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Mr. Cringer Pants

Guest
Nearly everyone who is good is in a premade. Sorry but its true.

This is generally true but lots of pre-mades are not quality and worlds end without a premade winning. There are plenty of good players that just start and see how the world develops over startup->midgame and jump into a tribe after all the clean work is done. There is a perception that pre-mades are always the best players but I feel its mainly the mostly active skypers which doesn't mean they are top quality.

It also doesn't take much to become good at this game. Just a decent mentor and dedication and drive to learn the tactics to defend and attack. The rest is teamwork and good leadership working for the tribe. Anyone can become good at TW during there first startup and hit top 20 within a month of playing for the first time.
 

Forgotten

Contributing Poster
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199
Balian is playing w100, he renamed his account to
Unforgotten

Wrong , I said I'm not playing .net anymore , I gave my account away to someone else and he changed it to Unforgotten there's no honor with most the community , they are nothing , but backstabbers and ignorant players . There are only a few players I get along with and it's not worth the trouble .
 

Forgotten

Contributing Poster
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Balian if you want to join come to my rim side north west. I will shelter you and pretty sure no one will be able to touch you if I have your back! You can grow very well, heck I might even gift you a fully built village.

Let the haters talk.

Thanks xabbadonx , but like I said I can't play with most of the community , I was going to play with Al Murph and you all , but Al said there was some players in the tribe who did not want me there , that was good enough for me .
 

Michael Corleone.

Guest
2btwj0.jpg
 

DeletedUser114962

Guest
Thanks xabbadonx , but like I said I can't play with most of the community , I was going to play with Al Murph and you all , but Al said there was some players in the tribe who did not want me there , that was good enough for me .

And I told you, I didn't care what they thought. I have shared a whole world with you as being your neighbour and you have always pulled through with more than what was asked from you.

95% of the players who bash you on the externals are much worse than you in terms of skill and have only rode to victories because of a select few. Still a relatively very new face on the tw scene and glad this is not a pp world, the tribal-wars gods have blessed my post.

https://forum.tribalwars.net/index.php?threads/world-100-p2p.280787/

Coming back to Al's thread, this is a very small world compared to what we all thought but that's a good thing I guess. World will end quicker and I can finally say quits to this game. we all have a love hate relationship with.
 

Sinful Angel

Contributing Poster
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And I told you, I didn't care what they thought. I have shared a whole world with you as being your neighbour and you have always pulled through with more than what was asked from you.

95% of the players who bash you on the externals are much worse than you in terms of skill and have only rode to victories because of a select few. Still a relatively very new face on the tw scene and glad this is not a pp world, the tribal-wars gods have blessed my post.

https://forum.tribalwars.net/index.php?threads/world-100-p2p.280787/

Coming back to Al's thread, this is a very small world compared to what we all thought but that's a good thing I guess. World will end quicker and I can finally say quits to this game. we all have a love hate relationship with.

Actually most of us have beaten Balian and he always leaves with a tantrum
 

DeletedUser118416

Guest
Its the same every world. Gets a front-line, requests ridiculously high stacks because he is this solo hero who can be the wall that the tribe needs. The enemy does one op if that and see damn them stacks are ridiculous and then said tribe just ruins everyone else nobling around Balian. He then proceeds to do nothing and doesn't use his mobile def because he doesn't want the enemy to see his ODS rise then attack him thinking he has no troops. Then he quits. Rinse and repeat. Or he contacts the enemy tribe and begs to join and plays the good old its not me its the community. Once a crybaby always a crybaby.
Honestly baffles me why anyone would give this grown ass man the time of day.
Literally exactly the same on 80, 86and 95 can't comment on 90. But as far as I am aware again stupidly high stacks. If you need stacks like you had on 80 & 95 to survive you are NOT a capable player.
 

TG Smurf

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There was no way leadership was willing to deal with the cry baby Balian. No matter how good he is ingame (evidently, not very) it would not be worth the drama and headaches he would bring
 

DeletedUser122173

Guest
This is generally true but lots of pre-mades are not quality and worlds end without a premade winning. There are plenty of good players that just start and see how the world develops over startup->midgame and jump into a tribe after all the clean work is done. There is a perception that pre-mades are always the best players but I feel its mainly the mostly active skypers which doesn't mean they are top quality.

It also doesn't take much to become good at this game. Just a decent mentor and dedication and drive to learn the tactics to defend and attack. The rest is teamwork and good leadership working for the tribe. Anyone can become good at TW during there first startup and hit top 20 within a month of playing for the first time.

