Yay, another world!
The settings, however, aren't good for the majority of the community (new or old, knowledgeable or not knowledgeable) to really enjoy this world. In my opinion at least (having played worlds with all of these settings and without over the past 16 years).
Fake Limit
Yes, I completely get that overloading new players with 1-troop incoming and scaring them into quitting is something we should be avoiding. However, 1% fake limit has too much impact on overall tactics. A 0.5% limit would still prevent overloading fakes whilst allowing tactics to be more utilized.
Could we look at fake limits having a different number to 1%?
Technology at 3 levels
This is not a good setting. Never has been. The problem with it is that for new players, they don't understand that you initially need to focus on a specific type of tech for specific villages (eg, not researching everything, but instead focusing on def / off) and that you have to change research levels in villages for strategy. It is just an unnecessary complication for new players. And it often annoys more experienced players too.
Archers
I'm not a fan. I just never have felt they are set up in the right way. I have nothing against the concept, but I've always felt they should have a direct link in effectiveness to a wall level. Eg they operate at 100% power with a level 20 wall, but 50% with a level 1 wall. This would bring it somewhat more in line with how archers would work in a real battle, as they would be more effective with better walls as once the walls are breached...they are screwed!
If we keep using archers, I'd like to see an
overhaul to the way in which they work to have them add better value to the game.
100ms gap
Not keen on this at all. This seems to just make defending even easier than it already is, and defending is a very over-powered part of the game already. 50ms I get, but 100ms is too far apart for me.
20 member tribe limit
As a one off world, great! Good fun. But we have this in W112. And in all honesty, it has just led to groups of 3-5 family tribes sharing forums and claims etc. And it feels like one of the major reasons that W112 isn't particularly enjoyable compared to other recent worlds (that and watchtowers).
If this setting is going to be used, perhaps having a catch so that
tribes cannot share forums or noble claims. Otherwise a 20 member limit is completely pointless. because people can get around it.
Building and Troop speed 1
This is painfully slow. It takes all the fun out of the game and is (in my opinion) by far the setting with the biggest impact - positive or negative - on player satisfaction. If a game is slow, it is much harder to stay interested or invested.
As an aside, I actually don't mind churches. I get why they are frustrating. But, I like the fact that on those worlds, strategies do completely change and yet they are not hard for players - new or old - to understand. Definitely worth keeping irregular, but as an occasional setting I think it's a good way to mix the game up somewhat.
That's my two (or is is seven?) cents