I don't think farm claims is the right thing to add to help distribute farming more evenly - or the thing players want the most in the game right now
So there are a few key things that already make it not worth in the current game. Frankly, Game worlds just have too little to farm, too little barbs per players, which is most important early game. By default it is 1 barb per 5 players. But anyway, what this creates is heavily overfarmed barbs by everyone since there is too few to attack which makes this feature to minmax barb or player farming already quite irrelevant. Pretty sure the devs can log into a game world, look at barbs early game and see how many commands from all players are going towards them. It usually is like 1 farm attack landing on these villages every 1 to 3 minutes. Which makes sense if so many people have to share the same barbs/playerfarms. This Feature would give too little gain for the development cost in my opinion.
Let's say we would have more barbs in the Future so players, especially new players figure out much easier how worth it is to actually build troops and farm barbs around them to gain more ressources. Then a feature like this could be nice. However, You could simply add a light blue axe with a number on it or next to it. This icon already exists in the game
. You could add this on the Farm assistant overview where you send out your farming attacks.So you can easily see how many from your tribe and friends are attacking the same village. On top of that you can also add a farm assistant option that gives you a slider on if you wanna farm or skip barbs that already have X amounts of attacks going to them. This feature could greatly distribute farming too many of the same villages. As for Farm claiming itself, No Idea really if it would have a great impact if this was a thing. I am heading towards no. But if it was a thing, make it a nice and easy to see small icon with also a number next to it so you can quickly see how many people from your tribe have currently farm claimed a certain player village. Give Tribe leaders an option to add a limit on how many times a player village can be farm claimed so lets say only 3 players can farm claim a player village at the same time for a set duration.
but then again, prolly too little gain for too much investment at how this game works currently. Rather see new items being added to the game, or actual Troop rebalancing or some entire new features which change up the core elements of the game.
the core issue with farming, especially new players is, that on regular game worlds, the first week of them playing the game, they will see that it is not worth building more troops to farm more, since they already farm nothing. And Yes I am speaking about these amazing 1/80 Resource hauls all of us get the first few days of every new world, They are an awful player experience, I have tackled on this topic already in the thinktank discussion before and how it could get fixed, especially making barb villages be dynamic, as in, making them start at lvl 1 pits, whilst normal player villages still start at 0, aswell as adding a weighting system that makes barb prioritize building up pits more than other buildings.
you could even add a quest to the new questing systems you guys wanna make, This quest would tell you to farm a barb. Now, this quest already exists in the game, but the problem is, if you werent one of the quick players that immediately farmed the next nearby barb a few minutes into world start, you already get one of these amazing 1/80 haul farms. Which makes farming itself not worth , only the quest reward. You could add a system, that on the new barb farm quest, let's say your first plunder will always have full haul, no matter how many current resources the barbarian village has currently. If you have 10 spear, 10 Sword given to you, your first haul will always be 400/400 , which greatly incentives new players into building more troops or farming more.
If this issue gets fixed, then i can see a feature like this being a notably addition to the game.