Feedback world 114

JawJaw

Awesomest CM Ever
Reaction score
2,210
Dear community,

Thursday, May, 13th, world 114 will open its gates around 10 AM. Pre-registrations for this world have started. Gather your teams!
>> Register now!


General Settings:

- Building speed: 1.2 (120%)
- Unit Speed: 0.8 (96%)

Game:
- Archers: Activated
- Paladin / Statue: Activated, with skills
- Strongholds : Deactivated
- Bonus Villages: Activated
- Barbarian Villages: Grow and shrink to 2,000 points
- Church and Belief: Deactivated
- Watchtower: Activated
- Militia: Activated
- Morale: Activated, points and time based
- Achievements: Activated
- Noble production: Packages
- Technologies: Simple
- Beginners protection: 5 days
- Beginners protection ratio: Activated, 1:20 for 60 days

Other:

- Nightmode: Activated, player based (more information)
- Choose starting direction: Activated
- Attack timing: Milliseconds (150)
- Fake limit: Activated (1%)
- Limit Noble man walking distance: Unlimited
- Scavenging: Activated

Extra :

- Victory conditions: Dominance (a tribe needs to hold 70% of the villages in this world for 14 days)
- Tribe limit: 25
- Flags: Activated
- Limited haul: Deactivated
- Support outside Tribe: Free sending of support
- Harm: Attacks sent to members of your tribe will not deal any damage

Premium Features:[/B]
- Premium Account: Activated
- Account Manager: Activated
- Farm-Assistent: Activated
- Building time reduction: Activated
- Finish immediately: Activated
- Building cost reduction: Activated
- +20% Production: Activated
- Trading with the merchant: Activated
- Premium Exchange: Activated

Make sure to let us know if you like the settings in the Feedbacktopic!

Good luck!
 

lionguard32

In-Game Staff
Tribal Wars Team
Team
Reaction score
39
Noble packages need to go away. That's a ridiculous setting. Also the thing about not being able to damage members of your tribe. If 2 people want to merge accounts that setting makes it impossible without one person leaving the tribe which would subject them being eaten by potential enemies. Definitely need to rethink it.
 

Shinko to Kuma

Still Going Strong
Reaction score
776
Noble packages need to go away. That's a ridiculous setting. Also the thing about not being able to damage members of your tribe. If 2 people want to merge accounts that setting makes it impossible without one person leaving the tribe which would subject them being eaten by potential enemies. Definitely need to rethink it.

Hey maybe people shouldn't set out to merge accounts before the world started! I think that is a good setting.
 

Aretas

Non-stop Poster
Reaction score
341
LOL these have to be the worse world settings I've ever seen before. They make 107's setting look decent haha. Fake limit check. Watchtower check. Noble packages lol check. Night bonus check. 150 ms attack timing? is that a joke or misprint? Even has free support outside of tribe haha. Can someone please tell me 1 setting on this world that is actually decent. Who was holding the devs beer when they decided these settings haha.

EDIT: Never mind I found the decent setting. Scavenging activated so I can low effort pp farm the world and then skip it haha
 
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The Roman Empire

Contributing Poster
Reaction score
361
Terrible settings really.

- Again Watchtowers + fakelimit? Either one of those should be enough no?
- Nightmode, BAH
- Not being able to attack tribemates. Mergers & internals made more difficult.
- 150ms attack gap, lol really
- speed is too low for my taste

I do like the 25 member limit, scavenging and the fact it isnt a church world. But PP farming it is.
 

General Iroh

Forum Moderator
Reaction score
312
  • Expected the nightmodus as it got announced a while back.
  • Watchtowers, fakelimit and 150ms attack gap -> 'noobfriendly' world I assume to deal with the bulk people sitting at home that didn't play before.
  • Packets is something different, last one was ..85..?
  • Speed could be faster but at least it's faster than 1
  • No harm rule is interesting.

It's a fine world, but get ready to see either extremely positive comments or very negative ones.
 

One Last Shot...

Contributing Poster
Reaction score
1,552
I really love that packets is being given another go. It is far more strategic.

Nightbonus, I am excited to give this a go. It will add another element of strategy.

