Heavy Cav Strategy

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DeletedUser

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Suppose I have three villages using the heavy cavalry offense + defense (2 defense villages and 1 offense village). If all three villages were to get attacked and moving troops around to stack defense is not possible due to the time difference between the waves at all three villages and all incoming support would arrive after the attacks hit, what would be the ideal arrangement of troops if I were using heavy cavalry offense + defense (offense = axe + heavy cavalry + rams, defense = spears + heavy cavalry) assuming that I'm trying to defend all three villages (ie, no dumping a village to protect the other two)?

I'm guessing 8k spears,2k heavy cavalry for the defensive villages and 7k axes, 2k heavy cavalry, and 200 rams (give or take a couple hundred) as the units we're working with.

um you actualy have a split between swords spears and hc for the defensive villages =o
 

DeletedUser

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um you actualy have a split between swords spears and hc for the defensive villages =o

No you don't, hes got it right.

Defense: Generally 8K spears, 2K Heavy C.

Offense: 8K axes, 1.8K Heavy C, 200 Rams

or there abouts.
 

DeletedUser

Guest
No you don't, hes got it right.

Defense: Generally 8K spears, 2K Heavy C.

Offense: 8K axes, 1.8K Heavy C, 200 Rams

or there abouts.

loooools well that version isnt very good imho the version i use is only 700 hc in all defences villages but the hc are only for fast defence of my other defence villages i figure thats all they are good for as my offense villages have many many spears and swords in them defending the villages with pride =)
 

DeletedUser

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And your version matters because?

Oooh yes, you have far more experience then the people explaining HC strategy! Sorry Minishaw, I keep forgetting about that :(
 

The Belgarion

Guest
Thargoran owns. (Is all I have to say about this ;) )

Oh go on then: I use the heavy cav strategy. Partially.

2nd'd the best user of this strategy i've seen.

Oh and there are many, many variations on this strategy it all depends on your situation and need for expansion, support and general location.
 

DeletedUser20107

Guest
nobody in their right minds tell their strategies in here,

when i say i use 500 HC in each villa what's to say i tell the truth?
 

The Belgarion

Guest
nobody in their right minds tell their strategies in here,

when i say i use 500 HC in each villa what's to say i tell the truth?

There is nothing wrong in discussing said used strategies in here, lets be honest you'd have to be pretty unlucky to gain any disadvantage in doing so.
 

DeletedUser

Guest
im not gonna read 11 pages of this...but i came up with a HC strategy of my own...whether its good or bad idk...but it seems to be the best one i could think of .....as a full farm of HC seems stupid.

here goes...


_______________________________________________
1 HC = 6 population

Defence Against Axes=280
Defence Against LC--=112
____________________
Swords= 1 population

Defence Against Axes=70
Defence Against LC--=35
____________________
Spears= 1 population

Defence Against Axes=21
Defence Against LC--=63
____________________

full village has a population of 24000...around 4000 of it is contributed to village growth

best defence with single units.

9000 =spears
11000=Swords

Defence Against Axes=959000
Defence Against LC--=952000

(amount varies..but this is the best evened out ratio)


______________________

HC Strategy is to make HC in portions of ALL your Defensive villages incase you need quick support

basically:

1000 HC=6000 population ...do this in all villages.

--------------
8000 Spears
6000 Swords
1000 HC
--------------

that is what it should look like....if you think its questionable.

here are the stats of its defending abilities...

Defence Against Axes=868000
Defence Against LC--=826000


The Idea is that if all your defensive villages contained that amount of troops ...you can send supports to villages in a fast pace while keeping a decent defence in your village still.

think about it....sending 1k of HC from multiple villages is quite more efficient then sending it all from one village...Of course spears and swords alone are the best type of defence...but this is a system that i found out to be quite useful if you only apply this to a selected few villages.
 

openeye

Guest
Ran across this thread on my day off and felt my input would be helpful. As Hellz already disclosed my strategy a while ago, though it had a few minor errors, I felt I would clarify and explain. Sorry its a book.

A few things you will need to understand to follow me.

