chanevr
Non-stop Poster
- Reaction score
- 46
In casual worlds the bigger players simply dominate the world and the rim by even taking little villages of 26 points that are meant to be potential targets for the new players that started in that area. However those villages are either stacked by the millionaires or nobled out by them long before the poor transferor can even get to recruit a noble.
The concept of having a safe start-out world for transferors is not possible anymore. This is caused by professional (mostly co-owned) profiles simply dominating the casual world in preparation and chase of the delayed end-game glory. I suggest some kind of special setting in casual worlds should be implemented to stop this early world domination. So the new arrival is not dumped into a sea with a tube and a water pistol and already surrounded by battleships. The points gap protection does stop the battleships from blasting him, but its all pretty meaningless if all he can do is float around until they can blast him one day.
Smaller players will automatically then have a wider selection of targets to learn from.
My suggestion is that all players should never be allowed to attack or support a village (including barbarian villages) that is smaller than 1% of his total points if he has more than 10 villages. This could cap the bigger profiles to around 1,25 million points. I think once a player has reached 1,25 million points it should be fair to accept that he has gained the experience that a casual world offers. Maybe then eventually when end-game starts there will be transferors that had the chance of building up villages to play the end game phase fairly.
After end-game starts it doesn't really matter because smaller players will be leaving the world in any case.
The concept of having a safe start-out world for transferors is not possible anymore. This is caused by professional (mostly co-owned) profiles simply dominating the casual world in preparation and chase of the delayed end-game glory. I suggest some kind of special setting in casual worlds should be implemented to stop this early world domination. So the new arrival is not dumped into a sea with a tube and a water pistol and already surrounded by battleships. The points gap protection does stop the battleships from blasting him, but its all pretty meaningless if all he can do is float around until they can blast him one day.
Smaller players will automatically then have a wider selection of targets to learn from.
My suggestion is that all players should never be allowed to attack or support a village (including barbarian villages) that is smaller than 1% of his total points if he has more than 10 villages. This could cap the bigger profiles to around 1,25 million points. I think once a player has reached 1,25 million points it should be fair to accept that he has gained the experience that a casual world offers. Maybe then eventually when end-game starts there will be transferors that had the chance of building up villages to play the end game phase fairly.
After end-game starts it doesn't really matter because smaller players will be leaving the world in any case.