Discussion in 'Discussion and Community Feedback' started by JawJaw, Mar 13, 2019.
Add more information on resource costs for constructing/upgrading the stronghold, PP abusable buttons (because we all know they are going to be there), the total population size and whether dukes can use troops to attack player villages or only other strongholds?
Until some calculations can be made, feedback is going to be a series of speculations on how far it can be abused - such as pp boosting it for the tribe level bonus duration increases and easy coins to put the rich further ahead, corrupt dukes attacking their own members with super-nukes to internal them and further increasing the feel of the game speed which is already hard for lower activity players to justify playing the game.
Also, when is some creative talent going to be spent on actual quality of life and community improvements? especially for new players.
Even with new features like this you are not putting out enough information on the wiki so people can actually learn about them and plan for it.
Swear you do it just to trigger me...
If you are going to create new features to "keep the game interesting" so you can milk the community a bit longer, at least do it properly...
Cant really give feedback with 0 details.
Thats like asking me what to give an opinion on which is the fastest out of "two really fast cars"
Can strongholds be moved? More than 1 constructed? Build times? How much more farm space? Etc etc
If it wasn't obvious the day TW 2 was created, let me try make it a bit more obvious. TW2 was marketed heavily and flopped like the ripoff it was, pp for instant troops? well played.
TW is just being cashcowed out of spite of their finale dream of what a properly monetized and mobile friendly TW should look like, which was TW 2... Yet we didnt move to TW 2. Now they desperately try to cashcow us
Oh it is very obvious but I just woke up this morning, saw this release and something got triggered lol.
Bring back church and packet world and no pp market! That would be a good world
who even plays tribalwars without watchtowers?
Just some rip off of army camps what failed miserably.
Is this world and all worlds going forward gonna have again triple amount of bonus villages/barbs just like in w106?
Pretty please? ♡
This world will have the same amount of barbs/bonus (total) as 106. I can not give any guarantees for next worlds
Having Watchtowers activated with a fake limit makes it relatively redundant. The world's going to have a fake meta of cat fakes (100axe, 100cats) which will mean having WT's are going to show a boat load of green attacks compared to anything else.
This means until the top players are sitting on 300k+, there will be no faking done at all.
Mixed feelings about this NEW feature, as although the "idea" sounds good...feel mch123 has aired a view that many would find themselves in agreement with.
And can't help noticing that although you responded to Ragestyles question about the number of barbs..there is no response to the other posts. Why?...views might be negative, but "sweeping them under the carpet" won't resolve anything. And what used to be such a great game, will continue to decline in popularity, as you lose more of the veterans and new players are discouraged, from continueing, because they aren't able to learn the skills needed, before they become "victims".
Note: Might be a "New Member" to the forum, but played TW for over 10 years..so yes, DO remember what it used to be like. Was definitely more fun, before the PP system became so abused,.
Thanks for the questions!
1- Strongholds can not be moved
2- Each tribe can only build one stronghold
3- Build times are quite high, 30 hours for 1st level for example
4- Level 10 stronghold will give you 72.000 farmspace (and requires 1292 to get to this level).