New World Feedback - World 133

Llama

Well-Known Member
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107
Constructive Criticism / Feedback:

1.
Remove Tech, as it is not scaled high enough to accommodate bows. Majority of people like bows so that’s easy choice.

2. World speed and or single/ 2 villa start. 129 was soooo big with multi villa start, halving this speed will make the world last way longer than 129 and 129 is nowhere close to finishing. It is stalled out a bit and becomes more grind than entertainment. So I recommend up the speed if you absolutely have to have multi village start (maybe do a 2 villa start?), but mainly to consider doing single village start.

3
. If do single village start, speed 2 is good. Has worked well many times before.

4. 65% dominance is low, one good merge and world just ends no war. Maybe up the dominance and hold time? Open to suggestions on end game victory, this one not as sure on.

5. If you keep multi villa start please up member count of tribe to 25 to help speed up endgame, otherwise 20 may be fine

5. Uber Support settings preferred to deter family tribes, especially if this becomes large world with many villas



Open to edits and other suggestions
 

valtheran88

Non-stop Poster
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91
My feed back is the research and outside tribe support being disabled...Other then a small handful of irrelevant settings(archers + 3 level kind of partially cancel each other out) these are pretty close to a clone of w129 and it would be nice to see this new setting(multi village start) you are tinkering around with starting with some varied settings. To many of the worlds lately have started with no outside support and 3 level research.
 

Teh Knight Owl

Active Member
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5
agreed with the two people above me.
remove tech and you'll probably invite more people to play this world.
w128 and w130 ended consecutively around a month ago.. w129 stalled. w131 secured, w132 reaching its peak.
so a lot of people are eyeing for w133. however with tech level system enabled. there's a high chance that they'd consider skipping this one.
 

lauritseske

Member
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7
There's a lot to like here, love to see a no watchtower, no church, no night bonus world!
But as many people have said already please reconsider 3-tech, it's not a popular setting in the first place and we just had a 3-tech world.
Mixing 3-tech with archers is downright counterproductive, both settings have merits on their own as they allow for a bit more strategy but by mixing them together they cancel each other out.
There's not going to be any room to experiment with differently teched def villages if you need to tech archers as well, and 3-tech will simply lead to MA being completely ignored (even more than they already are), since off villages are short on tech levels in the first place even without MA.

Let us have fun playing around with different troop compositions and finding the right amount of archers/MA against different enemies
or let us play around with different tech levels, can't have both.
Adding more units along with a setting that punishes using many different units is counterproductive, so add 1 not the other.
Archers are by far the more popular setting so it should be an easy choice.

Personally I don't mind a 3 village start, but this could become a really long world so consider either going 2 village start if it has to be multi village, or up the world speed a little.
 
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Guesswhosback

Active Member
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121
The new changes was really good, but you probably missed the part about changing it to Uber support settings. So last change before world starts would be adding that.
 
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