Feedback world 107 & Strongholds

Discussion in 'Discussion and Community Feedback' started by JawJaw, Mar 13, 2019.

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  1. JawJaw

    JawJaw Administrator Tribal Wars Team Community Management

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    here please!
     
  2. mch123

    mch123 Well-Known Member

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    Add more information on resource costs for constructing/upgrading the stronghold, PP abusable buttons (because we all know they are going to be there), the total population size and whether dukes can use troops to attack player villages or only other strongholds?

    Until some calculations can be made, feedback is going to be a series of speculations on how far it can be abused - such as pp boosting it for the tribe level bonus duration increases and easy coins to put the rich further ahead, corrupt dukes attacking their own members with super-nukes to internal them and further increasing the feel of the game speed which is already hard for lower activity players to justify playing the game.

    Also, when is some creative talent going to be spent on actual quality of life and community improvements? especially for new players.

    Even with new features like this you are not putting out enough information on the wiki so people can actually learn about them and plan for it.

    Swear you do it just to trigger me...

    If you are going to create new features to "keep the game interesting" so you can milk the community a bit longer, at least do it properly...
     
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  3. Mintyfresh

    Mintyfresh Skilled Soldier 2018 Tribal Wars Team

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    Cant really give feedback with 0 details.

    Thats like asking me what to give an opinion on which is the fastest out of "two really fast cars"

    Can strongholds be moved? More than 1 constructed? Build times? How much more farm space? Etc etc
     
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  4. Olve

    Olve Non-stop Poster

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    If it wasn't obvious the day TW 2 was created, let me try make it a bit more obvious. TW2 was marketed heavily and flopped like the ripoff it was, pp for instant troops? well played.

    TW is just being cashcowed out of spite of their finale dream of what a properly monetized and mobile friendly TW should look like, which was TW 2... Yet we didnt move to TW 2. Now they desperately try to cashcow us :p
     
    Last edited by a moderator: Mar 14, 2019
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  5. mch123

    mch123 Well-Known Member

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    Oh it is very obvious but I just woke up this morning, saw this release and something got triggered lol.
     
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  6. k3y07

    k3y07 Member

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    Bring back church and packet world and no pp market! That would be a good world
     
  7. Goldie

    Goldie Guest

    who even plays tribalwars without watchtowers?
     
  8. hurod

    hurod Contributing Poster

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    Just some rip off of army camps what failed miserably.
     
  9. Ragestyles

    Ragestyles Non-stop Poster

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    Is this world and all worlds going forward gonna have again triple amount of bonus villages/barbs just like in w106?

    Pretty please? ♡
     
  10. JawJaw

    JawJaw Administrator Tribal Wars Team Community Management

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    This world will have the same amount of barbs/bonus (total) as 106. I can not give any guarantees for next worlds :)
     
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  11. The Brick Wall

    The Brick Wall Well-Known Member

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    Having Watchtowers activated with a fake limit makes it relatively redundant. The world's going to have a fake meta of cat fakes (100axe, 100cats) which will mean having WT's are going to show a boat load of green attacks compared to anything else.

    This means until the top players are sitting on 300k+, there will be no faking done at all.
     
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  12. cappy1

    cappy1 New Member

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    Mixed feelings about this NEW feature, as although the "idea" sounds good...feel mch123 has aired a view that many would find themselves in agreement with.
    And can't help noticing that although you responded to Ragestyles question about the number of barbs..there is no response to the other posts. Why?...views might be negative, but "sweeping them under the carpet" won't resolve anything. And what used to be such a great game, will continue to decline in popularity, as you lose more of the veterans and new players are discouraged, from continueing, because they aren't able to learn the skills needed, before they become "victims".
    Note: Might be a "New Member" to the forum, but played TW for over 10 years..so yes, DO remember what it used to be like. Was definitely more fun, before the PP system became so abused,.
     
    Last edited: Mar 16, 2019
  13. JawJaw

    JawJaw Administrator Tribal Wars Team Community Management

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    Thanks for the questions!
    1- Strongholds can not be moved
    2- Each tribe can only build one stronghold
    3- Build times are quite high, 30 hours for 1st level for example
    4- Level 10 stronghold will give you 72.000 farmspace (and requires 1292 to get to this level).
     
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  14. kingaragorn

    kingaragorn Non-stop Poster

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    Still looking for a world with GOOD settings....
     
  15. balack2

    balack2 Member

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    it would be good if you could add a feature so the tribe leaders can see who has donated and how much they have sent to the construction of strongholds
     
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  16. Sashaahn

    Sashaahn Non-stop Poster

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    Any update on the cost of these? How much does the first level cost?
     
  17. DocJunior25

    DocJunior25 Non-stop Poster

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    Still staying gone as are most of the players apparently meh when is inno going to learn the game as it is today sux
     
  18. Goldie

    Goldie Guest

    The game has always sucked
     
  19. MiBri

    MiBri New Member

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    Strongholds will be implemented on the next german server but there is not alot of information there. I got some questions:
    Can flags be placed in a stronghold?
    Do boosts from your inventory affect the stronghold? Can you use the permanent boosts (like 10% more farm space, 10% less recruting time in stable/workshop/barracks) for the stronghold?
    Do tribe skills affect the stronghold?
    Do boosts from a supporting paladin affect the stronghold?
    Can one use the scavenge feature in the strongholds rally point?
    How does one chose the place where the stronghold will be?
    Are the numbers of catapluts needed to reduce the strongholds HQ the same as for the HQ of a normal village?

    Thanks!
     
  20. JawJaw

    JawJaw Administrator Tribal Wars Team Community Management

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    I gave the answers in green :)
     
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