DeletedUser6599
Guest
Summer break fast approaches, and with it the 56k modem that runs at 45k, and only when we aren't expecting calls, that my parents think satisfactory as an internet connection. When I go home, I'll lose even the tiny bit of time my studies are currently leaving me for Tribal Wars - so I'm quitting beforehand, so I can at least have the morbid satisfaction of going down with the ship.
"PaperDuck," the trolls say, "Why are you telling us this? We couldn't care less if you're quitting, and even if we did, you should put it in off topic!" Well, my dears, this leaving of the game leaves me free to "tell it like it is," or at least like I see it - to spill beans and call out people without needing to worry about resentments and hard feelings that might come back to haunt me in the future. Resent me all you want, it doesn't matter - I'm gone.
First, individual players. I know that a lot of you are going to say "who?" because I, not being in the core, don't have a lot of experience with the more powerful or well-known players. Also, if anybody is amused or curious and wants me to give my opinion of them, drop this thread a comment.
Scarge. Scarge is a relatively highly-ranked player for all the wrong reasons. Yeah, it happens. He made friends with a neighbor of his who was a good player, King Inu, and assimilated his villages when that player quit, more than doubling his points. He then proceeded to put on airs above the rest of our then-tribe, though I don't believe he ever participated in any of our wars, or even helped with support. When ME64 broke up, he was taken in by HTW-R. If that's par for their tribe, somebody should attack them, because they'll go down in a week.
Gozak. Now in Cult2, before he left ME64 he offered to join Cult2 as a spy. I declined his offer twice, because I don't trust anyone who offers his services in betrayal. When he did finally leave, he left an IGM saying he was going to try to rot Cult from the inside. Everyone, beware this snake. He'll turn on you as soon as somebody bigger appears. Watch out.
Kklccj. Now in RA, before he left ME64 he reportedly passed false information to RA regarding ME64's weakness. It is true that the tribe was in decline, due largely to the recent loss of our skilled former duke and to the Cult's lock on K64; but the information was not only of traitorous intent, but actually false. According to my source, he told RA that ME64 had only 12 active players, when at the time it was more like 40. He left the tribe under very suspicious circumstances, in which even though Plamya's attacks on him were failing and we had a (very good) diplomatic card to play to stop them, he left ME64 "to protect the tribe." Later we received reports (again, second-hand) that he had said ME64's leadership was incompetent and slow to react, though at the time he left he was the longest-standing aristocrat, and he never posted on the tribal forum or notified other aristocrats of his activities (if he did anything). I'd say his characterization of ME64 leadership as incompetent was probably correct, but only because he was part of it. It's obvious he'd rather jump ship than expend any effort trying to improve anything. So RA, watch out for kklccj.
Arinoch is a grouch who doesn't like my little joke.
Simon Hawkins is probably one of the best all-around players in the game, and a loyal and helpful ally. Simon, I salute you.
Seraphia, my thoughts are with you. Come back and be your awesome self again!
Tribes
Cult is better than you think it is. I used to talk smack about them on the ME64 forums, both because it was the big drain of ME64 members and because I honestly did think that it was overlarge, unwieldy, and due to collapse at any moment - but I was wrong. Cult is better than you think it is.
OT. I have not once talked to anyone outside of OT who has had a good experience with the OT family leadership. They are empty allies, providing nothing and treating no one with respect. They take in refugees and refuse to answer mails about them - but when I took in a player from PTT-SW and he was tribeless for a few hours while in transition, OT members accused me of harboring a refugee, and refused to believe that the matter had been prearranged. It wasn't until I reminded them of our status and made veiled threats at breaking the alliance that they backed down - which in itself shows their cowardice, as this occured before the eHORDE affair, and we were lowly ME64, in the low 30's in the worldwide rankings and without family. Then when I joined Cult I heard horror stories of OT leadership actually ordering their people not to support Cult, the tribe with which they have a mutual protection pact. Of course the OT leadership denied it later, but reports came in from enough OT members that it seems more likely that this order was real than not.
That's all for my final words. See you on the field!
"PaperDuck," the trolls say, "Why are you telling us this? We couldn't care less if you're quitting, and even if we did, you should put it in off topic!" Well, my dears, this leaving of the game leaves me free to "tell it like it is," or at least like I see it - to spill beans and call out people without needing to worry about resentments and hard feelings that might come back to haunt me in the future. Resent me all you want, it doesn't matter - I'm gone.
First, individual players. I know that a lot of you are going to say "who?" because I, not being in the core, don't have a lot of experience with the more powerful or well-known players. Also, if anybody is amused or curious and wants me to give my opinion of them, drop this thread a comment.
Scarge. Scarge is a relatively highly-ranked player for all the wrong reasons. Yeah, it happens. He made friends with a neighbor of his who was a good player, King Inu, and assimilated his villages when that player quit, more than doubling his points. He then proceeded to put on airs above the rest of our then-tribe, though I don't believe he ever participated in any of our wars, or even helped with support. When ME64 broke up, he was taken in by HTW-R. If that's par for their tribe, somebody should attack them, because they'll go down in a week.
Gozak. Now in Cult2, before he left ME64 he offered to join Cult2 as a spy. I declined his offer twice, because I don't trust anyone who offers his services in betrayal. When he did finally leave, he left an IGM saying he was going to try to rot Cult from the inside. Everyone, beware this snake. He'll turn on you as soon as somebody bigger appears. Watch out.
Kklccj. Now in RA, before he left ME64 he reportedly passed false information to RA regarding ME64's weakness. It is true that the tribe was in decline, due largely to the recent loss of our skilled former duke and to the Cult's lock on K64; but the information was not only of traitorous intent, but actually false. According to my source, he told RA that ME64 had only 12 active players, when at the time it was more like 40. He left the tribe under very suspicious circumstances, in which even though Plamya's attacks on him were failing and we had a (very good) diplomatic card to play to stop them, he left ME64 "to protect the tribe." Later we received reports (again, second-hand) that he had said ME64's leadership was incompetent and slow to react, though at the time he left he was the longest-standing aristocrat, and he never posted on the tribal forum or notified other aristocrats of his activities (if he did anything). I'd say his characterization of ME64 leadership as incompetent was probably correct, but only because he was part of it. It's obvious he'd rather jump ship than expend any effort trying to improve anything. So RA, watch out for kklccj.
Arinoch is a grouch who doesn't like my little joke.
Simon Hawkins is probably one of the best all-around players in the game, and a loyal and helpful ally. Simon, I salute you.
Seraphia, my thoughts are with you. Come back and be your awesome self again!
Tribes
Cult is better than you think it is. I used to talk smack about them on the ME64 forums, both because it was the big drain of ME64 members and because I honestly did think that it was overlarge, unwieldy, and due to collapse at any moment - but I was wrong. Cult is better than you think it is.
OT. I have not once talked to anyone outside of OT who has had a good experience with the OT family leadership. They are empty allies, providing nothing and treating no one with respect. They take in refugees and refuse to answer mails about them - but when I took in a player from PTT-SW and he was tribeless for a few hours while in transition, OT members accused me of harboring a refugee, and refused to believe that the matter had been prearranged. It wasn't until I reminded them of our status and made veiled threats at breaking the alliance that they backed down - which in itself shows their cowardice, as this occured before the eHORDE affair, and we were lowly ME64, in the low 30's in the worldwide rankings and without family. Then when I joined Cult I heard horror stories of OT leadership actually ordering their people not to support Cult, the tribe with which they have a mutual protection pact. Of course the OT leadership denied it later, but reports came in from enough OT members that it seems more likely that this order was real than not.
That's all for my final words. See you on the field!
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