No harm rule will be entertaining. Would be even better if it was combined with 'no outside tribe support' on Uber :p

I think watchtower and fake limit combined are a bit much.
 

Seven Devils

Still Going Strong
Reaction score
469
Whoever said this is noobfriendly does not understand settings;

- Noble production: Packages does anyone playing understand how those works? The amount of delaying warfare one will be able to do is insane. If not the noobs will have no chance whatsoever. I don't like this setting, because it's not a good one at all. It sure is diffrent, but no, just no. You also have watchtowers, so you can see an incoming train and you can if you wish to, trade 4 of enemy nobles for 1 of your own.

- Beginners protection ratio: Activated, 1:20 for 60 days

Like (Facepalm) I thought we discussed this shit before, at least put it for 30 days, or make it if you are above 25k it does not count lol, like god damn. Noble an enemy and BOOM locked out of ending him. Great stuff.

- Fake limit: Activated (1%) I hate fake limits when you have watchtower worlds, i mean, kind of works for me seeing as i end up defending more than anything, but it ruins the game abit. At least have no fake limit if you have WT world. Also, the noble fakes/ low escort is going to be fun with 1% XD and having packages. Going to be an horrible experience for many.

There are some good stuff though;

- Building speed: 1.2 (120%)
- Unit Speed: 0.8 (96%)
Slower worlds are better, allows for some easier times.

- Bonus Villages: Activated always appriciate i hope they are enhanced, those are good ones <3 (i don't see why enhanced would never always be picked)

- Harm: Attacks sent to members of your tribe will not deal any damage Good one, hate it when you cat your own members :D Can also be used in a recap war purpose now


Neutral opinion is the paladins, ofcourse with watchtower they make it near impossible to lose villages. Add a slow world with night bonus you are going to have a hard time losing villages. But seeing as they cash in for innogames you will almost always see them.

Archers are neither good or bad tbh

Overall i'd rate the world at 4-5/10 at best, you are going to have nightprotection and palas and watchtower AND noble packs, it all adds upp to a pretty bad score and to top it off, fake limit. If you were to remove the fake limit i'd say it would be "ok" to play if you remove packages i'd say its a pretty good world
 

Aretas

Non-stop Poster
Reaction score
341
Watchtower plus Fake limit - Last world we got that had neither setting was 106 if I remember correctly? On top of that, of the last 3 worlds that came out with both these settings, two were changed before the world started due to mass complaints about having both on the same world. 110 had the watchtower setting changed to deactivated and 111 had the fake limit setting deactivated. Obviously the majority of the community do not want at least both of these settings combined. Yet TW keeps trying to force them down our throats.

Noble Packages - This is just a bad setting. I don't remember when the last package world was, and there is probably a good reason for that.

Night Bonus - I get why tw wants this setting, but I still stick to that like all new settings tw keeps implementing to help "noobs" that it will only become another broken setting that experienced players will abuse, making it impossible for newer players to have any chance of beating them, assuming they had any chance in the first place with watchtowers in play. Have 3 people intermingle on a frontline and simply rotate around their night bonus so someone always has it. Have fun breaking that frontline.

150ms attack gaps - Never seen this above 100ms. Someone said that its noob friendly, but how do you expect a "noob" to noble someone when they have an even greater gap for the enemy to put a snipe in? If you really want to lower the effectiveness of snipes/experience, then lower the attack gap. Maybe at 10-25 ms you would create an even playing ground lol. As now, players are expected to noble people who have a watchtower to see incoming incs, with a fake limit to not "overload" people with incs, an 8hr adjustable night bonus period, paladins def bonuses, 450-600ms gap between first and last noble, and to top it all off, have to use noble packages. Experienced players will have enough of a "fun" time nobling turtles etc. For a new player it will be all but impossible haha. Guess it will be a mass babbling world.