1) First of all this strategy doesn't make the most mathmatical sence. I'm sorry but what works on paper rarely works in real life. For those who think that it does you really need more exposure in RL and TW. I dont know of anybody who makes use of 20k axe armies and yet using the math it would seem to be the most effective strat.

2) This strategy doesn't work for people on the fence. It's largely a all or nothing deal simply because of teching limits. If your villages dont have HC teched to 3 then you cant send HC there to defend. You lose too many to remain effective and with LC in your offense you loose your ability to tech HC to 3. Also uniformity is simpler.

3) This strategy is originally Thar's(at least on .net) though I did modify it a bit mainly the catapults, as everybody does along the way.

4) If you cant identify fakes and cant effectively time/stack defences you will fail at TW, but especially fail at this strategy.

5) This also works best when all your villages are named the same, simply compounds the confusion this strategy can put your enemy in.

6) Also considers what I remember of speeds of W4. Though it may change based on your world the ratios remain the same.

7) Obviously this is old units.
----------------------
My HC strat:

Grouped villages in 10 village tactical groups based on proximity(Largely just for organization and to maintain ratios). 6:3:1 Offense:Defense:Scouts

Offensive Village:
1250 HC
11500(ish) Axes
200 Rams

Defensive Village:
1250 HC
11500(ish) Spears
200 Cats

Scout Village:
5000 Scouts
8500(ish) Spears
200 Cats

Techwise:
Offensive: Sp:Sw:Axe:HC:Ram
Defensive/Scout: Sp:Sw:Scout:HC:Cat

First, thing I would like to point out now is that I employed this strategy even though my 100+ villages were all touching. This isn't just for spread players in fact it works even better for players who are condensed. The way this strategy beats others is not in power. Obviously, your average army is comparitively weaker to sp/sw & axe/lc players. What you win with is versitility, speed, agility, outsmarting, and disheartening your enemies.

Why is 1250 HC the magic number? Because its 10k population. Simply its a balance issue. It's easy to get carried away with the HC and since they are (statwise) weaker than their opposites(LC/Sw). You dont want to swing too far one way simply because of a need to maintain balance. And though 10k/1250 HC isn't a balanced defense but by the time you figure in the villages with 1250 HC you can pull in from further out and from offensive villages you will find that your defense will be HC heavy as it is. Further given that axes compared to HC are much better on offence its better to give them the benifit and keep the balance swayed their way (moreso than you would with LC).
Defensive Strategy:

Since its easier for everybody to see the advantage on defense before offense I will start there. Sp/HC build nearly 3x faster, this alone is huge. In wartime your looking a rebuild in less than 2 weeks rather than over a month. Further since spears move nearly 2x as fast as swords(not really but in times of need it feels like it) and your support moves at the spead of the slowest unit you can move alot more of your armies alot further when needed to counter.

This becomes even more special when you log in and only find an hour or two before the first strike hits. In times when you cant see the slowest unit because you logged in late this strategy really shines.

Example 1:

You log in to find attacks on one your villages, or on a newly nobled village that were incoming before you nobled. In both cases no way to identify the troops and only 2 hours until they hit.


With a sp/sw defense set you can only draw in full defense from villages within 2 fields of the target and spears from 3 feilds away. Chances are you only have 1-2 D villages nearby(if your lucky and its near your cluster). So you can decided to call them in and expect heavy loses(especially in that newly nobled walless village) or wait it out and prepare a counter offensive. Not alot of options and your right where you oppent wants you: losing a village, or losing a large number of troops.

Now with the HC strat you have alot more options. In 2 hours you can have sp/HC from up to 3 fields away(nearly doubling the number of feilds support can originate from) and draw HC from 7 or 8 feilds away. This gives you 2-3defensive villages to draw full defenses from and, considering your offensive village HC are also fully capible of defending, likely 4-5 villages you can draw HC from. (Maybe more if you built in a compact cluster like I did.)

