Prussian Jager
Member
- Reaction score
- 4
I was looking through the tribe diplomacy title and I read that "the settings are non-binding within the game". This made me wonder if a change/improvement could be made here. This may have been discussed in the past, if so, please excuse me for the redundancy.
I had a couple of ideas of how this may look like.
Basic diplomacy:
This basic diplomacy would simply provide a buff/debuff to attacking enemies/allies. For instance, if a tribe declares enemy status, each day they get an increasing attack bonus (+1% attack at a cap of 10% or something). Similarly, if a tribe breaks ally status, they will get an attack debuff (-10% attack, improving at 1% each day). This may make the diplomacy game a bit more interesting and promote players/tribes to choose their allies more carefully and discourage backstabbing.
An addition to this basic diplomacy could be the addition of attack cooldowns. If a tribe breaks allied status, they cannot attack the other tribe for 24 or 48 hours.
One challenge that this system can pose would be to avoid unilateral agreements (one tribe makes an ally while the other doesn't). This can be addressed by making diplomacy more like the war screen. Where tribes are invited into alliance chains and the results are populated into the diplomacy screen.
Complex diplomacy +Wars:
Semming from the last point I discussed. It would be interesting to see the war screen more involved in impacting the gameplay, specifically in domination worlds. Here are some ideas I was thinking about.
Buffs:
I was thinking about additional tribe buffs. While the current system provides some minor buffs, it does not impact the game in a direct way. My idea would be to have charging buffs. For instance, if the duke calls all tribe members to war he can start a "mobilization phase". This would be a ticking buff to recruitment speed or cost of production. Depending on the strength of the tribe, the mobilization can be more effective or provide better end results. Once "complete mobilization" has been reached, the tribe can declare a formal war and receive attack bonuses for a set number of days (this would help boost OPs).
War Casualties:
This may be harder to implement but is an interesting discussion. I always wondered why severe casualties do not affect the tribe. Perhaps implementing "tribe stability" would address this. For instance, each tribe has "stability/organization". While at peace, this trends upwards, while in a war, this may trend downward. Higher stability provides bonuses such as attack/defense bonuses, recruitment, or production bonuses. If the tribe losses significant troops or villages in one day, the stability will drop by a certain amount. This may promote tribes to seek peace sooner or seek periods of peace. Again, likely more difficult to implement this.
Prolonged wars:
I never enjoyed looking at the war screen and seeing wars that have lasted for 30, 60, or even 90+ days. When I look at the stats, some of the wars have not had any change in conquests or statistics for a month or two. This always rubbed me the wrong way as it seemed ridiculous that my 1mil+ tribe is still at war with the remnants of the enemy tribe, maybe 10-30k points, This made me wonder if these "prolonged wars" can either automatically end in a stalemate or victory for my tribe. This can be a simple calculation of the outcome of the war which decides who the victor is, or if a stalemate occurred.
Hope these ideas can be discussed and improved upon.
Best,
Prussian Jager
I had a couple of ideas of how this may look like.
This basic diplomacy would simply provide a buff/debuff to attacking enemies/allies. For instance, if a tribe declares enemy status, each day they get an increasing attack bonus (+1% attack at a cap of 10% or something). Similarly, if a tribe breaks ally status, they will get an attack debuff (-10% attack, improving at 1% each day). This may make the diplomacy game a bit more interesting and promote players/tribes to choose their allies more carefully and discourage backstabbing.
An addition to this basic diplomacy could be the addition of attack cooldowns. If a tribe breaks allied status, they cannot attack the other tribe for 24 or 48 hours.
One challenge that this system can pose would be to avoid unilateral agreements (one tribe makes an ally while the other doesn't). This can be addressed by making diplomacy more like the war screen. Where tribes are invited into alliance chains and the results are populated into the diplomacy screen.
Complex diplomacy +Wars:
Semming from the last point I discussed. It would be interesting to see the war screen more involved in impacting the gameplay, specifically in domination worlds. Here are some ideas I was thinking about.
Buffs:
I was thinking about additional tribe buffs. While the current system provides some minor buffs, it does not impact the game in a direct way. My idea would be to have charging buffs. For instance, if the duke calls all tribe members to war he can start a "mobilization phase". This would be a ticking buff to recruitment speed or cost of production. Depending on the strength of the tribe, the mobilization can be more effective or provide better end results. Once "complete mobilization" has been reached, the tribe can declare a formal war and receive attack bonuses for a set number of days (this would help boost OPs).
War Casualties:
This may be harder to implement but is an interesting discussion. I always wondered why severe casualties do not affect the tribe. Perhaps implementing "tribe stability" would address this. For instance, each tribe has "stability/organization". While at peace, this trends upwards, while in a war, this may trend downward. Higher stability provides bonuses such as attack/defense bonuses, recruitment, or production bonuses. If the tribe losses significant troops or villages in one day, the stability will drop by a certain amount. This may promote tribes to seek peace sooner or seek periods of peace. Again, likely more difficult to implement this.
Prolonged wars:
I never enjoyed looking at the war screen and seeing wars that have lasted for 30, 60, or even 90+ days. When I look at the stats, some of the wars have not had any change in conquests or statistics for a month or two. This always rubbed me the wrong way as it seemed ridiculous that my 1mil+ tribe is still at war with the remnants of the enemy tribe, maybe 10-30k points, This made me wonder if these "prolonged wars" can either automatically end in a stalemate or victory for my tribe. This can be a simple calculation of the outcome of the war which decides who the victor is, or if a stalemate occurred.
Hope these ideas can be discussed and improved upon.
Best,
Prussian Jager
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