Is world 6 broken for anyone else?

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DeletedUser

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Whenever I send out an attack, its being delayed randomly by up to 30 seconds - eg if its meant to take 1 hours 10 minutes, then its actually coming up with 'will arrive in 1 hour 10 minutes 16 seconds' or whatever. Is this happening for anyone else?
 

DeletedUser

Guest
Now my attacks are teleporting into the future and arriving up to 20 seconds earlier than they should.

This is pretty annoying.
 

DeletedUser

Guest
Now my attacks are teleporting into the future and arriving up to 20 seconds earlier than they should.

This is pretty annoying.

:lol: .No i am not dealing with any such problem....atleast till now.
 

DeletedUser

Guest
not really
Its a lot of time when youre trying to overlap nobletrains with clearing waves; an unexpected time spike like this can result in your nobles hitting before the rest of your army since travel times appear to be totally random at the moment (on my account anyway).
 

DeletedUser8510

Guest
Its a lot of time when youre trying to overlap nobletrains with clearing waves; an unexpected time spike like this can result in your nobles hitting before the rest of your army since travel times appear to be totally random at the moment (on my account anyway).

you should have had a more defining line than 16 seconds between attacks
 

DeletedUser

Guest
you should have had a more defining line than 16 seconds between attacks

I will have to disagree there it is always wise to give close attacks otherwise the player may get support if he has allies close by or if he is really active.
 

DeletedUser8510

Guest
I will have to disagree there it is always wise to give close attacks otherwise the player may get support if he has allies close by or if he is really active.

what, so around 2 minutes later would really make a difference?
 

DeletedUser

Guest
what, so around 2 minutes later would really make a difference?

No u see what poohat is trying to say is that if this thing continues the time gaps may increase maybe even to an hour ...this would really be a problem.Well atleast i think that is what he meant.
 

DeletedUser8510

Guest
No u see what poohat is trying to say is that if this thing continues the time gaps may increase maybe even to an hour ...this would really be a problem.Well atleast i think that is what he meant.

Oh, I understand, yes an hour would make a huge difference
 

DeletedUser

Guest
Its a lot of time when youre trying to overlap nobletrains with clearing waves; an unexpected time spike like this can result in your nobles hitting before the rest of your army since travel times appear to be totally random at the moment (on my account anyway).

Dude... I just sent a noble train... I'm gonna be so pissed if my nobles land before my clearing wave... Will the mods return my lost units if this is the case????
 

DeletedUser

Guest
Well I was wanting to cancel the attack because it seemed too risky to attack while the server was so unstable, but since I'd already launched half the attack I didnt have much choice. But anyway, it seemed to have stablised during the 15 minutes since I sent this thread; I was sending out and recalling attacks every minute or so and they were working fine.

When it came closer to the time to send my clearing wave, I decided to send it 20 seconds early just to insure myself against the server playing up again, but somehow it seems to have jumped almost 40 seconds back in time, and as a result I'm going to lose 4 nobles. Nice work!
 

DeletedUser

Guest
Dude... I just sent a noble train... I'm gonna be so pissed if my nobles land before my clearing wave... Will the mods return my lost units if this is the case????
Look on your rally point and see what order things are happening in; the problem thats screwed me over is that I was sending waves out within 2 seconds of each other and they were showing up as 30+ seconds apart.
 
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