In two hours you talking about the difference of 20k/20k and 30k/10k HC Please do the math for me and tell me what defence will hold up better... You will suffer less loses, less wall damage, and further you will lose troops over 8 villages allowing you to rebuild your armies in 1/4 (or less) the time verses loosing in only 2 villages. Now you have 8 villages pumping new recruits from barracks and stable rather than rebuiling from 2 village barracks. Spread the loses; Spread the rebuild

This strategy really shines when your villages are close because of this situation that I illustrated. The closer you villages are the further the enemy armies have to march and the shorter your support takes. The defense works because it allows you to stack defense to minimize you loses while maximizing your enemy loses. You aren't looking to match kills with the enemy; rather your looking to kill 4 or 5 or more enemy troops for every casualty you take. In this aspect your troops will last through alot more battles on defense than with the sp/sw strat.

Sometimes though you are just getting whooped. 1k+ incoming everwhere and all at once. Your sp/HC arent as powerful as sw/sp so how do you survive?

Example 2:

Worst fear is realized: Massive incoming, many enemies, lots of nobles. Sure you have time to react, 24+ hours to impact, but whats the use?


First dont panic. Just get to marking the incoming. Over half of that crap is ram fakes, scouts, or armies without nobles. Pick out the nobles and likely nukes. (As any good player would do, right?) Most large operations of this nature have bad timing, maybe not on individual villages but between villages. The noble train on village "A" hits 5 hours after village "B", Village "C" & "D" 2 hours later ect ect. Guess what each of these is? A repetition of example 1. Sure its on the massive scale but its not undefendable.

Sometimes though you can't get enough defense there in time, the walls are down, there timing is across several villages at once. Then what do you have? You have the best dodge defense available. Every village has a defense waiting to block a noble somewhere. And while you are playing kill the noble in sector A, sector B can be stacked up in 2 hours to kill a nuke or two and 2 hours later be moved to block a nuke elsewhere(Not only does support get there twice as fast it gets home to be redeployed 2x as fast).

I'm sorry but sp/sw cant do this nearly as well. Your offenses in a sp/sw & axe/lc get launched off to either noble back lost villages(not that villages without troops are what you need in this situtation) or go on sucide runs to piss off your aggressors(who if they are smart just dodge). HC on the other hand though it may not be able to hold on paper, with a dedicated player at the controls and sitters to remain vigilant you stand a real shot at holding out. Though admittedly there are some situations where you are going to die no matter what(In which case saving packages and running to the rim is always an option).

Eventually they slow down. After a week or two of intense fighting like that where you oppenent gets no real headway they are bound to get a little discouraged. Further after a week or two you can likely have most if not all of your loses payed for and in the ques ready for deployment over the next week. (Provided you held strong)

And if your shattered, beaten, and destroyed then well you can still enjoy a lengthy game of "kill the noble." Ask Thar(Best timer ever, bar none), he held off MCD and w00t for 3 months dodging nobles. He could literally kill the nobles on a one second train(but I'm getting offtopic). And no better troop can be found for sucha situation as HC. They are faster and by having some in every village you give yourself multiple options in case you miss you timing window the first few attempts.
 

openeye

Guest
Offensive Strategy:

Obviously your offensive nukes are weakened not having LC. The comparison of HC to LC is comprible to the comparison of LC to Axes. Mathmatically it would make the most sence to have all axe nukes. But because of time restraints we use LC, which in turn allows us more nukes because we can use and rebuild the nuke in less time than just to build a single axe nuke. Similarly HC give us the same option. By using HC instead of LC it allows us to get away with more offensive villages vs defensive villages thus allowing us to put more nukes out to our disposal without sacrificing defence. Even with my 3:2 Offense:Defense villages I still have the defence better than a 1:1(by the numbers) closer to a 2:3(considering the stacking advantage) at my disposal. Further the added HC from the defensive villages and the cats(if used properly) more than make up for the disadvantage my nukes have.

This strategy allows for several different strategies to be employed so it can make the enemies life of timing your attacks much more difficult.

Example 3:

Straight forward clearing/nobles attacks as are 99% or real attacks.


