Militia Information Thanks Fordy! This post should answer general inquiries about the Militia unit - should you want to know more in-depth information about when exactly to use your Militia or how to counter them, be sure to check the Militia Library below. [d] = default value What is "Militia"? The Militia are a new unit that was introduced in the Tribal Wars 7.0 Game Version update. In the real world, "Militia" is the term used today to refer to a military force comprised of ordinary citizens to provide defense in times of emergency without being paid a regular salary. Its function in the Tribal Wars game is similar - you can temporarily arm some of the population of your village to (help) defend against would-be raiders. Be aware that you cannot cancel "active" militia, they will be "active" until the 6-hour [d] timer has run its course. The stats of a single Militia unit: General Offense (irrelevant, militia can't attack), General Defense, Cavalry Defense, Archery Defense How do I recruit Militia? You can recruit your milita from your Farm building. For those using the Graphical Village Overview - it's the one in the top right-hand corner. It's simply a matter of clicking into your Farm and hitting the "Call of the militia now!" link. Militia will appear in your village. Magic, ooh. Limitations and Consequences More! Want to be able to summon more Militia? Expanding your farm gives you a certain number of available militia every level - the default is 20. That only works up to a certain point though; once your Farm is level 15 [d] the maximum number of militia won't increase anymore, which gives you a maximum of 300 militia units per village. Now! You can't just summon your militia at any time! You'll need to wait 6 hours [d] after summoning militia before you can bring in new ones. Incidentally, that's also the amount of time your militia will hang around after being summoned. Once you have more than 2 villages [d] you won't be able to summon your Militia in any of your villages at all. Less production! Oh, your resource production will also be reduced by half [d] for however long the Militia are active, meaning 6 hours [d], even if they happen to be all dead. No, you can't dismiss them manually. That isn't all bad though: low resource production combined with the Militia defending your village makes you a pretty poor looting target. Left: Farm building, from which you can activate Militia Top Right: Reduced resource production Bottom Right: Active Militia and an activity countdown Library Usage Guide by the nemesis123 - Contains some more general Militia information, how Militia fair against light cavalry, when it is best to summon and how to counter Militia.