Feedback world 107 & Strongholds

mch123

Guest
Add more information on resource costs for constructing/upgrading the stronghold, PP abusable buttons (because we all know they are going to be there), the total population size and whether dukes can use troops to attack player villages or only other strongholds?

Until some calculations can be made, feedback is going to be a series of speculations on how far it can be abused - such as pp boosting it for the tribe level bonus duration increases and easy coins to put the rich further ahead, corrupt dukes attacking their own members with super-nukes to internal them and further increasing the feel of the game speed which is already hard for lower activity players to justify playing the game.

Also, when is some creative talent going to be spent on actual quality of life and community improvements? especially for new players.

Even with new features like this you are not putting out enough information on the wiki so people can actually learn about them and plan for it.

Swear you do it just to trigger me...

If you are going to create new features to "keep the game interesting" so you can milk the community a bit longer, at least do it properly...
 

Mintyfresh

Skilled Soldier 18 & Master Commander 21 & 22
Reaction score
4,382
Cant really give feedback with 0 details.

Thats like asking me what to give an opinion on which is the fastest out of "two really fast cars"

Can strongholds be moved? More than 1 constructed? Build times? How much more farm space? Etc etc
 

Olve

Non-stop Poster
Reaction score
218
Also, when is some creative talent going to be spent on actual quality of life and community improvements? especially for new players.

Even with new features like this you are not putting out enough information on the wiki so people can actually learn about them and plan for it.

Swear you do it just to trigger me...

If you are going to create new features to "keep the game interesting" so you can milk the community a bit longer, at least do it properly...

If it wasn't obvious the day TW 2 was created, let me try make it a bit more obvious. TW2 was marketed heavily and flopped like the ripoff it was, pp for instant troops? well played.

TW is just being cashcowed out of spite of their finale dream of what a properly monetized and mobile friendly TW should look like, which was TW 2... Yet we didnt move to TW 2. Now they desperately try to cashcow us :p
 
Last edited by a moderator:

DeletedUser97880

Guest
Bring back church and packet world and no pp market! That would be a good world
 

Ragestyles

Still Going Strong
Reaction score
514
Is this world and all worlds going forward gonna have again triple amount of bonus villages/barbs just like in w106?

Pretty please? ♡
 

JawJaw

Awesomest CM Ever
Reaction score
2,210
Is this world and all worlds going forward gonna have again triple amount of bonus villages/barbs just like in w106?

Pretty please? ♡

This world will have the same amount of barbs/bonus (total) as 106. I can not give any guarantees for next worlds :)
 

DeletedUser122015

Guest
Having Watchtowers activated with a fake limit makes it relatively redundant. The world's going to have a fake meta of cat fakes (100axe, 100cats) which will mean having WT's are going to show a boat load of green attacks compared to anything else.

This means until the top players are sitting on 300k+, there will be no faking done at all.
 

DeletedUser119753

Guest
Add more information on resource costs for constructing/upgrading the stronghold, PP abusable buttons (because we all know they are going to be there), the total population size and whether dukes can use troops to attack player villages or only other strongholds?

Until some calculations can be made, feedback is going to be a series of speculations on how far it can be abused - such as pp boosting it for the tribe level bonus duration increases and easy coins to put the rich further ahead, corrupt dukes attacking their own members with super-nukes to internal them and further increasing the feel of the game speed which is already hard for lower activity players to justify playing the game.

Also, when is some creative talent going to be spent on actual quality of life and community improvements? especially for new players.

Even with new features like this you are not putting out enough information on the wiki so people can actually learn about them and plan for it.

Swear you do it just to trigger me...

If you are going to create new features to "keep the game interesting" so you can milk the community a bit longer, at least do it properly...
Mixed feelings about this NEW feature, as although the "idea" sounds good...feel mch123 has aired a view that many would find themselves in agreement with.
And can't help noticing that although you responded to Ragestyles question about the number of barbs..there is no response to the other posts. Why?...views might be negative, but "sweeping them under the carpet" won't resolve anything. And what used to be such a great game, will continue to decline in popularity, as you lose more of the veterans and new players are discouraged, from continueing, because they aren't able to learn the skills needed, before they become "victims".
Note: Might be a "New Member" to the forum, but played TW for over 10 years..so yes, DO remember what it used to be like. Was definitely more fun, before the PP system became so abused,.
 
Last edited by a moderator:

JawJaw

Awesomest CM Ever
Reaction score
2,210
Cant really give feedback with 0 details.

Thats like asking me what to give an opinion on which is the fastest out of "two really fast cars"

Can strongholds be moved? More than 1 constructed? Build times? How much more farm space? Etc etc

Thanks for the questions!
1- Strongholds can not be moved
2- Each tribe can only build one stronghold
3- Build times are quite high, 30 hours for 1st level for example
4- Level 10 stronghold will give you 72.000 farmspace (and requires 1292 to get to this level).
 

DeletedUser29841

Guest
it would be good if you could add a feature so the tribe leaders can see who has donated and how much they have sent to the construction of strongholds
 

DeletedUser116724

Guest
Any update on the cost of these? How much does the first level cost?
 

DocJunior25

Guest
Still staying gone as are most of the players apparently meh when is inno going to learn the game as it is today sux
 

Deleted User - 11501214

Guest
Strongholds will be implemented on the next german server but there is not alot of information there. I got some questions:
Can flags be placed in a stronghold?
Do boosts from your inventory affect the stronghold? Can you use the permanent boosts (like 10% more farm space, 10% less recruting time in stable/workshop/barracks) for the stronghold?
Do tribe skills affect the stronghold?
Do boosts from a supporting paladin affect the stronghold?
Can one use the scavenge feature in the strongholds rally point?
How does one chose the place where the stronghold will be?
Are the numbers of catapluts needed to reduce the strongholds HQ the same as for the HQ of a normal village?

Thanks!
 

JawJaw

Awesomest CM Ever
Reaction score
2,210
Strongholds will be implemented on the next german server but there is not alot of information there. I got some questions:
Can flags be placed in a stronghold? No.
Do boosts from your inventory affect the stronghold? Can you use the permanent boosts (like 10% more farm space, 10% less recruting time in stable/workshop/barracks) for the stronghold? No.
Do tribe skills affect the stronghold? Yes.
Do boosts from a supporting paladin affect the stronghold? Yes.
Can one use the scavenge feature in the strongholds rally point? No.
How does one chose the place where the stronghold will be? Wherever you want. You just need to pick coordinates where there currently is no village present.
Are the numbers of catapluts needed to reduce the strongholds HQ the same as for the HQ of a normal village? Yes.

Thanks!

I gave the answers in green :)
 
Top