Admittedly, this is where only disadvantage(I have found) rears its ugly head. You nukes aren't as strong as they could be. Solution: Send more nukes. You have more offensive villages now, so employ them. No need to hold anything back you've got the defense still in reserve (the defensive HC shouldn't be employed except as fakes, same with the cats).

The nobles can come from anywhere, defensive or offensive, and provided you dont leave yourself completely undefended(which is a no-no no matter what strat, HC or Sw/LC, you employ) you shouldn't have any problems. In fact this situation allow you to use your offensive HC to quick support a newly nobled or newly to-be nobled village. Provided they have already identified your village "A" to be offensive they may pass it off as a fake support and discredit the entire train as fake(which has happened for me). Further, it gives your defensive villages nobling a little bite to there bark when 1k HC escort the noble making the dodge strategy a little more costly for your enemies(also happened).

Now on to some of a bit unorthidox strategies. What about the catapults? Many(99.999%) people stop using catapults after inital farming stages(if they use them at all) for anything except fakes. I beleive this to be a mistake. If catapults were useful then they can be useful now. First you have a near unexhaustable supply of flak fakes(those annoying 100+ fakes with random times of landing just to confuse and overwhelm).

Second: Do you know what 4 waves of 200 cats can do to a cleared village? Bye bye HQ; Bye bye Farm. Do you know how long it takes to rebuild a maxed village when the farm and HQ are reduced to rumble? Over 3 months. When the farm is reduced to below the population level of the village they cant even start rebuild the wall or HQ until the farm is back to the positive. Not to mention troops. In less than 5 seconds you can turn a thriving troop producing village into a desolate wasteland good for only noble packages, killing your own troops, and farming/sending resources(unless you hit the markets and acads too).

Example 4:

Your going to take out player X, s/he's a pretty good fight equal points and village count. You want to make it as quick as possible but dont really have any outside help. Outside of a bit of support your on your own.


You launch the inital attack, to him/her it looks like a pretty straight forward attack. Good timing, less than 5 second "noble trains" ect ect. The defence is moved to counter and everything goes as planned, right until the attacks hit. The "ram, ram, noble, noble, noble, noble" attacks turned out to be nothing but 2 rams and 4 nobles(costing you a whooping 4 packages). But the 6 ram attacks in a row that just looked like a train fake ened up being 2 nukes followed by 4 attacks of 50 HC and 200 cats. Or if you got real sneaky, you split those cats up even more into strikes of 50 cats; it looks even less realisiticly threatening. When was the last time the village with 10 incomings at ram speed was defended when you had others with noble speed incoming?

Likely there was nothing there to defend, sometime they even get lazy and left an offense in thinking it would have nothing to fear from fakes. In the intial wave, those losing several nobles and the packages and time associated with their rebuild, you walk away with no villages but managed to effectively destroy 5-20% of the villages fighting abilities(depending on how you used your cats). Remember the more waves you send the cats in the less you need in each wave. 200 in a wave does a decent job, but I prefer 50 cat waves. Now that even fight just became alot more lopsided in your favor.

This offers alot of advantages for you if executed properly. On the next wave of attacks s/he's going to be alot more cautious of those ram fakes. You can use this to your advantage when you do come in with the real nobles as you can expect alot less in terms of stacking. Not only that, but lucky you, you've got 30/30/30 farms(good use of those HC on defense) that can't spend resources to keep them away from you(supposing you were a bit short on packages, as I found myself often, this really helped speed the nobling process). Maybe you'll even get so lucky that they try to support the village to prevent you from farming it. No walls and no ability to make walls make it a great support trap, nice quick and easy way to kill off those pesky troops. It doesn't work real well on good players, but noobs hate to lose villages, and tribal support(especially noob tribes) is always likely. Further, its really disheartening to see your villages destroyed to the point of uselessness and can even in itself get them to give up the defense right then and there(happened several times).

Lastly and most importaintly you have an effective means to combat morale beacuse of point loss. Allow me to explain. They cant get rid of those villages, unless somebody else was stupid enough to noble them. As such they are left stuck with the 8-9k points each of them adds to somebodies score without any of the troops building benifits those points normally mean. Hense they stay inflated with false points, keeping them up higher in the morale ranges and preventing them from using the "turtle till you're too small to hurt" strategy. Used effectively, by saving those villages to be nobled last you have a real easy way to keep this guy in your range to continue to pick off his good villages at your leisure. Which is another very disheartening realization when you are on the defense.

