DeletedUser44759
Guest
Nice to see some old faces here...i'm just dipping toe in the water after a long enforced break, but this is an old argument, mass recruiters can work, but seldom do, those that do stop mass recruiting fairly on and eat the dross as a rule, premades too are generally a long term fail with regard to giving a bunch of friends from another world(s) the same experience they had before, but even so offer a better starting package on the whole.
One of the joys of TW has been the new friends I've made on every world, whether this name or my others, especially when you get to go to their weddings in foreign parts, hahaha, those friendships are generally made in smaller tribes too.
most older players seem to agree that a tribe of no more than 100 is the best formula, that allows 50 odd actives, 25 semi-active and the rest sat or inactive, even then keeping 50 actives focused and motivated can be a problem, the real key is not numbers tho' it's characters...every world has them, good or bad, but a tribe with 5 characters is a fun one and will generally prosper..at the end of the day TW is a game of attrition, mass recruiters can soak up losses but seldom organise well or prosper when the real wars start, premades are unpredictable, on this world i'd watch out for later tribes appearing nearer the rim, semi-premades of 10 good players or so are already waiting for starting places to become more geographically limited and that could be fun, woot!
One of the joys of TW has been the new friends I've made on every world, whether this name or my others, especially when you get to go to their weddings in foreign parts, hahaha, those friendships are generally made in smaller tribes too.
most older players seem to agree that a tribe of no more than 100 is the best formula, that allows 50 odd actives, 25 semi-active and the rest sat or inactive, even then keeping 50 actives focused and motivated can be a problem, the real key is not numbers tho' it's characters...every world has them, good or bad, but a tribe with 5 characters is a fun one and will generally prosper..at the end of the day TW is a game of attrition, mass recruiters can soak up losses but seldom organise well or prosper when the real wars start, premades are unpredictable, on this world i'd watch out for later tribes appearing nearer the rim, semi-premades of 10 good players or so are already waiting for starting places to become more geographically limited and that could be fun, woot!