Pretty visible that WT worlds brings more profit, but I still wish there would be worlds without WatchTower more regularly.
The last "true" world without watchtowers were 146, thats 6 worlds (about a year) ago.
I don't know if there are single world settings that "brings more profit" but that's not really a part of the support teams choice of settings to suggest. It's possible that there is some kind of connection there, but generally, the "profit" connection of things is beyond the support team - but in the end we do need to get all settings approved.
But there is a "default" option for all settings, as an example speed 1.0 is the default speed. So all on/off options like as an example Church, has a default (for churches it's On). Every setting that is not set to the default value, is an exception. And sometimes it's the better choice for the world to get the exception elsewhere, and leave the WT on. But yes, it has been too long since we had a non WT world.
| Max nobleman travel distance | 40 squares/fields |
Honestly these short travel noble settings are a bit tired, while the world doesn't have the BEST settings they are pretty alright...except this glaring setting.
Like yea, I am not a huge fan of WT or tribe lock but the speed and support settings are pretty solid...coins is alright as well, but yea would love unlimited range again.
We hear you. The reason we have used this is because we had feedback suggesting shortening the distance would be better. In the end, limiting the noble distance is a way to promote collaboration in the tribes, and adding some strategy when worlds are getting smaller and "unlimited" doesn't matter that much any more. We will keep this in mind for future worlds.
My only issue with the settings would be Watchtower like everyone else above has said, too many of them in a row if people wanted to play watch tower they would be on a one of the past 6 worlds, need more worlds without watch tower.
Agreed, we will make sure to leave it out for W153.