- Reaction score
- 51
Dear Players,
Please see below 3 choices for the next HP world! All have been created to give a fun world with something a bit different. Some of the feedback from discord has also been taken into consideration (Such as random tribes, smaller tribes & No Haul)
Note that the official world announcement may have different settings depending on technical limitations with some of the settings
Poll closes at 18:45 on Wednesday 12th March
Please see below 3 choices for the next HP world! All have been created to give a fun world with something a bit different. Some of the feedback from discord has also been taken into consideration (Such as random tribes, smaller tribes & No Haul)
Note that the official world announcement may have different settings depending on technical limitations with some of the settings
Poll closes at 18:45 on Wednesday 12th March
HP Round 7 Settings | Option A - Siege & Small tribes | Option B - Random Tribes - No Haul | Option C - Farm Limits and Bonus Vills only | |||
Game speed | 6 | 6 | 6 | |||
Unit speed | 0.275 | 0.275 | 0.275 | |||
Start date & time | TBC | TBC | TBC | |||
Game | ||||||
Church | Inactive | Inactive | Inactive | |||
Watchtower | Inactive | Inactive | Inactive | |||
Quest System | Inactive | Inactive | Inactive | |||
Achievements | Active | Active | Active | |||
Flags | Inactive | Inactive | Inactive | |||
Scavenging | Active | Inactive | Active | |||
Hauls | Active | Inactive | Active | |||
Stronghold | Active | Inactive | Inactive | |||
Growing barbarian villages | Active up to 2500 points - grow & shrink | Active up to 2500 points - grow & shrink | Active up to 2500 points - grow & shrink | |||
Barbarian Villages | Enabled | Enabled | Disabled (Bonus only) | |||
Bonus villages | Bonus villages enabled | Bonus villages enabled | Bonus villages enabled | |||
Research System | Simplified research | Simplified research | Simplified research | |||
Fake limit | Inactive | Inactive | Inactive | |||
Farm limit | Inactive | Inactive | Active - 1000 per farm level | |||
Milliseconds attack & support timing | 50 ms | 50 ms | 50 ms | |||
Multi-Village start | Inactive | Inactive | Active - 2 village start | |||
Units | ||||||
Archers | Inactive | Inactive | Inactive | |||
Paladin & Skill books | Active, with skills | Active, with skills | Inactive | |||
Militia | Active | Active | Active | |||
Nobleman | ||||||
Purchased using | Gold Coins | Gold Coins | Gold Coins | |||
Cost of Nobles | Standard - Reduced as per great siege mechanics | Reduced by: 30 days 20% 60 days 20% | Reduced by: 30 days 20% 60 days 20% | |||
Cost of Packets | N/A | N/A | N/A | |||
Max nobleman travel distance | 50 fields | 200 Fields | 100 Fields | |||
Loyalty Drop | 20-35 Per hit | 20-35 Per hit | 20-35 Per hit | |||
Premium Features | ||||||
Premium Account | Active | Active | Active | |||
Account Manager | Active | Active | Active | |||
Farm-Assistant | Active | Active | Active | |||
Building time reduction | Active | Deactivated | Active | |||
Finish immediately | Active | Deactivated | Active | |||
Building cost reduction | Active | Deactivated | Active | |||
+20% Production | Active | Deactivated | Active | |||
Trading with the merchant | Inactive | Inactive | Inactive | |||
Premium Exchange | Inactive | Inactive | Inactive | |||
Tribe | ||||||
Tribe levels | Active | Active | Active | |||
Tribe member limit | 8 | Unlimited - Tribes will continue to fill - There will be 20 tribes | 12 | |||
Tribelock | Active - Random point on XXXX (30 Days) | Active on joining world | Active - Random point on XXXX (30 days) | |||
Ability to attack tribe members | Attacks vs tribe members will do damage | Attacks vs tribe members will NOT do damage | Attacks vs tribe members will NOT do damage | |||
Support outside tribe | über on sending
| über on sending
| über on sending
| |||
Player | ||||||
Ability to select starting direction | Active | Inactive | Active, Relocate to friends disabled | |||
Relocation Item | Active | ??? Inactive | Active, Relocate to friends disabled | |||
Morale | Inactive | Inactive | Inactive | |||
Max attack ratio (attacker:defender) | Inactive | Inactive | Inactive | |||
Night bonus | Inactive | Inactive | Inactive | |||
Protection for beginners | 2 days | 2 days | 2 days | |||
Endgame | ||||||
Victory requirements | The Great Siege - See how it works HERE Winning points required: 25,000* *Should the victory criteria not be met within 30 days it will be reduced by 10% every 7 days until it reaches a tribe having 80% of the required total (Automatic feature) |
| Dominance - 55%, world must be 30 days old & held for 1 day | |||
Additional Rules |
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