Harm setting - Don't know enough about this tbh (don't think I've ever seen it before), but first thought it that the setting only matters if it doesn't allow loyalty drops from nobles on tribe mate villages. People don't attack tribe mates for other reasons in particular. So does this setting mean that "prenobling" is no longer a valid defense to noble nukes? Is that going to then become the world strategy for noblilng then? If this setting was made to try and combat pushing, well most often "push accounts" aren't in your same tribe but spread out in tribe around people or in a "family tribe" so as to make it look less like pushing. So this setting seems to miss that mark. Also the setting, if it does affect loyalty drops, would prevent tribes from moving backline accounts or any accounts to new frontlines during mid and end game wars. This is just going to lead to a lot of tribe changes lol as people temp leave tribes and rejoin as needed.

But yah maybe someone who actually likes these settings could actually explain why they do, as when all taken in together, this seems like a terrible world to me. Sorry for the wall of text, was looking forward to a new world, and was disappointed to see that of all possible settings this is what TW gives us.
 

Mintyfresh

Skilled Soldier 18 & Master Commander 21 & 22
Reaction score
4,382
Watchtower plus Fake limit - Last world we got that had neither setting was 106 if I remember correctly? On top of that, of the last 3 worlds that came out with both these settings, two were changed before the world started due to mass complaints about having both on the same world. 110 had the watchtower setting changed to deactivated and 111 had the fake limit setting deactivated. Obviously the majority of the community do not want at least both of these settings combined. Yet TW keeps trying to force them down our throats.

This is either the 4th or 5th time in the last approx dozen worlds that the initial world settings have been WT + fake limit. Not sure how many have gone through after consideration but its kinda weird how it keeps being shoehorned in when its pretty unpopular

There have been a few worlds with 200 ms gap between nobles. Not many but there is precedent.

For the rest:

Packet system sucks ass. Kinda puzzling to have a setting that artificially increase the skill ceiling amidst all the other more noob friendly settings. Pick one flavour preference per world dont try and mix them together. Nobody wants strawberry with their meatballs

The 'no harm' system seems rather amusing. I'd wager its specifically aimed to cut down on the meta of "merge2win" thats been dominant the last couple of years. Really hoping it works out

Overall id give it maybe a 7/10 for world settings. Score is hella boosted due to the no harm system which if nothing else i like the idea that Inno are at least attempting to at least touch on problems in the meta. Otherwise probably be a 5/10
 

valtheran88

Non-stop Poster
Reaction score
91
Harm setting.

Create establish tribe of 20 members organize nobling patterns. Split tribe into family of 2 10 trobemates a piece.

Harm setting negated.
 

Packman1980

Member
Reaction score
3
Is the pp exchange opening delayed or from day 1

I'd prefer it didn't exist but how can you make the game a little less of a headache for those who don't want to pay to win?

Also, can you have a badge for pay to win players, or vice versa, good to separate them as a different community.
 

a.K.a elmoo

Non-stop Poster
Reaction score
802
if you make nobleman, and he dies, you can retrain for less resources (I believe thats it, or it has something to do with these noble packs, which I didnt play for ages)
 

martyyboy

New Member
Reaction score
14
I hope people are aware that this is an 'expensive pack system'. Meaning that if a noble dies you need to pay the same packet cost to build it again. I just found this out and i'm extremely displeased about it. I don't know if there was a way to find this out before playing, but if that's not the case TW should mention this at the world settings cause this is highly misleading.These are by far the worst settings i have ever played and with these setting is will go on for years. But maybe that's no coincidence...:/
 

DaWolf85

Non-stop Poster
Reaction score
583
I hope people are aware that this is an 'expensive pack system'. Meaning that if a noble dies you need to pay the same packet cost to build it again. I just found this out and i'm extremely displeased about it. I don't know if there was a way to find this out before playing, but if that's not the case TW should mention this at the world settings cause this is highly misleading.These are by far the worst settings i have ever played and with these setting is will go on for years. But maybe that's no coincidence...:/
Thanks for reaching out to us.

I have just checked the world configuration and I can confirm that World 114 is in fact set to use the cheap rebuild system. However, the cheap rebuild is only possible if you are rebuilding the lost nobleman in its original village. If you rebuild the nobleman in a different village, it will always cost full price.

If you have any further questions, or this is not how it's working for you, please feel free to send us a Support Ticket and we can look into it for you.
 

HotLikeDat

Non-stop Poster
Reaction score
73
Was the same on w81 the last packet world I played, gotta think before u start spamming nobles out :D

H
 
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