- Reaction score
- 697
- Author
- RedAlert
- Contributors
- N/A
- Quickbar Entry
-
javascript:$.getScript('https://twscripts.dev/scripts/loyaltyCalculator.js');
- Public?
- Public
Loyalty Calculator
Approved: t14092877
This script runs from:
/game.php?village=xxxxx&screen=overview
(so runs on village overview)
The goal of the script is to calculate/estimate the possible loyalty on a newly nobled village which has nobles inbound. The script finds the nearest noble and it uses that one to calculate what the loyalty on the time when that noble lands will be. For this to work Incomings need to be correctly tagged. If you have incomings untagged the script wont be able to calculate anything. The script is based on the premise that everywhere Noble attacks are labeled with "Noble" so they have noble as part of the tag.
This is how the script would look in practice:
For any bugs, suggestions or if you need help with the script, let me know by replying on the thread.
Approved: t14092877
This script runs from:
/game.php?village=xxxxx&screen=overview
(so runs on village overview)
The goal of the script is to calculate/estimate the possible loyalty on a newly nobled village which has nobles inbound. The script finds the nearest noble and it uses that one to calculate what the loyalty on the time when that noble lands will be. For this to work Incomings need to be correctly tagged. If you have incomings untagged the script wont be able to calculate anything. The script is based on the premise that everywhere Noble attacks are labeled with "Noble" so they have noble as part of the tag.
This is how the script would look in practice:
For any bugs, suggestions or if you need help with the script, let me know by replying on the thread.
- Changelog
- v2.0.0 (2022-03-30): https://forum.tribalwars.net/index.php?threads/loyalty-calculator.285636/post-7150165
Last edited:
Upvote
1