I'm not sure I buy into the "Premades ruin Tribal Wars" narrative though I have used it for PnP amusement. It is certainly a significant advantage that is offputting for those attempting to compete against that.

I always find myself looking at past worlds and tracking the percentage of recent worlds that have either been won by a premade, a merger between two premades or a reformation of a fallen premade. There was a thread back on World 90 documenting the number of premades that had won the previous 10 worlds. Did you know W85-W90 were all won by premades? When you actually go back and you count, there are a few exceptions to the rule but most worlds since P2W was implemented fully were won by premades.

Not to say there is anything necessarily wrong with that, however the advantage of being premade is far more than is typically stated. Yes, it is having better players and better leadership, but it is also having cores with battle experience together from past worlds, loyalty that crosses worlds, the ability to choose your starting position and spread, the ability to put plants in competitors from the start of the world and the ability to abuse the system to get ahead by building villages for coplayers to take and this general list goes on. Talking of coplayers, most average joes do not have them and therefore have a large period of inactivity when they sleep that can be taken advantage of.

One can say similar of becoming good at this game. Whilst it is perfectly possible theoretically to become a top player in a month or two, in practice it is rarely if ever done. When I started on W1, I was rubbish even though I got to half a million. I was rubbish in W2 and W3 and W5. It was only when I got to about W10 and got into a decent tribe by pretending to be someone else, that I got with a group of players that I could start to learn a bit about the game beyond what I had essentially figured out on my own. There need to be a large multitude of factors colliding in order for you to become good in a short period of time. Realistically, it doesn't happen. Most of the time, you can have the activity and drive but no resources or the opposite where the resources are there but the activity and drive aren't.

On old worlds, these factors were mostly irrelevant. There were so many players that those conditions presented themselves more often than they do nowadays and more importantly there was a lot more time in order to create Tribal atmosphere, teamwork, war experience and player skill base necessary to compete at the top level.

In W100, the worlds are so small that you can create a tribe and might have to fight a premade like Beast at catapults or nobles as your first fight as a tribe. In fact this was the reason I didn't take my tribe seriously and just used it as a time passer whilst I applied to join a multitude of premades. It was only when I got rejected a few times that I decided to continue on with Code and see where it went.
 

The Strategist

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To be honest i think the main reason for worlds being smaller, is the fact that 1 account, could contain 2-5 co-players to keep the account online 24/7.

You could probably increase most worlds size by about 25-50% by not allowing co-playing (not that you could really enforce it i guess) and combine that with the fact that all these accounts are in pre-made tribes, the tribes are online 24/7 and just relentless at the start of the world, new players dont stand a chance at all.

I only learnt the game by being let into a decent tribe, and given a bit of guidence to learn, and i try to avoid co-playing where possible, dont get me wrong the advantages of it is great, but i dont find it enjoyable personally.

And i think the limited hauls for this world made it smaller, it appeals to some people, but for those starting later in the world (out of the rim) they would be put at a huge disadvantage, because you cant even farm your way into a level playing field, those with fully built pits are just going to outgrow you.
 

DeletedUser120160

Guest
Some accounts have around 150 coplayers just to get themselves free villas, its a sad thing really.
 

Mithrae

Guest
- Performance gap discouraging new players
- Fatigue making experienced players quit or take breaks
- Coplaying leaving fewer accounts per world

Banning coplaying would be impossible and counterproductive (since late-game fatigue is inevitable), but making the game friendlier for newer players and for solo players in early and mid-game are important. Loot assistant, account manager, the introductory quests and push notifications from the mobile app were all great moves by Innogames. And since P2W was inevitable, the premium exchange was a great idea too.

Limited hauls would be a good idea, but not the way it's actually done; it's too limited, and latecomers to the world are even further penalized by the restriction. I'd prefer to see a farming limit updated regularly to match what the Nth highest farmer has hauled in the past 24 hours. If it were the 200th highest farmer for example, it'd motivate those in the 200-400 range to push a little harder to reach the limit (hence the 200th highest would probably be higher than it otherwise would be), but those in the top 100 could relax and take it easier - perhaps not feeling that they need three coplayers to be the 'best' - while those in the 400-1000 range could still get 80-90% of the limit and not be so severely disadvantaged compared to the uber-active accounts.

