New World Feedback World 152

Nova

Community Manager
Tribal Wars Team
Community Management
Reaction score
300
Dear community,

Tuesday, December 2nd, world 152 will open its gates around 10:00 AM.

Pre-registrations for this world have started. Gather your teams!
>> Register now!


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Find us on Discord!
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While you await the start of this new world, feel free to drop by to chat with the players that will also be playing this world. You can access it here.
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Please note that the layout for the settings in announcements is updated to adapt to the system based settings page, to avoid differences in phrasing and create a clearer view of the different settings.



World 152 Settings
Game speed1.6
Unit speed0.625
Game
ChurchInactive
WatchtowerActive
Quest SystemActive
AchievementsActive
FlagsActive
ScavengingActive
HaulsActive
StrongholdInactive
RelicsActive
Growing barbarian villagesActive up to 500 points, shrink
Bonus villagesBonus villages enabled
Research SystemSimple
Fake limitInactive
Milliseconds attack & support timing50 ms
Units
ArchersActive
Paladin & Skill booksActive
MilitiaActive
Nobleman
Purchased usingGold coins
Max nobleman travel distance40 squares/fields
Premium Features
Premium AccountActive
Account ManagerActive
Farm-AssistantActive
Building time reductionActive
Finish immediatelyActive
Building cost reductionActive
+20% ProductionActive
Trading with the merchantActive
Premium ExchangeActive
Tribe
Tribe levelsActive
Tribe member limit22 - Tribe lock activated on 30% dominance
Ability to attack tribe membersAttacks vs tribe members do not turn into visits and thus deal damage
Support outside tribeNo restrictions
  • Supporting villages outside player's tribe is possible.
Player
Ability to select starting direction
Active, move to friends enabled
Relocation ItemEnabled, move to friends enabled
MoralePoints and time based
Max attack ratio (attacker:defender)20:1 for the first 30 days
Night bonusInactive
Protection for beginners5 days
Endgame
Victory requirementsDomination. After 180 days, one tribe must hold at least 60% of the player villages for 10 days. Tribe lock at 30% domination.


Please note that the detailed and updated, final settings for the world will always be displayed >here<.
In case of any discrepancies, the information on the system page applies, as it is automatically updated.


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For the settings shown in Croatian
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For the settings shown in Danish
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For the settings shown in Norwegian
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For the settings shown in Slovenian
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For the settings shown in Swedish
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For the settings shown in Thai


Please let us know your feedback in our feedback topic!

Your Tribal Wars Team
 

Nova

Community Manager
Tribal Wars Team
Community Management
Reaction score
300
So many watchtower worlds in a row is ridiculous, is it the norm now?
It is actually considered a default setting to have it on so I guess you can say that it is indeed the norm. Turning it off requires an exception to be made on the approval of the settings.

But you are right, there's been a lot of WT world in a row, it's to get back on track with the many "exceptions" we got for W150. But we should be more or less back on the usual rotation by W153.
 

Olve

Non-stop Poster
Reaction score
363
Pretty visible that WT worlds brings more profit, but I still wish there would be worlds without WatchTower more regularly.

The last "true" world without watchtowers were 146, thats 6 worlds (about a year) ago.
 

valtheran88

Non-stop Poster
Reaction score
104
Max nobleman travel distance40 squares/fields

Honestly these short travel noble settings are a bit tired, while the world doesn't have the BEST settings they are pretty alright...except this glaring setting.

Like yea, I am not a huge fan of WT or tribe lock but the speed and support settings are pretty solid...coins is alright as well, but yea would love unlimited range again.
 

DJ300

Non-stop Poster
Reaction score
174
My only issue with the settings would be Watchtower like everyone else above has said, too many of them in a row if people wanted to play watch tower they would be on a one of the past 6 worlds, need more worlds without watch tower.
 

Nova

Community Manager
Tribal Wars Team
Community Management
Reaction score
300
Pretty visible that WT worlds brings more profit, but I still wish there would be worlds without WatchTower more regularly.

The last "true" world without watchtowers were 146, thats 6 worlds (about a year) ago.

I don't know if there are single world settings that "brings more profit" but that's not really a part of the support teams choice of settings to suggest. It's possible that there is some kind of connection there, but generally, the "profit" connection of things is beyond the support team - but in the end we do need to get all settings approved.

But there is a "default" option for all settings, as an example speed 1.0 is the default speed. So all on/off options like as an example Church, has a default (for churches it's On). Every setting that is not set to the default value, is an exception. And sometimes it's the better choice for the world to get the exception elsewhere, and leave the WT on. But yes, it has been too long since we had a non WT world.

Max nobleman travel distance40 squares/fields

Honestly these short travel noble settings are a bit tired, while the world doesn't have the BEST settings they are pretty alright...except this glaring setting.

Like yea, I am not a huge fan of WT or tribe lock but the speed and support settings are pretty solid...coins is alright as well, but yea would love unlimited range again.

We hear you. The reason we have used this is because we had feedback suggesting shortening the distance would be better. In the end, limiting the noble distance is a way to promote collaboration in the tribes, and adding some strategy when worlds are getting smaller and "unlimited" doesn't matter that much any more. We will keep this in mind for future worlds.

My only issue with the settings would be Watchtower like everyone else above has said, too many of them in a row if people wanted to play watch tower they would be on a one of the past 6 worlds, need more worlds without watch tower.

Agreed, we will make sure to leave it out for W153.
 

world8vet

Active Member
Reaction score
8
I don't know if there are single world settings that "brings more profit" but that's not really a part of the support teams choice of settings to suggest. It's possible that there is some kind of connection there, but generally, the "profit" connection of things is beyond the support team - but in the end we do need to get all settings approved.

But there is a "default" option for all settings, as an example speed 1.0 is the default speed. So all on/off options like as an example Church, has a default (for churches it's On). Every setting that is not set to the default value, is an exception. And sometimes it's the better choice for the world to get the exception elsewhere, and leave the WT on. But yes, it has been too long since we had a non WT world.

Though most worlds are not 1 speed? So i don't see how the "default" setting leads to more WT worlds. A couple years ago you would have 1 or 2 WT worlds every 10, now it's way too often.

I guess if the point is to make sure that the game is less time consuming WT does help quite well with that.
If WTs will be very popular now, i would make 90 percent of these worlds without a fake limit. It just fits better.
Let players who wait till detection crutch on that, and attackers can use timed fakes to bait defence dozens of hours before the nukes get detected.
 
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