One Last Shot...
Contributing Poster
- Reaction score
- 1,552
This suggestion is an entirely new setting. It could be used on some worlds with an element or customization included.
Here's the proposal:
Barbarians upon spawning are assigned either an 'able to noble' or 'unable to noble' value.
Villages with 'unable to noble' wouldn't allow any noble attacks to be sent at them.
This would be customizable so would be able to vary from world to world. It could be a 50/50 split, 60/40 split in either direction etc.
The purpose of this suggestion is bullet pointed below.
Q/A
What about bonus villages?
The setting would be specific to barbarian villages. Including bonus villages would defeat the point of their bonuses (so they'd all be able to be nobled).
What about when players barb / lose villages due to a ban?
This setting would only affect villages as they start on a world. If a village starts player owned or has been conquered, it would never be affected by this setting.
What if all the barbarians we can't noble all end up in one direction?
This would work like the current placement algorithms to spread relatively evenly across the four starting directions. There may be the odd mini cluster as happens with current barbs, but that all adds to planning a strategy...
What if I like nobling Barbarians?
You can still noble plenty! It would vary from world to world whether the setting is active and the ratio being used.
Here's the proposal:
Barbarians upon spawning are assigned either an 'able to noble' or 'unable to noble' value.
Villages with 'unable to noble' wouldn't allow any noble attacks to be sent at them.
This would be customizable so would be able to vary from world to world. It could be a 50/50 split, 60/40 split in either direction etc.
The purpose of this suggestion is bullet pointed below.
- Allows players to continue farming resources if desired.
- Leaves some grey villages on the map that could be used for strategic purposes (dodging troops comes to mind).
- Reduces density within the game which allows users to spread out further and (hopefully) make worlds a little bit bigger.
Q/A
What about bonus villages?
The setting would be specific to barbarian villages. Including bonus villages would defeat the point of their bonuses (so they'd all be able to be nobled).
What about when players barb / lose villages due to a ban?
This setting would only affect villages as they start on a world. If a village starts player owned or has been conquered, it would never be affected by this setting.
What if all the barbarians we can't noble all end up in one direction?
This would work like the current placement algorithms to spread relatively evenly across the four starting directions. There may be the odd mini cluster as happens with current barbs, but that all adds to planning a strategy...
What if I like nobling Barbarians?
You can still noble plenty! It would vary from world to world whether the setting is active and the ratio being used.