This is also a great means to stop pesky support or otherwise discourage others from assisting your soon to be annexed villages. You dont support too much after getting hit in one or two villages this way, and in itself can really throw a questionmark up for people to consider when they send out support or attacks against you.You can really slow down a semi coordinated tribe by simply adding the fact that your ram speed attacks have the potential for lethality.

Further its great because its a fire and forget weapon. Once a village is cleared and razed by the cats its really not a threat for a couple months. As such you can move on to other villages and continue to equalize the field or assert your dominace as needed. Lastly if you have a front that you really dont want to expand by nobleing but need a little security, just destroy all the villages on the border. No troop production no worries. Really good to create a no-man's land or force players around you to quit.

Economic advantages:

Athough HC cost more than swords or LC, its almost all in iron, which is the easiest and cheapest resource to get on the markets. Clay gets eaten by the builders as does wood. And wood is always in short supply but iron, if you have a surplus its in iron. And its real easy to obtain additional iron on the market. Further the high iron cost does well to balance the high clay cost of buildings and the high wood cost of axes and spears. And when your storing packages its iron that always ends up in surplus so its nice to be able to have a stockpile in your maxed villages to help rebuild the armies on your border and newly aquired villages.
---------------

There you have it, my entire strategy. 4th ranked in W4 at one time(though it wasn't 100% commited too at the time) and took 100 villages and 1 million points in less than 5 months from scratch after being essentially rimmed following the 4th place. Sorry its so much a book, but its pretty involved and I wanted to lay it out explained well enough that both newbs and vets could understand. I dont care about the n00bs, because they wont read it anyhow. Thanks for taking the time to read and I hope I have enlighted a few of you into the world of HC.

Also a thanks for the many who credited me with the strategy. Though not all of its due to me, Thar deserves much more than me. But it is nice to know that my name still gets thrown around once and a while even though I deleted my account 3-4 months ago. I still check in once and a while and your all welcome to mail me on my forum account if you have questions, I still check in once and a while. Also, if you could do me a huge favor and assist me in getting the gameplay I and many former players would like it would be great.

Peace,

Openeye
 

DeletedUser20633

Guest
I started 2 and a half months ago and just want to say thanks. I'm still learning the fine points of this game, and so far this is the most versatile strat I've seen.

I've never really built cats and I never thought of using em to shell out villages like that to keep morale up. Amazing.

Thanks for the read, I'll be saving this for later on :icon_smile:
 

DeletedUser

Guest
And your version matters because?

Oooh yes, you have far more experience then the people explaining HC strategy! Sorry Minishaw, I keep forgetting about that :(

um i played on german servers aswell useing this strat so um yeah 0.0
 

DeletedUser

Guest
What would be a good amount of catapults for an offensive village?
Or should those be mainly in defensive vills?
 

DeletedUser61629

Guest
you necro'd a thread from a year and a half ago, pat yourself on the back for that one.
 

rbh135

Guest
i use no HC at all, i always have enough defense to defend a newly nobeled village efficiently, i prefer to spend the extra time building up a defense village which would claim many more of the attackers soilders, this saves me overall resources and messing around with research because if you fill a village with HC support, in the village you are defending you need lv 3 HC research to make the most of them, in a defensive village this is possible but in an offensive village it is not,
lv 3 axe
lv 3 lLC
lv 3 rams
lv 3 spears
lv 3 swords
my basic setup for an offensive village to maximize its potential, others may disagree but i find it most helpful
could this guy actually still be here?
 

DeletedUser

Guest
One thing that I don't think anyone thought of, but if its in one of these 11 pages don't even tell me. You can have a much higher ratio of Offense to Defense villages because HC can also defend very well. I haven't checked the simulator, but I'm pretty sure six HC nukes could do as much damage as four LC ones.
 
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