RedAlert

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javascript:$.getScript('https://twscripts.dev/scripts/massCommandTimer.js');
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Mass Command Timer

Approved: t14258011

mass-command-timer.jpg

This is how the script looks in practice:

Script requires Premium Account to be active.

For any bug, issue, help or suggestion feel free to reply on this thread.
 
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xxmjnnhmxx

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1727496668267.png

I'm not sure why, but for some reason this isn't working for me. It doesn't generate anything as shown in the demo video. The export BB code button works but nothing else pops up
 

RedAlert

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View attachment 12980

I'm not sure why, but for some reason this isn't working for me. It doesn't generate anything as shown in the demo video. The export BB code button works but nothing else pops up
What could have happened here is that, when you initially ran the script, there were 3 combinations found.

Let's say the first one had to be sent in 1 min, the second one in 3 mins and the third one in 5 mins.

The 5 mins passed ... and when that happens the table rows of expired combinations are automatically removed from the script, HOWEVER the combinations count above the combinations table is not updated and Export BB Code is also not updated.

So that means, the combinations count will still say 3 combinations found, even though the table of combinations has been cleared out and it also means that if you click the "Export BB Code" button again, after 5 mins, it will still export the 3 combinations found initially.

To handle this better, re-run the Calculate Times button after some time, if you have left the script open for a long period of time and all calculations and export functionality and amount of combinations found will be fixed.

Let me know, if this is not what is happening, in which case it might be a bug which needs to be fixed.
 

xxmjnnhmxx

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Thank you for your time.

I don't believe that is the case. It was like that as soon as I ran the script. I've even tried setting very close targets (max 10h by ram) and a launch date that was 2 days away (for testing reasons). I have tried to reset the script and run it again but it didn't seem to function as shown in the demo video.

As I'm writing this right now the script worked as intended. - I've reset the script, changed the destination coordinates, and landing time in-case you we're wondering what might've fixed it. - Amazing work!

1727545148798.png

PS: Have you thought about adding a template where you have the option to set specific amounts of troops for every attack? I'm not sure if its possible or allowed but would be extremely useful.
I'm thinking a button to add lets say X rams and X axes, then when you hit send those numbers would be put down in the rally point and you would just have to send off the attack.

Once again, thank you for your time and your work is amazing!
 

RedAlert

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Glad to see it is working. Resetting script config sometimes helps (it depends on the issue type).

Regarding having a field to choose or set a template of units to be filled, I have thought of it yes. I might add it in the future.
 

RedAlert

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Script has been updated to version v3.2.0

1727561041490.png


A new field has been added "Units to send".

It's name is self-explanatory. You fill this field with a string and hopefully the example shown on the screenshot can also give an idea regarding how to fill it properly with values.

Since this is a new field, and this field is saved as part of the script config, I would recommend to users of the script to click on the "Reset Script" button so the configuration of the script can be reset.
 
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