Hello everyone. Two years ago, I wrote this. I'm about to write a translation for you today. Hybrid - My new wife!The past 10 worlds I've tested out something that every experienced player gets goosebumps just thinking about. Normally they shout out something like "Wtf? You're lowering the power of your nuke, dude..." | "You're not touching stacks whatsoever" | "Lol! You can't seriously mean that you're mixing offensive and defensive troops in the same village? Are you dumb?!" I'll admit that playing hybrid is different. It challenges the player in ways you normally isn't challenged. One day you're going to be experienced enough to know how to build the strongest nuke, the quickest nuke and/or the quickest and strongest nuke as possible. Hybrid challenges this, and goes far beyond this way of thinking! It's all about how to use every troop on your account most effectively. Everyone knows why we got nukes. Many may have heard the saying "Nukes are made to be used". Many nukes that is used often is good because it usually results in an account in massive growth. The offensive villages is usually the ones you're farming from, and with more offensive villages the more farming can be done. Defensive villages usually just stand there to be beautiful to look at, not participating in the farming act. If you're playing 100% offensively or the defensive villages participates farming, you're disposing yourself for unwanted risk. Is it really worth the risk..? The tactic I'm going to present to you here, makes you play with twice as many(!!!) offensive villages than defensive villages, without the cost of your defenses. But ... how is that possible? Personally I like to play with twice as many hybrid villages than defensive villages, that gives me a 60/40 offensive/defensive account. You're able to play with 100% hybrid villages in theory, but I see that as a poor choice because your nuke more or less only contains LCs. This may become quite advanced and technical quickly for some of you, but I'll try to make this as easy as possible. Let's say you're doing as follows: You're redoing 8 offensive and 4 defensive villages to 12 hybrid villages. Now you're building defensive troops in 12 barracks instead of 4, which makes your defensive efficiency THREE TIMES better. Proof: 4 barracks x 10 000 spears = 40 000 spears 12 barracks x 10 000 spears = 120 000 spears 120 000 / 40 000 = 3 efficiency You're also getting 1,5 times more LC production, which I hope you know is the best unit to farm with. Additionally you're getting 1,5 times more rams as well! Proof: 8 offensive villages x 2000 LC = 16 000 LC 12 hybrid villages x 2000 LC = 24 000 LC 24 000 LC / 16 000 LC = 1,5 efficiency The previous equation also works with rams. The whole point of this is that you're going to have just the same amount of troops in your hybrid villages as in your pure villages. 1/3 defensive and 2/3 offensive, for example. In the reality you're ending up with More LC, less axes, less HC, more infantry defense, more nukes, and more rams pr. unit. But why am I giving up my axes in advantage for spears, swords and archers, you're asking? For those of us who's been playing TribalWars for a while, we know that the strongest kind of defense comes from the barracks based on farmspace vs Heavy Cavalry. The more HC you've got in your defenses, the weaker it gets. By focusing on infantry in your hybrid villages, you're going to have a pretty strong and efficient defense, given that it makes it in time. Usually they to, as cluster builders (like me) likes to have villages as close to yourself as possible (specially W107, where church is activated). I'd like to advise you to NOT massnoble barbarians because it limits how much you're able to loot, and you're not able to dodge incoming attacks on these villages if you're under attack. Ofcourse, if it's a tactical placed grey, you're more than welcome to noble it, but try to keep it to a minimum. By recruiting Light Cavalry, you're getting almost 1,79 times more offensive strength per second, than by recruiting axes. Axes attack pr. second: 40 attack power / 208 seconds (3 minutes and 38 seconds) = 0,19 attack pr. second LC attack pr. second: 130 attack power / 376 seconds (6 minutes and 18 seconds) = 0,34 attack pr. second 0,34 / 0,19 = 1,789 This is why it's easier to give away some axes instead of LCs in advantage for infantry. The hybrid strategy says nothing against pure defensive villages, ONLY pure offensive villages! You're hurting your defenses severely if some of your villages is pure offensive. The goal with this strategy is to end up with no (zero) "offensive" villages, but as many hybrid villages as you'd like! ----------------------------------------------------------------------------- Let's say you'd like to be 50/50 offensive/defensive. You may not get more than 6000 defensive units into your farm space per hybrid village. For simplicity's sake, we'll say that 6000 is 1/3 of your farm space. To get this to work, we're going to have to take two offensive villages and one defensive village for each third hybrid village you're going to have. Instead of 20 offensive and 20 defensive villages, we're making 30 hybrid villages and 10 defensive villages. Let's use the example above: I'm going to take the liberty to say you've had 230 rams in your offensive villages. 230 rams x 20 offensive villages = 4600 rams. We're doing the same equation as above with the hybrid strategy, with the same amount of hybrid villages and defensive villages. We don't want 230 rams, mostly because it costs space in our farm. We're using 219 rams instead, which is the exact number you need to take down a empty villages' wall from lvl 20 -> lvl 0. 219 rams x 30 hybrids = 6570 rams. We still have as much defensive and offensive troops as we had when we had pure villages, but we have extremely much more rams! These rams can be used to CRUSH your enemies walls. It is important to say that rams is never useless in an attack, even though the wall isn't touched after the attack. Let's say you're attacking a stacked village with a nuke consisting with 213 rams (which is the hardcap for rams), but isn't budging the wall at all. You're still doing more damage to your opponent with rams in your nuke, instead of dropping making rams at all and make axes and LCs with the farm space these rams took. With "hardcap" I actually mean that every ram you make above 213 isn't strengthening your attack power anymore. The only thing these extra rams do is lowering the wall an extra level or two "after" the actual attack. A recap of some good reasons for going hybrid: * More nukes - Gives you more firepower in the long run * More Light Cavalry - Gives the opportunity to farm and loot more * More rams - Allows you to crush more walls * More barrack defence - Makes your defence stronger * Defense in every village - Makes it possible to snipe from anywhere, any time * Defense in every village - Easier to send small packs of defense to villages that need stack * Defense in every village - Lowers rebuild time up to 3 times the efficiency, because you're spreading rebuilding towards every barracks Spoiler: Example of how a hybrid village can look like (Farm space used for buildings: 3336) With this build you're saving 100 farm space to build a nobleman. You can of course recruit 100 more spears, swords or archers, or a variety of these if you'd like. It is usually this one I'm using, but with 100 more spears. This is pretty flexible and a decent defense. It's also pretty good for scavenging! I've calculated the catapults so can send up to 10 fakes with 1% fake limit, and still have some left for your actual attack. The nuke itself only loses 1,1 times more than a pure nuke, but you're compensating that with the amount of hybrid nukes at your disposal. With this variant I'm usually running twice as many hybrids than defensive villages.