGames’ revenues increased by 24 percent in 2017 and are set to further soar with the recently launched mobile version of Elvenar and upcoming titles like Warlords of Aternum.
I just think a lot of us look at in context of just TW though. I hadn't seen any numbers and no one was stating it like this. I actually thought their other products were smaller and worse because they were less PvP competitive (my own opinion from looking at them in a limited way).That was my point, I'd seen their yearly revenue for previous years, and knew it increased after the premium features were added - even with a declining playerbase. They're not going to revert to a business model that'd make them $500k - $1.5 million a year when the current business model makes them 20x that.
An interesting snippet from an article for you. P2W I tell you ain't going away.
Definitely interesting, ty."Players spent a combined 600m hours playing the six live games in the company's portfolio last year, which included titles such as Tribal Wars and Forge of Empires. In fact revenues for the former are now six times higher than in 2007."
An interesting snippet from an article for you. P2W I tell you ain't going away.