Watchtower as a world option was a good idea, and so was adding mass-labeling of incoming attacks as a premium feature rather than needing a script. I'd even go so far as to say that once that skill was removed from labeling incomings, there should even be a premium option for limited automatic tagging; say auto-labeling once every two hours (so it's not quite as reliable as an active account), but available for no more than ten consecutive hours without a login (enough to cover sleep and work, but still requiring several active periods a day).

Farming, tagging incomings and dodging mass fakes/nukes are the biggest and easiest-to-fix causes of player fatigue and advantages of coplaying. Banning push villages should be another fairly obvious issue; even if it were not 100% effective, it'd still help with bigger worlds and reducing the performance gap for new players. I'm ambivalent about premades.

But I suppose Innogames had the catch 22 that if they introduced too many changes too quickly they'd run the risk of losing more in disgruntled veterans pining for the good old days than they'd retain or gain in less fatigued and newer players.
 
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DeletedUser122170

Guest
Short n simple; this ain't 2008 anymore. W40 (a church world and all) had 100 continents filled. This one has 4. There are plenty reasons mentioned already but the main reason is Time. Things change, people moves on.

Does anyone honestly believe that restrictions on pre-mades, skill-gap or co-playing would make a drastic change and increase the playerbase into what it once was at this point?

It is what it is so just make the best of it while still here
 

DeletedUser1082

Guest
- Performance gap discouraging new players
- Fatigue making experienced players quit or take breaks
- Coplaying leaving fewer accounts per world

Banning coplaying would be impossible and counterproductive (since late-game fatigue is inevitable), but making the game friendlier for newer players and for solo players in early and mid-game are important. Loot assistant, account manager, the introductory quests and push notifications from the mobile app were all great moves by Innogames. And since P2W was inevitable, the premium exchange was a great idea too.

Limited hauls would be a good idea, but not the way it's actually done; it's too limited, and latecomers to the world are even further penalized by the restriction. I'd prefer to see a farming limit updated regularly to match what the Nth highest farmer has hauled in the past 24 hours. If it were the 200th highest farmer for example, it'd motivate those in the 200-400 range to push a little harder to reach the limit (hence the 200th highest would probably be higher than it otherwise would be), but those in the top 100 could relax and take it easier - perhaps not feeling that they need three coplayers to be the 'best' - while those in the 400-1000 range could still get 80-90% of the limit and not be so severely disadvantaged compared to the uber-active accounts.

Watchtower as a world option was a good idea, and so was adding mass-labeling of incoming attacks as a premium feature rather than needing a script. I'd even go so far as to say that once that skill was removed from labeling incomings, there should even be a premium option for limited automatic tagging; say auto-labeling once every two hours (so it's not quite as reliable as an active account), but available for no more than ten consecutive hours without a login (enough to cover sleep and work, but still requiring several active periods a day).

Farming, tagging incomings and dodging mass fakes/nukes are the biggest and easiest-to-fix causes of player fatigue and advantages of coplaying. Banning push villages should be another fairly obvious issue; even if it were not 100% effective, it'd still help with bigger worlds and reducing the performance gap for new players. I'm ambivalent about premades.

But I suppose Innogames had the catch 22 that if they introduced too many changes too quickly they'd run the risk of losing more in disgruntled veterans pining for the good old days than they'd retain or gain in less fatigued and newer players.

You want a farm limit that updates regularly to match the 200th highest farmer...
Does anyone actually engage their brain before they post?
 

DeletedUser118416

Guest
I think the lack of advertisement and the fact that this game has a sequel. Which means said sequel gets the advertisement. Can take a look at lets say Battlefield, Cvilization or Call of Dutys, new game released most people flock to that people new to that genre arent going to play Civ 3 over Civ 5, play bf 1942 over bf1 or cod2 over whatever the latest cod is. (Cod is shit, cod4 will always be the best.) You don’t see EA, Activision advertising old games.

But same applies here, the newer game released by inno will have all advertisement over the older game.
 

Forgotten

Contributing Poster
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Actually most of us have beaten Balian and he always leaves with a tantrum

Mate your getting delusional here , no one has ever beaten me , I have quit every world since world 63 which I won , see once I have been majorly back stabbed , or half the tribe I was in quit and I could see there was no chance of winning I plain out quit , and my reason for that is because I don't believe in giving players the time of the day , or my strategies , not to mention my real life time is to precious to throw away with losers like yourself .

I believe in playing a straight up game with trustworthy players in a fair battle with no hugging or merging for the win ,
 

DeletedUser119960

Guest
now now just be patient guys I will get to u guys in the end, and hey Balian been a while
 
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