DeletedUser
Guest
Can some one post a link to the formulas, in particular the building formulas?
Church Cost Structure:
Level 1: 16.000 wood - 20.000 clay - 5.000 iron - 5.000 population
Level 2: 20.160 wood - 25.600 clay - 6.300 iron - 2.750 population(additional)
Level 3: 25.402 wood - 32.768 clay - 7.938 iron - 4.263 population(additional)
Church Build Time Factor:
Level 1 = 5:40:00
Level 2 = 6:48:00
Level 3 = 8:09:36
The actual build time is calculated by the following formula:
([build time factor] * 1.05^(-[level of the village headquarters])) / [world speed]
[/COLOR][/FONT]I found this, and I'm looking for something similar for every building. War formulas would also be nice
timber cost of a building = [wood]*[wood_factor]^([level of the building] - 1)
clay cost of a building = [stone]*[stone_factor]^([level of the building] - 1)
iron cost of a building = [iron]*[iron_factor]^([level of the building] - 1)
amount of villagers a building uses = [pop]*[pop_factor]^(level of the building] - 1)
duration of creation = [build_time]*[build_time_factor]^(level of the building] - 1)
points of a building = [points of the building at level 1]*1.2^([level of the building] - 1), rounded to the nearest integer
population the farm supports = 240*1.172103^([level of the farm] - 1), rounded to the nearest integer
Capacity = 1000*1.2294934^([level of the warehouse] - 1), rounded to the nearest integer
production per hour = [30]*1.163118^([level of the building] - 1)
hidden resources = 150*(4/3)^([level of the hiding place] - 1)
factor for defending troops = 1.037^[level of the wall]
number of merchants = (market level - 10)^2 + 10
actual build time = [duration of creation]*1.05^(-[level of the village headquarters])
actual build time of a unit = 2/3*[build_time]*1.06^(-[level of the building the unit is created in])
You are wrong.There really isn't much use for it in most all cases. There are really only a very few specific instances in which that type of information is really useful.
You are wrong.
Is it necessary? No.
Is it useful? Yes. This is a logistics game; Whether you've got 1 village or 4000 villages.
erm, that's kind of the goal to find, by using this data :icon_wink:what buildings/units/strategies are most effective in practice.
Units are built in the barracks, stables, workshop, and academy. Multiply the build_time by the time factor of the building the unit's made in to get the actual amount of time it takes to make that unit. The exact time factor is equal to 2/3*1.06^(-[level of the building]).Code:actual build time of a unit = 2/3*[B][build_time][/B]*1.06^(-[level of the building the unit is created in])
I don't understand where the "Build_Time" comes from. Anyone care to explain...
If its from this, http://en37.tribalwars.net/interface.php?func=get_unit_info and I look at spears (e.g.) that would be <build_time> 1020 </build_time> Therefore according to the formula it would be; 2/3*1020*1.06^(-25) (25 means the level of the building the spear is being built in)
I have another question about formulas
I am trying to work out the speed a unit travels.
Now, according to this site, http://www.twmentor.com/?tool=attack-v2, the speed of the world and unit speed affects the duration a unit takes to travel.
e.g. World Speed 1, Unit Speed 2. Duration of Ram takes ( 0:15:00)
World Speed 2, Unit Speed 2. Duration of Ram takes ( 0:07:30)
Anyone know a formulas I could use for speed times? I will assume it will have something to do something will this; http://en34.tribalwars.net/interface.php?func=get_unit_info, but its not like I want to have all the speeds times for all worlds... e.g. <speed>18.0000000005 </speed>