I didn't say ban co-playing just not merge/ pushing accounts. I would rather co-playing wasn't a part of the game I agree.
Merging account is a result of co-playing. You have 2 kinds of co playing.
First of all (I assume) the kind that you condemn the most the premade co playing where both start and eventually come together.
However there is also late(r) game co playing; Imagine after a month player B decides he doesn't have enough time to solo play and wants to play together with somebody from his tribe.
Do you want to forbid this as well?
No? Then how would this go in affect? Can player A(Player Bs future account) not noble player B his villages?
If not; then what happens with those villages? Tribe members can take em? Then you're just moving the "boosting" issue from player A to TribeMember C
You wish co playing wasn't part of the game, why? Again I refer to my original statement of this being the international server. With all kinds of timezones.
whichs opens the door to offline nobling.
Sure, like you said, account sitting is a thing. However with the limitations that brings this is totally unviable on the long term. Great, you sitted player A so he wouldn't get offline nobled. Oh no, he gets OP't the next day... Now you can't send support from your account simply because you wanted to protect your member from being rimmed while offline?
Also if you're going through the effort of finding somebody to accountsit every night, then you might as well allow co-playing because that's basically what your doing.
As a small side note, let's assume just in theory co playing is not allowed, but account sitting is... Player B would just have a 21p village account to account sit to not have tribe sitter restrictions. There are so many loopholes that it's nearly impossible to fully forbid co-playing.
Agreed its an advantage, but not massive. Plus nothing is stopping a new tribe starting a discord and new players joining that discord. They can do that on the same world. But to merge accounts would require that same tribe to have players on different time zones who are new and willing to waste their own troops and be nobled... to play someone elses account. Hardly the same is it? And not really what we want to encourage new players to do, is it?
How can you claim this is not a massive advantage? Especially in the early stage of a world. 50-100 players start/relocate together in a very small area.
This amount "suffocates" the small players and small tribes that are in their nearby area. Sure those tribes can form alliances, but most likely these will be further away which doesn't help the small tribe against all the attacks. As an example;
Tribe A(10-14 players) is surrounded by 50-100 pre-made organised tribes. Those players will get entirely destroyed just by the amount of troops the zerg coalition can send towards tribe A.
Yes, you're right, in theory a new tribe can form a discord, invite members, maybe alliances. This works in theory. But in reality this is very unlikely.
The amount of planning and trust that goes into making one of these pre-made tribe "families" is immense. And generally speaking tribes formed from non pre-made nearby players is a more "casual" tribe(this is not meant as an insult, just a fact). And generally speaking those tribes don't have great odds of fighting against a -very- competitive tribe family. Also again the -heavily- outnumbered factor I mentioned above.
Also you mention wasted troops... No? What makes you think those troops would be wasted? Used? Yes. Wasted? No.
When a merge is planned. The 'soon-to-be-merged' account while use it's troops to attack/wipe an enemy village or player. Which helps tribe members nobling this village.
If you lose a nuke to clear a village before your train arrives, Those troops arn't wasted right?
Also, as stated above, you can "kamikaze" your troops to help a tribemember. Surely you don't call this wasted either right?
Silliest remark you have made thus far. Where did I say it takes 3-4 month for merging. Please quote. - What I did was say merging should be banned for the first 3-4 month, not that it takes 3-4 month to merge. I think your lack of being able to read shows how little you know about using the externals. <- see what i did there
.
I got confused by this;
5: Who wants to build an account for 3-4 month for the sole purpose of merging (BOOORRRRINNNGGG).
Heh, these posts are stupid long. Sometimes I get confused and make a mistake, I'm only human.
I can admit when I'm wrong and made a mistake
1) Like co-playing. Not merging accounts. or better yet find someone to account sit - it's still a feature in the game! That discord in the tribe you mentioned earlier might come in handy for this!
4) See point 1! - Also it is a multiplayer game its in the title TribalWars - you use a tribe to conquer the world not 4 players on 1 account.
If you're frequently/long term account sitting every single night(most likely by the same player). Then you're basically co playing with that player but on different accounts. Only made more difficult because of above mentioned restrictions.
Restrictions that, like I said, can easily be "avoided" in a shady way.
Co-op is not the same as just multiplayer.
"You use a tribe to conquer the world"
You realize that this is rarely the case right? With that I mean is, on large worlds the "final battle" is mostly Alliance A vs Alliance B.
Looking at this world settings I find it very unlikely the final war will only be 12 players vs 12 players.
So... With your logic, the game needs a namechange then? CoalitionWars?
Or is your next suggestion to remove multi-tribe wars where players can only attack villages if the tribes are at war and only 1vs1 wars with only 1 active war per tribe?
You combine a lot of different things under that umbrella of 'merging' they aren't all equally as bad. Not seen the poll and cba searching for it. Link it if you want.
.nl failed anti boosting poll
Yes, it's in dutch, right click translate or google translate.
They polled for anti boosting/merging. And it failed. Support/Dev team kept it non bannable.
As a final note again;
As much as you dislike it, co playing and merging accounts is part of the game. It has been for ages, and I'm willing to bet it will remain part of it.
This game isn't perfect. But it works very well. Otherwise people wouldn't still be playing it after decades.
Just because you, or a minority don't like part of it doesn't mean it has to change.
WAAAAAAAAAAIT! I can already guess what you're probably gonna say, is it something like;
"We're not the minority, but the majority because on externals more people dislike boosting than ppl liking it"
If so, lemme just foreshadow a bit;
The loudest voices don't equal the majority of voices.
Again referring to the .nl poll. A lot of people complained about boosting/merging. Claiming to be the majority.
But when an actual poll happened, the results showed that the majority of people were NOT in favor of changing the boosting/merging rule.
An explanation for this is probably that the majority of players don't bother with externals.