hi
Xangyia -
1. Motivation - this is the job of the leadership not the player - you can get anyone motivated by the right leaders and cause
2. Able to read and follow orders again it is the job of the leader to write it in a way that everyone can and will understand the same
3. Be a team player and communicate. make a player a team player - job of the leader - communicate needs a better definision
team players are not born that way - we all are quite selfish creatures from birth and we usually (OK allways) help others only if we expect something in return. our genetics gave us the ability to feel satisfaction by helping others but this quality survived trough the evolution just cause it gives us an advantage - we help others cause we insure that we will also get helped when we need it and natures way to do it is by releasing andorfins into our brain when we do "a good deed"
the leadership is the one that needs to give the players this security that if today the help the tribe that the tribe will help them when needed.
this is one of the foundations of "the old rim" and what made it so great - we accomplished that the players have full trust in the leadership and that we assured that no man left behind, everyone if needed would send their last spear if asked.
i will give an example from something actually happened in the old rim, one of the players sent everything he got to the other side of the continent to help others but the tribe next to that player double crossed us and launched a coordinated attack on that player, he asked for help and within 2 hours (when i got the sit) he had 340 incoming full villas of support from all arround the tribe and the opp of the enemy that actually consisted of 183 nukes and about 50 trains failed missarebly
4. Report your status. OK
5. Know the skill of the game. (i will add here "or willing to learn")
6. Be clever. (If you know you might lose such village, think outside the box and be one step ahead of your enemy. I can point out many tricks in the game and fool my enemy but sincerely, I am not going to tell you mines, it would kill the whole purpose of why it's called "tricks.") - OK, interesting i like this one
7. NEVER GIVE UP! No matter if the odds are against you, no matter if your losing villages, no matter if your enemies are getting near your area. Put your guard up and fight! This is indeed the best player, the one that loses but learns from it and then get back in their feet. The one that stands up against others, when no one would)
this i totaly agree, and the sad thing that these players are so rare
8. Well, this one is for those who are leaders in any position. If your going to lead a member, you have to bring their trust and to achieve trust, you have to be the first one out there fighting or defending your members. It will truly show your members that your a role model and they will surely count on you to be there aside them. To achieve it, you have to know more about your members, other than just the game, so you can create friendship. If you create friendship, they will surely communicate better with you.
i will quote part of somthing that i wrote (these questions is to write about the other side of it - the side of the player)
"Why do we choose to follow someone? Why do we follow orders in a game, in an online game, where we don’t owe anyone anything, where we have nothing real to lose?
Definition by Wikipedia: Leadership has been described as the ‘process of social influence in which one person can enlist the aid and support of others in the accomplishment of a common task…Leadership is ultimately about creating a way for people to contribute to making something extraordinary happen.’ [/I]
The beauty and indeed what is so addictive about an online game like TW is that it gives us the independence to accomplish what we are able to accomplish without the restraints of a structured society. Without our social status, education, financial concerns or anything like that in our way, we are able to play because it gives us the chance to be as good as we are able to be.
Not everyone is able to lead; leading is to enrapture a group of people about your vision. It is not an easy task as members of a group only accept leadership from the one who has the capacities to fulfil their needs. People follow a leader if he or she gives them what they wish or need and I am the first to admit it that I am not the ‘Leader’ type. Indeed, I am more a ‘manager’ type but this does beg the question: What do we actually wish or need?
In every case, we seek some kind of security; we want to be assured that we are walking the correct path, that we are doing the right thing and that there is a bigger picture that we understand where we fit into it
“What makes a person want to follow a leader? People want to be guided by those they respect and who have a clear sense of direction. To gain respect, they must be ethical. A sense of direction is achieved by conveying a strong vision of the future.” - Kenneth Boulding
Effective groups have leaders who are able to translate their vision and the expectations of the group they lead into a strategy, to find the right people to translate the strategy into tactics and into plans that the group will understand and will want to follow.
The way the leader develops the targets and communicates decides if the group will accept them. If the targets are only described by the leader without group input or if the leader does not listen to the ideas of the group or punishes players who have difficulty reaching the goals, than the players will get the idea that the balance between ‘costs and profit’ is against them and they will feel exploited and as it is a game, they will, in the better case leave, and in the worst case stop playing as a part of the team."
and lets get back to the list :
1. following orders to the letter
2. able to gather info (understand reports and scout) and to extract the valuble intel from it to pass to the rest of the tribe
3. willingness to help - willing to invest time and reacorces to the aid of a fellow tribemate
4. profesional (know the mechanics of the game) - or willing to learn
5. resourcfull - able to make the best of the reasorces at his diposal
6. report up
7. to be clever
8. to scocialize with other team mates not only on "work" base level but also get to know the person
9. never give up